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  #31  
Old 06-26-2016, 03:21 AM
big_ole_jpn big_ole_jpn is offline
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Quote:
Originally Posted by Grubbz [You must be logged in to view images. Log in or Register.]
lol at people actually thinking pantheon won't bomb.
nah man mcquade's a visionary™ when he's juiced up.

just can't let the development cycle/income continue for so long that tolerance renders him unable to reach liftoff daily. that was vanguard's main problem. if they can release this in the next 1.5 years, or 2.5 if any dedicated MMO fan kickstarts him a real good connect, i can 100% guarantee everquest-tier success
  #32  
Old 06-26-2016, 05:05 AM
AzzarTheGod AzzarTheGod is offline
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Quote:
Originally Posted by big_ole_jpn [You must be logged in to view images. Log in or Register.]
nah man mcquade's a visionary™ when he's juiced up.

just can't let the development cycle/income continue for so long that tolerance renders him unable to reach liftoff daily. that was vanguard's main problem. if they can release this in the next 1.5 years, or 2.5 if any dedicated MMO fan kickstarts him a real good connect, i can 100% guarantee everquest-tier success
5 star post

tolerance of his DOC plays a huge role on the timeline. if it was something like amphetamine, no big deal things would just get crazy towards the end. Brad however is looking at a slow suffocation since he is probably is like most people and once he's cooked he's too scared to take time off to reset and wastes months/years of subsistence living in stasis.
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  #33  
Old 06-26-2016, 02:05 PM
Chaboo_Cleric Chaboo_Cleric is offline
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Get chunked!!!
  #34  
Old 06-26-2016, 05:18 PM
barrettdc1 barrettdc1 is offline
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I know it's pre-alpha and they're placeholders, but can they get in trouble for using sound bites that are ripped from EQ? For some reason it annoys me that they just used a bunch of EQ stuff. Seems lazy.

Game looks decent, although at this stage everything is pretty "meh" at the moment. Will be interesting to see it much further down the development process.
  #35  
Old 06-26-2016, 05:47 PM
AzzarTheGod AzzarTheGod is offline
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They aren't EQ original sounds. They are stock from a sound company they sell packages in 1995-1997. Daybreak has no claim or rights to the original EQ sounds afaik.

Anyone can buy them as part of a EFX package but in modern times houses usually develop their own sounds. Back then, it was more viable to buy a package from an EFX house.

You'll hear a lot of 90's games in movies, and other stuff. StarCraft sounds for example are still used in other games and movies to this day. Those were purchased from an EFX package as well.
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Last edited by AzzarTheGod; 06-26-2016 at 05:50 PM..
  #36  
Old 06-26-2016, 05:51 PM
AzzarTheGod AzzarTheGod is offline
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righto
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  #37  
Old 06-26-2016, 07:11 PM
big_ole_jpn big_ole_jpn is offline
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outdoor birds appears in tons of shit to this day. Most recent game i heard it in was bravely default. They were tasteful enough to bury it under a bunch of other sounds to the point I had to really crank the volume to be sure. That has to be the most overused videogame sound effect next to the imp noises from doom.

Maybe you guys don't watch crap, but have any of you noticed the dozens of b-horror movies on Netflix where every piece of exposition comes from the protag looking at an Apple product, apple GPS or lost phone tracking or Facetime serves as a plot device, and Doom sound effects are used extensively? Do you think there's a covert Apple Studios writing this shit or do they just get hooked up with the license to that sound library when they let Apple rape the script?
Last edited by big_ole_jpn; 06-26-2016 at 07:16 PM..
  #38  
Old 06-26-2016, 07:16 PM
Chaboo_Cleric Chaboo_Cleric is offline
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Man I can't wait till Pantheon comes out. My chick is gonna play with me and her dad haha
  #39  
Old 06-26-2016, 11:48 PM
R Flair R Flair is offline
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lol getting crunk is always drug/alcohol related except when its being used by someone who doesn't know what it means
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