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#1
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Quote:
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#2
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Danth | |||
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#3
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Everything got posted to the various forums/sites back then. New NPCs, new conversations, new drops, and anything that seemed out of the ordinary. It was like they took a dozen puzzles and dropped the pieces all over the world when it came to the epic quests. People just kept trying things until something worked and brain storming ideas in between. It does seem like a massive undertaking to figure it out and that is exactly what it was, 1000s of players across all of the servers working together and sharing what they found.
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#4
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For all the quests that were found and solved there were many that were found and never solved, and there there were many many quests never found at all and are rumored to be in the game still.
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Clorthos PAL Kagrubb SHM Lidokidz PAL Almost Useful | ||
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#5
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Alstar - Human Cleric
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#6
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The developers on Live already said every complete quest was solved many years ago.
The random quests that seemed to have dead ends, like the named animals in South Karana who drop quest pieces (Cracktusk, Gnawfang, etc.) which have no other purpose, are likely a result of an intern's unfinished project. Many cases of this exist in the early stages of EQ.
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#7
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#8
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Plus, having some loose threads allows the devs to tie new expansions into existing content better (not that they ever really bothered doing that so much). | |||
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#9
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I still think it's funny that there's a quest for a dragon whose reward is to drop you in front of something KoS in the hopes that you die horribly.
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#10
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Would have been around 2003-ish. | |||
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