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  #1  
Old 06-20-2016, 11:17 AM
Bummey Bummey is offline
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Originally Posted by Yasi [You must be logged in to view images. Log in or Register.]
I find it even more fascinating that People went through the epic quest shit without knowing what's in for them at the end. I mean: some random dude on a pyramid telling you to gather some items doesn't really translate into "figure this out and get a best-in-Slot-item" - especially if you consider non-epic quest rewards that were often rather shitty.
The patch notes said this:

Quote:
EPIC QUESTS - We are pleased to announce that we have implemented new "Fiery Avenger" style quests for every class in the game (including paladins). The ultimate reward for each quest boasts a custom model with unique particle effects. We think that you will be pleased.
You can bet your ass that everyone read that and dropped everything to run around the world, look for new mobs, hail every NPC looking for new text, and jump on anything that popped up. "If Paladins get a flaming sword, what will <my class> get?!"
  #2  
Old 06-20-2016, 02:11 PM
Danth Danth is offline
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Originally Posted by Bummey [You must be logged in to view images. Log in or Register.]
You can bet your ass that everyone read that and dropped everything to run around the world, look for new mobs, hail every NPC looking for new text, and jump on anything that popped up. "If Paladins get a flaming sword, what will <my class> get?!"
My recollection--hazy after so many years--is that solving the epic questlines was very much a race followed closely by much of the Everquest community at-large.

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  #3  
Old 06-20-2016, 02:33 PM
Neno Neno is offline
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Everything got posted to the various forums/sites back then. New NPCs, new conversations, new drops, and anything that seemed out of the ordinary. It was like they took a dozen puzzles and dropped the pieces all over the world when it came to the epic quests. People just kept trying things until something worked and brain storming ideas in between. It does seem like a massive undertaking to figure it out and that is exactly what it was, 1000s of players across all of the servers working together and sharing what they found.
  #4  
Old 06-20-2016, 01:44 PM
kagrobb kagrobb is offline
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For all the quests that were found and solved there were many that were found and never solved, and there there were many many quests never found at all and are rumored to be in the game still.
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  #5  
Old 06-20-2016, 04:08 PM
Baadan Baadan is offline
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Quote:
Originally Posted by kagrobb [You must be logged in to view images. Log in or Register.]
and there were many many quests never found at all and are rumored to be in the game still.
This is the coolest thing, to me. I wish there was a way to know. I wonder if these quests made it to P99.
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  #6  
Old 06-20-2016, 04:10 PM
Daldaen Daldaen is offline
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The developers on Live already said every complete quest was solved many years ago.

The random quests that seemed to have dead ends, like the named animals in South Karana who drop quest pieces (Cracktusk, Gnawfang, etc.) which have no other purpose, are likely a result of an intern's unfinished project. Many cases of this exist in the early stages of EQ.
  #7  
Old 06-20-2016, 04:13 PM
azeth azeth is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
The developers on Live already said every complete quest was solved many years ago.

The random quests that seemed to have dead ends, like the named animals in South Karana who drop quest pieces (Cracktusk, Gnawfang, etc.) which have no other purpose, are likely a result of an intern's unfinished project. Many cases of this exist in the early stages of EQ.
I think these unfinished quests add value. It's kind of neat that not every square peg has a square hole it fits into
  #8  
Old 06-20-2016, 04:50 PM
Jimjam Jimjam is offline
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Quote:
Originally Posted by azeth [You must be logged in to view images. Log in or Register.]
I think these unfinished quests add value. It's kind of neat that not every square peg has a square hole it fits into
Agreed, the world feels so constructed when every last detail ties in with everything else...

Plus, having some loose threads allows the devs to tie new expansions into existing content better (not that they ever really bothered doing that so much).
  #9  
Old 06-20-2016, 04:59 PM
Sorn Sorn is offline
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I still think it's funny that there's a quest for a dragon whose reward is to drop you in front of something KoS in the hopes that you die horribly.
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  #10  
Old 06-20-2016, 08:05 PM
Yuuvy The Destroyer Yuuvy The Destroyer is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
The developers on Live already said every complete quest was solved many years ago.

The random quests that seemed to have dead ends, like the named animals in South Karana who drop quest pieces (Cracktusk, Gnawfang, etc.) which have no other purpose, are likely a result of an intern's unfinished project. Many cases of this exist in the early stages of EQ.
I recall a thread on the old foh guild page where a lead dev had said that something like 30%? of the quests had not been found.

Would have been around 2003-ish.
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