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#1
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#2
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Oh yes, teh fun of making an eye in HS for the first time and realizing its aggro range is BRUTAL.
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#3
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@Izmael
I did it twice before I learned lol - once at entrance when east roamer aggro'd thought someone trained me, then again in basement when I was low HP, and died then I realized what I did wrong haha. | ||
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#4
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Elder beads are really a monk "must have" item and something to hammer off of and heal up with during downtime for Necros, nothing too crazy. Just buy a couple Stalking Probes for those 'ohshit' moments when you need to tap but don't have a target. Buy 2 or 3 so you can recharge them, the cost is something like 1plat per recharge versus the 120k+ beads go for now (that's nearly 600k uses of stalking probe...).
CoS on the other hand is a game changer, in that it literally allows you to play the game differently. CoS allows you to spend 100% of the time you want to be invis, invis. Throw in FD and Lich faction changes and Necros are able to get pretty much anywhere they want to be. Don't listen to people to try to marginalize this, but also don't pay more than 10k for one. Root rot in the middle of zones without fear of wanderers, stand up immediately after a FD, run around in all the goodly cities that you want, etc... tons of uses for a CoS that every class would kill for. There's not a ton of great charm spots for Necro (that I found) until 50+, before then there's usually better Exp+cash spots. Charming is my favorite way to level, so if you have luck somewhere more power to you. Before CoM or HS, I had some luck in Burning Woods at the undead ruins (2 on map near Chardok), but had a better balance of Exp+cash in Wakening Lands. One of the best things about Necro is we can fear kite, charm kite, root rot.. tons of different ways to level so you never get bored. Necro is probably the best implemented 'jack of all trades' in Classic... which is why they saw so few changes when compared to other classes in Kunark and Velious.
__________________
Some kind of... Bubba Ho-Tep?
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Last edited by Crawdad; 06-14-2016 at 12:10 PM..
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#5
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BIS slot, too. Quote:
I count one relevant thing. | |||||||
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#6
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Spyder73 is correct. Circlet from Feign (or Hide, albeit with less reliability) will memblur anything that can't see invisibility, regardless of level. It shouldn't, but it does, as does Sneak--hence why Sneak splitting is so easy on Project1999, as Spyder alluded to. This is easily confirmed in zones with a lot of aggressive high-level roamers that can't see through invisibility, like Western Wastes. Project1999 simply isn't the same as Live was in all cases. With a May 2016 join date, I surmise DMN isn't aware yet of all the differences between Project1999 and Live; his comments would've been correct for mid 2001-era Live EQ.
I could live without a circlet if I had to but it's nicer having one than not and (unlike Beads) the cost isn't out of reach of most players. Danth | ||
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#7
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" See now theres this thing, ya all seem to think the coolest part of this is being able to invis while something is standing over you right after standing up from feign and it not getting agro...yer missing the BEST part. The invis is FASTER then that, if you time it JUST right (hitting stand and invis buttons at ALMOST the exact same time...) and said mob doesnt see invis....it will never register you stood up at all until invis breaks. you go from conning indif to conning indif so fast it thinks yer still feigned. " Morzain from http://everquest.allakhazam.com/db/item.html?item=26038 That is exactly how it's worked on retail servers ever since the item launched with Kunark. I might not own one here, but I did own one on Brell Serellis (briefly) on a SK so I knew what to expect. | |||
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#8
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Unlimited instant-cast invis from inventory is OP for every class, especially one with charm and FD. I'm astounded that you'd argue otherwise.
__________________
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#9
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#10
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__________________
Some kind of... Bubba Ho-Tep?
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