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Old 12-27-2010, 11:35 PM
Nuggie Nuggie is offline
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i do freeti with necro/sham/chanter
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Old 12-29-2010, 11:49 AM
knottyb0y knottyb0y is offline
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Necro and Druid looking for third?

I'd definitely go with Enchanter.

3 man group of druid necro and enchanter would be very powerful in multiple situations.

Outdoors just Aggro/fear/charm kiting or just pet tank and heal.

Indoor pet tank, cc camps, root and rot, charm whatever is needed.

Druid brings sow, Hp buffs, ports, roots, snares and heals to table

Necro brings pet, dots, Lifetaps, fear, and minor cc to table

Enchanter bring CC, pets, clarity, and charm to the table

I think chanter CC ability brings the most to this party as druid and necro are a powerful combo. with CC is there a camp the trio can't take?
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Old 12-29-2010, 12:45 PM
Omnimorph Omnimorph is offline
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Mages are also OP, i'd say between a mage and an ench for this group. With a mage you could practically chain pet kill stuff.
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Old 12-29-2010, 07:09 PM
Holey Holey is offline
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how about 2 mages 1 druid :O my thought
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  #5  
Old 12-30-2010, 06:43 PM
Bubbles Bubbles is offline
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Too much to reply to, so..

1. ) A rogue would only be viable if you were focusing on fear kiting.. which you won't be.. and even if you were a rogue would still be the 20th best choice. Easier to add a mage, have it /pet attack and surf porn afk than forcing some shmuck to constantly sprint after a mob to achieve hit box to do 1/3 of the dps.

2. ) 2 necros and a druid can definitely do efreeti. Anyone claiming a shaman is needed in that camp.. plays a shaman. Nothing more effective than cleric/enchanter, of course.

3. ) In the regular type encounters we were talking about earlier, the druid would be casting regen only. The necro is far and away a better healer on both pets and group members in classic. Druid would be snaring, SOWing, thorning, and dpsing. with a spot heal occasionally depending on if it was a fear/kite situation or a pet-tank situation. Actually, the more i think about it... pretty much any time i grouped with a druid on my necro we had more fun aggro kiting and ping pong aggro kiting than actually blowing a bunch of fear mana on fear-kiting.

4. ) Adding an enchanter as the 3rd is definitely a solid pick, especially for the non-LOS lulls and the more reliably effective crowd control. Only downside to the enchanter is they add so precious little levelling 1-29, when the group would actually need them the most.

5. ) If you aren't adding an enchanter, i once again would strongly reccomend a monk/sk/pal type of class to "pull" to the group, allowing the druid and necro to maxiimize mana regen. The SK/Monk get props for feign (which is of course beyond handy), while the paladin not only adds ghetto heals and symbol buffs, they get non-LOS lull against even live mobs, which in many spots can be almost as effective as feign pulling, especially if your 3rd buddy really wants to be a paladin for some reason. Warriors and Rogues are too inflexible, Rangers too redundant with a druid group..

6. ) Oh yeah, bards.. Yeah.. Bards are sick pullers, got like 40 different ghetto methods of helping out a group on weird pulls and situations. A bard would be better than a pally and give a monk/SK a run for their money.

7. ) Downside to hybrids is you'd be adding an XP penalty to your "perfect group". Something to consider. Also in terms of cost, gearing up a monk/bard on the fly isn't too terrible since they aren't that gear dependant.
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  #6  
Old 02-15-2011, 11:24 AM
fischsemmel fischsemmel is offline
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Quote:
Originally Posted by Bubbles [You must be logged in to view images. Log in or Register.]
Actually, the more i think about it... pretty much any time i grouped with a druid on my necro we had more fun aggro kiting and ping pong aggro kiting than actually blowing a bunch of fear mana on fear-kiting.
With invoke fear, you get ~7 ticks of fear for 100 mana. Is it really more efficient use of mana to have two people trading off aggro kiting and pingponging than it is to fear for 42 seconds and let both the necro and the druid sit down that whole time?
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Old 02-15-2011, 11:31 AM
Messianic Messianic is offline
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Quote:
Originally Posted by fischsemmel [You must be logged in to view images. Log in or Register.]
Shield of prexus is the one with like 8 ac and enduring breath, but I know what you meant!
Oops, gotcha - Shield of the Stalwart Seas. [You must be logged in to view images. Log in or Register.]

Now that I look at that item, the Ultravision is an incredible benefit too (i dont think paladins have any self-cast vision improvement spells), and the AC is massive, particularly for classic.

And IIRC, shield AC goes above and beyond the soft cap on worn AC...

Quote:
Originally Posted by fischsemmel [You must be logged in to view images. Log in or Register.]
With invoke fear, you get ~7 ticks of fear for 100 mana. Is it really more efficient use of mana to have two people trading off aggro kiting and pingponging than it is to fear for 42 seconds and let both the necro and the druid sit down that whole time?
I agree, and Fear/root spells tend to last their full duration on mobs 2 or more levels below you (i've had weird luck on 1-level below mobs and even worse luck with even cons) in my experience, and you can usually med back more mana than the spell cost in that time. I usually time my fears/roots right at the end of the typical duration and try to catch right as it wears off...
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  #8  
Old 12-31-2010, 01:05 AM
Fourthmeal Fourthmeal is offline
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bard
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  #9  
Old 01-02-2011, 01:47 PM
clayton43nyy clayton43nyy is offline
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Thanks to all for input I really appreciate it.

I was leaning toward enchanter when I made the post and the consensus seems to support my opening opinion with magician as a possible next option. I will just have to see what my brother wants to play. I think most of us know what its like to play without clarity and it would be nice to always have it of course the cc is the biggest upside to a chanter. thanks again I read all the comments and found all the information very helpful
  #10  
Old 02-02-2011, 11:28 AM
Shiftin Shiftin is offline
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I think it's super inspirational how you started 2 months ago and now fantastically rich, buying up dragon and god loot like it's nothing. I can't imagine what a solid work ethic you must have to have pulled off this feat!
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