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  #31  
Old 06-03-2016, 01:23 PM
Muggens Muggens is offline
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Originally Posted by blondeattk [You must be logged in to view images. Log in or Register.]
BS ! dex stat covers hand-eye coordination....eg helps you hit a moving target.

ahh you mean as a damage modifier?

its only logical for hand thrown weapons, not bows. in the real world it would affect rate of fire....stornger folk can pull the bow back quicker. Thats not a mechanical that will appear in eq.

in baldursgate, you needed certain str to use some bows.

the velocity of the arrow depends on the bow design, not weilder str.
I'm talking about the real use of a bow, not in Baldur's Gate or other games ;p
In real life some people wont be able to pull back a longbow at all because of their lack of strength.

"Although the draw weight of a typical English longbow is disputed, it was at least 360 newtons (81 pounds-force) and possibly more than 600 N (130 lbf), with some estimates as high as 900 N (200 lbf)."

https://www.youtube.com/watch?v=zLlBNnQg6Bs
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  #32  
Old 06-04-2016, 08:58 AM
Jauna Jauna is offline
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Maybe STR was always the determining factor for Archery, making it classic as fuck, probably back then no one cared because Archery was mostly used as a pulling tool outside of a few Tolan's bracer soloing rangers to kill time between groups.

And when Archery did matter in Luclin they all had high DEX anyways from common multi-stat gear maxing out both STR and DEX anyways. That or STR is giving people ATK, while DEX does not give ATK, but increased chance for crits. And stat descriptions were always vague at best, and a crit is still increased archery damage even if it is rare.

As someone who rolled a ranger recently and put everything into STR I like this.. classic feature.
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  #33  
Old 06-04-2016, 10:12 AM
Doctor Jeff Doctor Jeff is offline
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Originally Posted by Jauna [You must be logged in to view images. Log in or Register.]
Maybe STR was always the determining factor for Archery, making it classic as fuck, probably back then no one cared because Archery was mostly used as a pulling tool outside of a few Tolan's bracer soloing rangers to kill time between groups.

And when Archery did matter in Luclin they all had high DEX anyways from common multi-stat gear maxing out both STR and DEX anyways. That or STR is giving people ATK, while DEX does not give ATK, but increased chance for crits. And stat descriptions were always vague at best, and a crit is still increased archery damage even if it is rare.

As someone who rolled a ranger recently and put everything into STR I like this.. classic feature.

You don't seem to care what is classic at all.
There is a lot of in-era evidence in this thread that proves you wrong.
In this era, Dex was the modifying attribute for Archery. It is not a fact that can be argued.

Brad literally said such.
http://web.archive.org/web/200004142...erquest+News#0
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  #34  
Old 06-04-2016, 04:34 PM
Jauna Jauna is offline
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Originally Posted by Doctor Jeff [You must be logged in to view images. Log in or Register.]
You don't seem to care what is classic at all.
There is a lot of in-era evidence in this thread that proves you wrong.
In this era, Dex was the modifying attribute for Archery. It is not a fact that can be argued.

Brad literally said such.
http://web.archive.org/web/200004142...erquest+News#0
Which sounds nice, but there is no separate ATK values for ranged or melee, just ATK. The only thing we can prove is that more STR = more ATK. and ATK is universal to all physical damage we can only assume STR is for Archery.

As I said before, a crit via high DEX can also mean "more archery damage" if you think about it hard enough
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  #35  
Old 06-04-2016, 04:51 PM
Ivory Ivory is offline
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Originally Posted by Jauna [You must be logged in to view images. Log in or Register.]
Which sounds nice, but there is no separate ATK values for ranged or melee, just ATK. The only thing we can prove is that more STR = more ATK. and ATK is universal to all physical damage we can only assume STR is for Archery.

As I said before, a crit via high DEX can also mean "more archery damage" if you think about it hard enough
Not true, ATK only shows for main hand in the UI....but there should also be hidden stats for ATK for archery (you can see this is true if you just level your archery up and see there is no progress for ATK value in the UI. But if you level up your 1hb or whatever main hand weapon you have, that ATK value rises).

STR influences ATK for melee weapons, just like DEX should influence it for archery weapons.
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  #36  
Old 06-04-2016, 05:15 PM
Jauna Jauna is offline
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Originally Posted by Ivory [You must be logged in to view images. Log in or Register.]
Not true, ATK only shows for main hand in the UI....but there should also be hidden stats for ATK for archery (you can see this is true if you just level your archery up and see there is no progress for ATK value in the UI. But if you level up your 1hb or whatever main hand weapon you have, that ATK value rises).

STR influences ATK for melee weapons, just like DEX should influence it for archery weapons.
All I am hearing is coulda woulda and my dad works at nintendo i know things.

Logically, pulling back a bow requires strength and stamina for quick shots and to not be shaking holding back all that pressure.

In-gameally, there is just ATK. Even on live where you can see other peoples mana bars and dont have to use druids to travel there is no hidden mystical offhand or archery ATK. Just ATK. Skills increases ATK, Offense increases ATK and STR increases ATK. DEX increases your crit chances, and since Rangers can only crit with bows, logic would also dictate that a Crit = more bow damage.

The in-game description is not lying to you, but not really accurate.
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  #37  
Old 06-04-2016, 05:57 PM
Ivory Ivory is offline
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Originally Posted by Jauna [You must be logged in to view images. Log in or Register.]
Logically, pulling back a bow requires strength and stamina for quick shots and to not be shaking holding back all that pressure.
Uh....we are talking about a fantasy game....and about the classic game design that was in place....logic doesn't belong here. It is like saying "an ogre should get more AC from a breastplate because the metal would be thicker than a gnomes!! offering more protection! even if they are both bronze! Logically".

Quote:
In-gameally, there is just ATK. Even on live where you can see other peoples mana bars and dont have to use druids to travel there is no hidden mystical offhand or archery ATK. Just ATK. Skills increases ATK, Offense increases ATK and STR increases ATK. DEX increases your crit chances, and since Rangers can only crit with bows, logic would also dictate that a Crit = more bow damage.
Again, that simply isn't true. Unequip your main hand weapon and see your ATK stat in the UI drop. You think your 2nd hand weapon still equipped is using that very low ATK number?

The ATK in the UI only reflects the main hands calculations. Bow and offhand are hidden ATK stats....
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  #38  
Old 06-04-2016, 06:24 PM
Jauna Jauna is offline
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Originally Posted by Ivory [You must be logged in to view images. Log in or Register.]
Uh....we are talking about a fantasy game....and about the classic game design that was in place....logic doesn't belong here. It is like saying "an ogre should get more AC from a breastplate because the metal would be thicker than a gnomes!! offering more protection! even if they are both bronze! Logically".

Again, that simply isn't true. Unequip your main hand weapon and see your ATK stat in the UI drop. You think your 2nd hand weapon still equipped is using that very low ATK number?

The ATK in the UI only reflects the main hands calculations. Bow and offhand are hidden ATK stats....
Fantasy =/= 100% sci fi. Fantasy or not, Strength is required for accurate arrow shots. Straining to hold back a nocked arrow will decrease accuracy.

Also, unequipping my mainhand(even offhand) will bring up my Hand to Hand skill which will factor into my ATK, which is low for anyone that is not a monk or a warrior, argument invalid.

Remember. Weapon skill (ATK) + Offense (ATK) + STR (ATK) = ATK. If you can prove the magical "ranged attack window" that not even live has, then more power to ya
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  #39  
Old 06-04-2016, 07:21 PM
Doctor Jeff Doctor Jeff is offline
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Quote:
Originally Posted by Ivory [You must be logged in to view images. Log in or Register.]
Uh....we are talking about a fantasy game....and about the classic game design that was in place....logic doesn't belong here. It is like saying "an ogre should get more AC from a breastplate because the metal would be thicker than a gnomes!! offering more protection! even if they are both bronze! Logically".



Again, that simply isn't true. Unequip your main hand weapon and see your ATK stat in the UI drop. You think your 2nd hand weapon still equipped is using that very low ATK number?

The ATK in the UI only reflects the main hands calculations. Bow and offhand are hidden ATK stats....
This guy is just trying to troll you now, the evidence in this thread is inarguable.

The developers of the original game literally said that the modifier for Archery is Dex, and he is just going on about how in real life you must be strong to use a bow.

It's irrelevant and a waste of our developers time in reading.
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  #40  
Old 06-06-2016, 04:11 AM
Ennewi Ennewi is offline
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