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  #1  
Old 05-26-2016, 01:33 PM
Darkyle Darkyle is offline
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want to roll a ranger but don't wanna waste the precious points [You must be logged in to view images. Log in or Register.] free bump
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  #2  
Old 06-04-2016, 08:58 AM
Jauna Jauna is offline
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Maybe STR was always the determining factor for Archery, making it classic as fuck, probably back then no one cared because Archery was mostly used as a pulling tool outside of a few Tolan's bracer soloing rangers to kill time between groups.

And when Archery did matter in Luclin they all had high DEX anyways from common multi-stat gear maxing out both STR and DEX anyways. That or STR is giving people ATK, while DEX does not give ATK, but increased chance for crits. And stat descriptions were always vague at best, and a crit is still increased archery damage even if it is rare.

As someone who rolled a ranger recently and put everything into STR I like this.. classic feature.
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  #3  
Old 06-04-2016, 10:12 AM
Doctor Jeff Doctor Jeff is offline
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Quote:
Originally Posted by Jauna [You must be logged in to view images. Log in or Register.]
Maybe STR was always the determining factor for Archery, making it classic as fuck, probably back then no one cared because Archery was mostly used as a pulling tool outside of a few Tolan's bracer soloing rangers to kill time between groups.

And when Archery did matter in Luclin they all had high DEX anyways from common multi-stat gear maxing out both STR and DEX anyways. That or STR is giving people ATK, while DEX does not give ATK, but increased chance for crits. And stat descriptions were always vague at best, and a crit is still increased archery damage even if it is rare.

As someone who rolled a ranger recently and put everything into STR I like this.. classic feature.

You don't seem to care what is classic at all.
There is a lot of in-era evidence in this thread that proves you wrong.
In this era, Dex was the modifying attribute for Archery. It is not a fact that can be argued.

Brad literally said such.
http://web.archive.org/web/200004142...erquest+News#0
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  #4  
Old 06-04-2016, 04:34 PM
Jauna Jauna is offline
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Quote:
Originally Posted by Doctor Jeff [You must be logged in to view images. Log in or Register.]
You don't seem to care what is classic at all.
There is a lot of in-era evidence in this thread that proves you wrong.
In this era, Dex was the modifying attribute for Archery. It is not a fact that can be argued.

Brad literally said such.
http://web.archive.org/web/200004142...erquest+News#0
Which sounds nice, but there is no separate ATK values for ranged or melee, just ATK. The only thing we can prove is that more STR = more ATK. and ATK is universal to all physical damage we can only assume STR is for Archery.

As I said before, a crit via high DEX can also mean "more archery damage" if you think about it hard enough
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  #5  
Old 06-04-2016, 04:51 PM
Ivory Ivory is offline
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Quote:
Originally Posted by Jauna [You must be logged in to view images. Log in or Register.]
Which sounds nice, but there is no separate ATK values for ranged or melee, just ATK. The only thing we can prove is that more STR = more ATK. and ATK is universal to all physical damage we can only assume STR is for Archery.

As I said before, a crit via high DEX can also mean "more archery damage" if you think about it hard enough
Not true, ATK only shows for main hand in the UI....but there should also be hidden stats for ATK for archery (you can see this is true if you just level your archery up and see there is no progress for ATK value in the UI. But if you level up your 1hb or whatever main hand weapon you have, that ATK value rises).

STR influences ATK for melee weapons, just like DEX should influence it for archery weapons.
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  #6  
Old 06-04-2016, 05:15 PM
Jauna Jauna is offline
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Quote:
Originally Posted by Ivory [You must be logged in to view images. Log in or Register.]
Not true, ATK only shows for main hand in the UI....but there should also be hidden stats for ATK for archery (you can see this is true if you just level your archery up and see there is no progress for ATK value in the UI. But if you level up your 1hb or whatever main hand weapon you have, that ATK value rises).

STR influences ATK for melee weapons, just like DEX should influence it for archery weapons.
All I am hearing is coulda woulda and my dad works at nintendo i know things.

Logically, pulling back a bow requires strength and stamina for quick shots and to not be shaking holding back all that pressure.

In-gameally, there is just ATK. Even on live where you can see other peoples mana bars and dont have to use druids to travel there is no hidden mystical offhand or archery ATK. Just ATK. Skills increases ATK, Offense increases ATK and STR increases ATK. DEX increases your crit chances, and since Rangers can only crit with bows, logic would also dictate that a Crit = more bow damage.

The in-game description is not lying to you, but not really accurate.
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  #7  
Old 06-12-2016, 11:23 PM
aarkhon aarkhon is offline
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Bump; just curious as to the status on this bug.

Are we still trying to provide evidence as to whether or not Archery / DEX being correlated is even "classic"? (ie. my EQ game manual states Dexterity is responsible for "...Coordination; affects how much damage you deliver a bow/thrown weapon..."

Or that the correlation is even intended on the P99 server. (ie. maybe they actually wanted STR to affect and be the determining factor for Archery damage.)

Or are we still lacking proof that the issue even actually exists? Logs/Parses??
Last edited by aarkhon; 06-12-2016 at 11:25 PM.. Reason: img tag, not important
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  #8  
Old 06-13-2016, 05:04 AM
Ciroco Ciroco is offline
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There are hundreds of proven bugs that have not been fixed due to lack of available devs. This is probably one of those situations.
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  #9  
Old 11-12-2019, 03:29 AM
Videri Videri is offline
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Archery should use dex. It's not because of how archery works in real life, but because of how RPGs are supposed to work. Big burly characters hit things with axes and swords; agile and dexterous characters prance around and twang their bows; frail, robed magician characters use spells...and the powers of each type of character are supposed to be reasonably balanced in a D&D-like universe.

Plus, if both melee damage and archery use the same statistic, then everyone will seek out the same gear. You'd think that in a balanced Everquest, warriors and rangers would be wearing different gear.
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  #10  
Old 04-01-2020, 04:43 PM
magnetaress magnetaress is offline
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My arms are weak. I cannot pull any kind of compound bow. I would make a terrible ranger.
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