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#1
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#2
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Never heard of it, and neither had you before you googled it.
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#3
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Very underrated game IMO, fully customize your car, like changing out headers, pistons, block, etc to get a few more HP/Torque. Paid for parts/upgrades with money earned from races, pretty much Money = EXP. My starting car was an early 60's Ranchero and all I did was build it up for drag racing. You could drag for money or pink slips against other players. I quit when I lost my pride and joy in a race. RIP Fast And Furious Simulator 2002 | |||
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#4
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A good read, agreed with the vast majority of it. I've been waiting to drop money on an MMO that reaches EQ standards; but so far, aside from free trials and a month or two of subscription here and there, no game has really locked me in the way EQ still can.
No-risk and minimal punishment in current MMOs make me feel like I really didn't earn anything, and I'm just mindlessly playing through. Gone are the days when a player or group needed to really consider their next move, be quick and concise to pull off the mob kill or quest, or else everything will fall apart horribly. That created real bonds and teamwork of which you can't find anymore. You don't even need to talk with or group with other players to reach end-game in MMOs anymore, hell you can even pay extra to SKIP RIGHT TO THE END, pay for some more awesome gear, then get bored and maintain your account just so you can tell people you have a fully geared Deathknight or some bullshit. Definitely looking forward to was Pantheon will be offering. | ||
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#5
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I liked reading your other articles you have posted on that site. Thanks for sharing.
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Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx Power Leveling Service | OT Hammers | Quillmane Quide | ||
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#6
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Quote:
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#7
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Just give me an mmo version of fftactics or ff1 where I only have to do stuff like every 10 mins to level my char.
My favorite part about EQ was that it was no more effort/attention-consuming than D&D. I bought FFXIV hoping that it would be derivative of the single player gameplay, not a button-masher. I was very wrong. | ||
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#8
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The slow pace of EQ is what makes it appeal so strongly to me. Every new mmo is exhausting.
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<Millenial Snowfkake Utopia>
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#9
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Last edited by jolanar; 04-21-2016 at 09:12 AM..
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#10
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Actually, FFXI was kind've EQ 1.5. Had all the oldschool grind and socializing, party play, lack of hand-holding, etc. with some really neat features and great graphics. | |||
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Last edited by Zheta; 04-20-2016 at 07:57 PM..
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