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  #1  
Old 03-30-2016, 06:11 PM
Lojik Lojik is offline
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Originally Posted by Sage Truthbearer [You must be logged in to view images. Log in or Register.]
Flash of Light costs 12 mana. I think Disease Cloud costs 10?
From a casters perspective that's nothing, but if you're fighting it will take you over a minute to regain mana from 1 of those casts. Not a problem if you have an enc, but if you don't you'll have to sit at some point. Mana regen during combat is why shaman is so op on blue in this era.

I don't think knights are useless classes, it's just monks are very overpowered during this era.
  #2  
Old 03-30-2016, 06:32 PM
Colgate Colgate is offline
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there is literally no situation in which i would want a paladin or a shadow knight in a group versus a monk

unless i feel like being lazy/stupid, which is incredibly common among people on this game, so it's a fair point
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Old 03-30-2016, 07:48 PM
Sage Truthbearer Sage Truthbearer is offline
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Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
there is literally no situation in which i would want a paladin or a shadow knight in a group versus a monk

unless i feel like being lazy/stupid, which is incredibly common among people on this game, so it's a fair point
Right, because everyone who likes to have fun playing EQ differently than the way you do are "lazy/stupid."

How dare they have fun on an 17-year-old Elf simulator casually!
Last edited by Sage Truthbearer; 03-30-2016 at 07:50 PM..
  #4  
Old 03-31-2016, 04:42 AM
Colgate Colgate is offline
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Originally Posted by Sage Truthbearer [You must be logged in to view images. Log in or Register.]
Right, because everyone who likes to have fun playing EQ differently than the way you do are "lazy/stupid."

How dare they have fun on an 17-year-old Elf simulator casually!
that comment refers to the people who don't understand aggro mechanics and get mad when they get aggro after backstabbing or trying to tash/slow right off the bat
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Old 03-30-2016, 06:36 PM
Nixtar Nixtar is offline
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Yes, because being effective is so stupid. Much better to waste mana healing a monk so he can pretend he's a real tank.
  #6  
Old 03-30-2016, 06:44 PM
thufir thufir is offline
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keep in mind who you're arguing with here guys. colgate is BiS in multiple slots and has been raiding tov since velious came out. it would be difficult to find someone else who better exemplified the "fully immersed hardcore raider" viewpoint. he's in way too deep to identify with normal everquest players.
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  #7  
Old 03-30-2016, 07:14 PM
Nixtar Nixtar is offline
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Originally Posted by thufir [You must be logged in to view images. Log in or Register.]
keep in mind who you're arguing with here guys. colgate is BiS in multiple slots and has been raiding tov since velious came out. it would be difficult to find someone else who better exemplified the "fully immersed hardcore raider" viewpoint. he's in way too deep to identify with normal everquest players.
Which is kinda weird given the OP is fresh out of the gate trying to figure out what to start playing. I mean, if we're going to use BiS NToV gear as a benchmark it really doesn't matter which of the afformentioned cases you use. You are going to be able to tank and able to dish out some pain, no matter what. Indeed, not everyone will be able to join a guild who has zero competition for high end mobs.

It is simply unrealistic for the OP(if he chooses a monk) to go into the game expecting to be the tank when in reality he's going to be the puller 90% of the time. Which is the basis of my posts.
  #8  
Old 03-30-2016, 07:30 PM
thufir thufir is offline
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Originally Posted by Nixtar [You must be logged in to view images. Log in or Register.]
Which is kinda weird given the OP is fresh out of the gate trying to figure out what to start playing. I mean, if we're going to use BiS NToV gear as a benchmark it really doesn't matter which of the afformentioned cases you use. You are going to be able to tank and able to dish out some pain, no matter what. Indeed, not everyone will be able to join a guild who has zero competition for high end mobs.

It is simply unrealistic for the OP(if he chooses a monk) to go into the game expecting to be the tank when in reality he's going to be the puller 90% of the time. Which is the basis of my posts.
Oh I completely agree. You have to be really, really into this game to be playing it for 5+ years and constantly raiding that whole time. Chances are, you (global you) aren't one of those people.

This won't stop them from coming into threads like this and making ex cathedra pronouncements as if every level 60 monk could solo Zordakalicus Ragefire, though (or for that matter, if every freshly created monk will be able to tank right out of the gate without twinking). Just trying to make sure that everyone sees their perspective when they make those statements.
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Grallos Rek - 58 ogre shadowknight
Grigorii Grallosovich - 51 human cleric
Brallos Rek - 43 ogre warrior
Crallos Rek - 35 ogre shaman
Timothe - 31 human enchanter
Variol Cutthroat - 27 human paladin
Telehr - 23 human magician
Last edited by thufir; 03-30-2016 at 07:46 PM..
  #9  
Old 03-31-2016, 04:37 AM
Colgate Colgate is offline
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why can't you pull and tank at the same time

gear has virtually no difference on your avoidance, which is what makes monks good tanks

you truly have no idea how mana efficient it is healing a monk vs a hybrid; 10% longer of the fight without slow does not outweigh how much better monks are at tanking damage

they are truly very overpowered while hybrids are very underpowered
  #10  
Old 03-31-2016, 04:44 AM
Jimjam Jimjam is offline
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Quote:
Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
why can't you pull and tank at the same time

gear has virtually no difference on your avoidance, which is what makes monks good tanks

you truly have no idea how mana efficient it is healing a monk vs a hybrid; 10% longer of the fight without slow does not outweigh how much better monks are at tanking damage

they are truly very overpowered while hybrids are very underpowered
In fairness often it is good for the puller to be leaving camp looking for fresh meat before the mob(s) in camp are dead, which is not so easy when puller and tank are the same character.

Low levels monks will get plenty of AC from cloth/mesh armour to tank (so if you go with monk, OP hit upper guk for a while to get mesh armour).

By the time such armour looses its potency you should have saved up some cash to buy the next level of equipment (all/all items with decent AC tend to be low weight, so good for monks, think Azure Sleeves and so on). Fortunately upper guk as well as having nice armour for monks also drops a tonne of gems, which are high value, stackable and low weight. If you are playing a fixed group it might even be worth having one player being the designated aster looter so you can maximise the money you all make off of vendor trash.

It's only really in the 50s where there is a gap in what is affordable, and what is effective.
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