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Old 04-05-2016, 04:01 PM
Crawdad Crawdad is offline
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Quote:
Originally Posted by Luminious [You must be logged in to view images. Log in or Register.]
There is more to saving throws than just lvl, MR and CHA, but they aren't directly controllable.

EQemulator source code. Can't see why it would be different here. Falls inline with observation as well.

Spells.cpp line 4472-4478

Charisma ONLY effects the initial resist check when charm is cast with 10 CHA = -1 Resist mod up to 255 CHA (min ~ 75 cha)
Charisma less than ~ 75 gives a positive modifier to resist checks at approximate ratio of -10 CHA = +6 Resist.
Mez spells do same initial resist check as a above.
Lull spells only check charisma if initial cast is resisted to see if mob will aggro, same modifier/cap as above.
Charisma DOES NOT extend charm durations.
Fear resist chance is given a -20 resist modifier if CHA is < 100, from 100-255 it progressively reduces the negative mod to 0.
Fears verse undead DO NOT apply a charisma modifer. (Note: unknown Base1 values defined in undead fears do not effect duration).

https://github.com/EQEmu/Server/blob...one/spells.cpp

Underrated post. Thanks for the knowledge bomb. Particularly surprised by the fear mechanics-- does this apply to only Enchanter or for all fears? Seems like you would see enchanter fears being resisted a lot more often than necro.

Also, Cha is King. There's really no valid argument to stack anything but Cha>Hp>Int/Mana (depending on level/current int) as an Enchanter, especially in light of Luminious's post.. except maybe resist gear.

High Elf is the clear min/max choice. There's always going to be a 'best' choice from a min/max perspective. If you aren't a min/max'er it shouldn't matter to you. I can log on and play my Erudite enchanter and never have to rationalize it because (gasp) I enjoy playing an Erudite enchanter and I'm good at it. That's all it takes really [You must be logged in to view images. Log in or Register.]
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Last edited by Crawdad; 04-05-2016 at 04:08 PM..
  #2  
Old 04-05-2016, 12:29 PM
Bozena Bozena is offline
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I can say, anecdotally, that going from something around 230 to something around 250 helped immensely (WAY fewer charm breaks!). At level 60, I was dying way too much in PoM (partially due to bad tactics), and I bought gear that I should've has at level 30 (or at level 1 if I were twinked): the CHA rings and another Opalline Earring, stuff like that. It was embarrassing to make a 300pp investment at level 60 and immediately realize I should've done it a long time ago.

Which is all to say: yep, CHA is king. Even past the soft cap.
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  #3  
Old 04-05-2016, 06:10 PM
Ordrek Ordrek is offline
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Quote:
Originally Posted by Bozena [You must be logged in to view images. Log in or Register.]
I can say, anecdotally, that going from something around 230 to something around 250 helped immensely (WAY fewer charm breaks!).
The blurb from EQMU explicitly states:

"Charisma ONLY effects the initial resist check when charm is cast..."

This appears to suggest that CHA has no effect on charm breaks because those don't happen on the initial resist check.

The other way to read that sentence is as a conditional where CHA only affects the initial resist check under X conditions. But since those conditions don't follow I feel this is the wrong interpretation of what is said.

Most people seems to feel that higher CHA leads to less charm breaks. If this is true, the blurb from eqemu is incorrect. Perhaps the formula for p99 is different. If it is, then we have no idea of what the numbers look like because all of them might have been altered.
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Old 04-05-2016, 06:16 PM
Bozena Bozena is offline
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Interesting. I've never really had a problem with resists upon initial charm. I also am not above placebo effect! I'd be curious to know what the true mechanic is, though. I guess I'll have to wait for someone who is more curious than me to do some testing! Until then, I will remain a member of the cult of CHA.
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  #5  
Old 04-05-2016, 06:26 PM
-Catherin- -Catherin- is offline
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it's pretty common knowledge that p99 has been altered pretty significantly from the eqemu source code, so i wouldnt really take what you see there as gospel.
  #6  
Old 04-05-2016, 06:49 PM
Ordrek Ordrek is offline
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Quote:
Originally Posted by -Catherin- [You must be logged in to view images. Log in or Register.]
it's pretty common knowledge that p99 has been altered pretty significantly from the eqemu source code, so i wouldnt really take what you see there as gospel.
That is my thought as well. Unfortunately that leaves us with being unable to quantify the exact value of CHA. However, I did see a patch note from the p99 staff indicating that CHA does affect (I think) charm breaks and lull agro. I might have to dig that up again...
  #7  
Old 04-05-2016, 08:35 PM
-Catherin- -Catherin- is offline
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https://www.project1999.com/forums/s...d.php?t=186455

literally first line.
  #8  
Old 04-05-2016, 08:40 PM
Ordrek Ordrek is offline
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That's the one... I think=)

EDIT: It is worth noting that it doesn't say in what way it is more dependable. It may just be the initial resist check like eqemu for all we know.
Last edited by Ordrek; 04-05-2016 at 08:42 PM..
  #9  
Old 04-11-2016, 08:05 AM
Eld'n'Ell Eld'n'Ell is offline
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.02 cents

Ive just level'd up (49) from a fresh start and non-twinkage. Using my Animation (as I have a pocket cleric at all times) plenty until... Charisma was able to hit 180. Not only do you see a rather large difference in charm (as you also do at 150) but you see a massive uptick in Lulls being golden at that 180 mark.

At that point you can charm and not have repetitive issues from it. And can remain solidly in "grind exp mode". Then once you hit 200+ you will see charm being golden as what matters mostly is the creatures level and its innate ability to resist.

Charisma >>> Intelligence. But, for me, it was dependent on hitting that # otherwise I just kept with Int.
Last edited by Eld'n'Ell; 04-11-2016 at 08:08 AM..
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