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Old 02-09-2016, 04:16 AM
Kevynne Kevynne is offline
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Originally Posted by Dacien [You must be logged in to view images. Log in or Register.]
Of course, none of this applies when you're max level in a raiding guild.
or can sow
or port
or bound at the firepots
or incapable of typing /who druid 29 60 /who wizard 29 60
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I was at half health fighting two guards deciding whether or not I wanted to zone. I decided to go link dead instead.
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Old 02-09-2016, 11:28 PM
Dacien Dacien is offline
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Originally Posted by Kevynne [You must be logged in to view images. Log in or Register.]
or can sow
or port
or bound at the firepots
or incapable of typing /who druid 29 60 /who wizard 29 60
SoW just made the world more immersive. Getting a SoW back in the day as a leveling Paladin, that was like, the magic in this game is AWESOME! I can run to where I want to be so much faster! Getting a SoW was amazing!

Porting was for the rich. Leveling characters with no guild ties hoofed it.

Binding was great, once you made it to your destination!
  #3  
Old 02-15-2016, 11:13 AM
Rygar Rygar is online now
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Originally Posted by Lune [You must be logged in to view images. Log in or Register.]
Don't fall into the common trap of believing challenge is what is missing from things like WoW and gives EQ its soul. WoW is a more "challenging" game than EQ in nearly every way. PvP is necessarily more challenging than anything on Blue because your opponent has the capacity to be smarter than you. WoW's raiding is far more complicated from a tactical standpoint.

What EQ has is tedium, and delayed gratification. It takes a long time to achieve something, and your achievements generally feel good. Also, the sense of community that comes from the absolute need to rely on other people (to travel, to barter items, to level (for most classes)). The destruction of WoW's community that occurred during Wrath is what really, more than any other single thing, destroyed WoW for millions. You were no longer in a cohort with your fellow players, had any reason to interact with or rely on them, etc.

Every MMO since has had the same problem. The extreme on-the-rails nature of their content, soloability, and convenience has resulted in an experience where social bonds seldom formed organically the way they do on P99, and meaningful interaction is really what ultimately fuels enjoyment of an MMO for many people.
QFT! I completely agree with this, in WoW you didn't just have encounters where a CHeal rotation was required in every raid. You had specific roles that individual classes needed to play. The raid encounters were very unique and fun to learn, it did take a certain discipline to achieve success.

I also agree with the delayed gratification, I could get up to level 60 in a month on WoW and just solo to boot. It was very easy to reach the top level. Also not losing exp later in wow was a big mistake that catered to all the babies. Every patch stuff became easier and easier. Reagents weren't needed anymore, cool downs decreased, combat damage wouldn't break crowd control, etc. When new expansions came out in just a day you would get the server wide message 'Server First! <guild xyz> Killed the top boss in the game!'. It was very disheartening.

EQ was tough, people needed to know how to play their character effectively to advance, whereas WoW you could have a snot nosed kid that doesn't know how to use his spells yet is epic geared. I took a lot of pride in the achievement of making it to the top in EQ vs. WoW. Is why I came back to p99.
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Old 02-09-2016, 12:08 AM
Baler Baler is offline
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@OP with these minecraft pvp kids becoming our future. We should save our humanity now and just nuke the planet.
  #5  
Old 02-09-2016, 06:18 AM
AzzarTheGod AzzarTheGod is offline
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Quote:
Originally Posted by Morningbreath [You must be logged in to view images. Log in or Register.]
With even WoW making the news for losing subs hand over fist
lol [You must be logged in to view images. Log in or Register.] they say this every single year since 2004.

Got anything factual this time?
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  #6  
Old 02-09-2016, 07:35 AM
Daywolf Daywolf is offline
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Originally Posted by AzzarTheGod [You must be logged in to view images. Log in or Register.]
lol [You must be logged in to view images. Log in or Register.] they say this every single year since 2004.

Got anything factual this time?
I hnow. While Blizzard made even more money hand over fist. Yeah, they lost a ton of subs due to that whole ragequit protest crap that went on over taking away their flying ponies or whatever. But then immediately bought other Blizzard games to replace it giving Blizzard another record year. WoW, one of the dumbest games I've played, seriously. And the community... oh man... this isn't surprising how Blizzard managed to engineer a situation to actually get even more money out of it's fan base, while they STILL think they showed them Blizzard devs not to mess with em.
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Old 02-09-2016, 08:41 AM
Ivory Ivory is offline
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Learn to make video games....work really hard....build a reputation for being awesome and start a company....get investments and work even harder....then make it yourself.
  #8  
Old 02-09-2016, 09:20 AM
Sodors Finest Poster Sodors Finest Poster is offline
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Quote:
Originally Posted by Ivory [You must be logged in to view images. Log in or Register.]
Learn to make video games....work really hard....build a reputation for being awesome and start a company....get investments and work even harder....then make it yourself.
Just dont swipe prescription drugs out of your employee's desks to fuel your addiction.

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  #9  
Old 02-09-2016, 10:36 AM
Fifield Fifield is offline
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I have been so dissapointed with almost every new mmo to come out in the last 5 years. I have little hope for any new game but heres one i've been following for awhile.

http://camelotunchained.com/v3/

PVP based, supposed to be old school. Time will tell how good it is. Its called Camelot Unchained btw. Like DAOC with 3 factions, all RVR, no PVE i think?
  #10  
Old 02-09-2016, 10:50 AM
Man0warr Man0warr is offline
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What classic EQ really has over WoW and other modern MMOs is community.

Thanks to no cross-server auto party builders, instancing, etc. You can play WoW these days and never leave the city - just queue for everything - other people on your server don't matter.
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