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  #31  
Old 12-05-2010, 09:09 PM
Uberom Uberom is offline
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Quote:
Originally Posted by Cyrius [You must be logged in to view images. Log in or Register.]
Yes! The total of 1 raid encounter. So every "hardcore" player will be done with the content in 1, maybe 2 months. Fully equiped and all that. Unless they release a expansion every 2 months it will get realy boring for people that play alot.
Yea but not every game is based on huge amounts of end-game content. For example, and I like to bring this game up a lot, Shadowbane had dog shit for "end-game" content and items. But that was a game that didn't rely on that type of stuff. The mechanics of its character customization and world pvp made the game enjoyable until the servers went down.

Some games don't rely on mass content to occupy its user. Shadowbane.

Other games have to continually produce new content to interest its users, because the game mechanics are lacking. World of Warcraft.

So the question is: Is Rift going to have dynamic, unique mechanics like Shadowbane, or repetitive stat building conquests like WoW?
  #32  
Old 12-05-2010, 09:13 PM
Cyrius Cyrius is offline
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Answer: WoW.
  #33  
Old 12-05-2010, 09:16 PM
Uberom Uberom is offline
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Beta request withdrawn.

/thread
  #34  
Old 12-05-2010, 10:03 PM
quellren quellren is offline
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Quote:
Originally Posted by Uberom [You must be logged in to view images. Log in or Register.]
Was a mere jest at the 'supposed' reason he quit WoW. I'm sure there are better reasons that he isn't disclosing in his post, such as: fucking repetitive gameplay. That's a huge reason I quit WoW.

And to Quellren, I don't for a moment think you didn't get to 80 or that you weren't decent at the game. Again, was a mere jest at your statement, is all.
Ok, I see it now. No harm no foul.

To continue the thread jack, I personally find it odd that people keep throwing this 'WoW is too repetitive' idea around. I completely agree that the process of "gind instances to get better gear which allows you to grind harder instances to get better gear to grind harder instances.....ad infinitum" gets insanely old, but I'm coming to the conclusion that unless you can parade through town with all the gear that few others have, what is the point of an MMO exactly? The only way to prove you and some friends killed that badass dragon deep in the wherever, is to saunter through town with the cloak you looted hanging on your shoulders.

To be fair, WoW had (and still does) invent some of the most unique encounters I've ever seen in any video game, MMO or single player. I found at least one major boss encounter in each expansion a real blast.
Some of my favorites include:
Garr (Molten Core)
Buru (AQ 20)
Keristraza fight in Nexus (WOTLK
Several of the fights in Nax - some totally blow-
  #35  
Old 12-05-2010, 10:25 PM
Devil Devil is offline
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i love how every thread on this forum that is not related to game mechanics of p99 somehow turns into a troll/rant/flame thread that ends up being pages long of pointless arguing that absolutely no one on this forum wants to read.

Rift looks relatively promising. The classes are cool, there are plenty to choose from, and the trees and skills in the game are interesting. Sure, there are things that need to be done with this game just like every game as it enters beta and allows players to test and give feedback. You can only hope with games like this, that the developers will at least listen to some of the player feedback and respond by making some changes to the game that the overall community see as necessary. Part of beta is to tweak things as well as change mechanics of the game if they don't turn out the way the devs intended once actual people are playing the game.

I liked WAR at launch but after a couple weeks of playing it I was bored out of my mind and hated most all things about the game. It took them way too long to fix issues that should have been right at launch. They failed. Will this game do the same thing? Maybe? Maybe not. They have some good ideas that they have taken from multiple games and combined them in Rift. We will see how things go. People that take anything from BETA 1 of a game as "how things are going to be when the game is live" are retarded, simply put. Don't give the game a bad rap so early on, it ruins it for potential players who are weak minded and easily swayed by MMO "enthusiasts" who think they know something about video games and post how shitty their beta experience was on a forum. I'll bet more than 50% of the beta applicants for games like this playtest the game for hours and don't actually post 1 single bit of feedback on the forums or report any known bugs or glitches like the devs ask. They just play to see how fast they can level in the game and then if they dislike the way things look (in BETA 1 mind you) they go post these flame threads shit talking the game because it doesn't meet their expectations of a game they believe should be "finished" at the point of beta. Does this really help the game reach its launch potential? Probably not.
Last edited by Devil; 12-05-2010 at 10:28 PM..
  #36  
Old 12-05-2010, 10:33 PM
Uberom Uberom is offline
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That is a good point. WoW did practically invent the wheel when it comes to new ways to do boss fights. The simple tank and spank method turned into strategic multi dimensional fights. Eventually, once you've learned them, they are essentially the same thing. Move here, move there, DPS, hold DPS, target this, target that. The thing that kills me is they come out with new bosses that have similar fight mechanics, reskin the boss, throw him in another instance, make him a little harder, and then drop loot that is similar quality, but just +10 stats on top of the current best in slot. You never actually get better at the game in any way, your gear doesn't really get better, either. You just scale in numbers, like inflation.

WoW has sort of plateaued since BC. It's been getting worse ever since.
  #37  
Old 12-05-2010, 10:50 PM
quellren quellren is offline
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I agree with all that ^^.
I enjoyed early WOLTK, I thought there were some neat ideas, but yes, starting with the abortion that was Sunwell Keep, WoW raiding is on a downhill.

I'm looking forward to the day when game coding is good enough to make large raid targets have some adaptability to the encounter.
Even things as simple as a dragon 'realizing' that the AoE fearbomb totally FUBARS the raid force, and does it more.... or 'watches' the MT heals and targets the healers that are easily crushable.

Anything that makes those raid assist addons worthless and requires that raiding be more than a rehearsed dance would be so sweet.
  #38  
Old 12-05-2010, 11:42 PM
Cyrius Cyrius is offline
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This has nothing to do with beeing in beta or not. The Devs statements are clear, exp curve will not be modified, and the content is also pretty clear.

Quote:
They have some good ideas that they have taken from multiple games and combined them in Rift.
That right here is the K.O. criteria. Where is the "new"? Everyone can go and copy others.

Quote:
I'm looking forward to the day when game coding is good enough to make large raid targets have some adaptability to the encounter.
Even things as simple as a dragon 'realizing' that the AoE fearbomb totally FUBARS the raid force, and does it more.... or 'watches' the MT heals and targets the healers that are easily crushable.
Already possible. Just no one seems to want to do it, because no one wants to try something new that may cost money, instead of pouring in millions for copy pasta work.
  #39  
Old 12-05-2010, 11:51 PM
xshayla701 xshayla701 is offline
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Quote:
Originally Posted by Cyrius [You must be logged in to view images. Log in or Register.]
copy pasta
pasta??!
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  #40  
Old 12-06-2010, 12:31 AM
Devil Devil is offline
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"New" material isn't necessarily the best route. You can take a look at plenty of games that have failed terribly in terms of playerbase/monetary gain standpoints when they have tried to reinvent the wheel with MMOs. At least respect the fact that some developers understand "if it works don't fix it," there were plenty of games that came out that had good ideas or certain ambitious elements to their game, but overall they weren't enough to keep the game afloat. If they can take some of these ideas, as well as reuse some of the ones we have already seen work in games like WoW, good for them. They can give you a different, yet familiar gameplay experience. Some people are just tired of WoW because it's WoW, hell I might even play WoW again if it was the same game UI/set up in a different world/setting. A change of scenery is nice. Different classes are nice. Some gameplay changes are great, you just have to know where to draw the line of ambitious MMO development vs. too over the top for most of the MMO population. They are used to games like WoW, that's what is familiar to them, and in many cases thats the kind of game they want to see. I'm not talking about a straight up clone either, obviously. Rift is a LOT different than WoW, but you can see where they used some of the same UI ideas, stylistic ideas, gameplay mechanics, but it's in no way a WoW clone or a clone of any other game.
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