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#1
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For snare, just have the wizard handle it. It is only 75 mana at level 29 and is generally an infinitely superior use of their mana since they are utterly incapable of sustained dps. They make decent pullers in late game too. Most people fail to recognize the full utility of a wizard because they roll them for ports or the big nukes and then quit once they figure out their sustained dps is around 12. Their burst dps is handy for large targets though.
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<Millenial Snowfkake Utopia>
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#2
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Keep us posted on the progress of the group! This sounds fun! | |||
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#3
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You know, I might just go ahead with the Necro. Plenty of utility, FD, etc.
Plus, there is the added intangible: Our "Wizard" is my brother, and he knows that my usual main alt is always a Wizard -- while his main alt is always a Necro. Karma's a b*tch, bro. [You must be logged in to view images. Log in or Register.] | ||
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#4
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Necro is ah-may-zing!
Mine is 41 now, and I built her tanky (focusing on AC items). I can easily out-tank my pet. So I can get up and melee with it (using vampiric embrace and the DS spell)...then back up and my pet takes agro when I need to lifetap heal. Super strong!! | ||
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#5
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I do like necro here. Necros are great support utility and the pet (or charmed dead thing) provides good DPS. Also, this still gives your group FD in a case where you would need it, or summon corpse, or essence emerald rez, as you get older. Ranger is OK for off tanking, snare, root parking, and other utility, but don't roll one if you're "not feeling it". Ranger isn't the kind of class you grow into. You're either feeling it and in love with it, or you'll get demoralized with all the stuff you do second-best. Rogue is also acceptable, and it opens doors (see what I did there) for places like Befallen early on as well as Howling Stones and Seb crypt later. And of course their dps is best in the game. Bard is the dark horse choice. They do many things amazingly. DPS, unfortunately, isn't one of them, and this party is not very strong in that department. They will make your wizard better with their mana song, though. Wizards are very mana intensive; anything you can shove into them will help them a lot. And of course they have snare, charm, aoe mez, normal mez, lull, travel song, etc. I'd pick the monk or the rogue (after thinking about it, I think maybe the rogue, just because of the end game stuff). But I think any of these would be fine for your party.
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Grallos Rek - 58 ogre shadowknight
Grigorii Grallosovich - 51 human cleric Brallos Rek - 43 ogre warrior Crallos Rek - 35 ogre shaman Timothe - 31 human enchanter Variol Cutthroat - 27 human paladin Telehr - 23 human magician | |||
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Last edited by thufir; 01-15-2016 at 07:12 PM..
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#6
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Stop, stop. Pet mask is going to increase ench pet dps by 15% . mala into malosini will make ench slow possible in zones like PoM or other areas that usually require a torpor, malosini, slow to start off fights. The magician epic is coming soon to a hate mini near you. That pet does more damage than a monk without disc and has 4k base life to offtank in hate break ins where you can't mezz the golems or in The Hole where there are non mezzable adds. With enchnater mana pump you will lay out so much dps that you won't notice the lack of a rogue. With a warrior and monk you will need to control the attack direction of your pet to interrupt casting mobs like DEs, Yendar, hate gaters, Queen, and ice comit frogs in Seb, etc. With summon companion in your 30s you won't ever have to worry about pet training ever again. Park you pet, move with the group and summon it to you when you get there.
You don't need a rogue to corpse drag because you have a monk for just that. Not having Lockpocking doors is going to bother you when you do HS and if you want to single group chardok royals. Monks can scout pathers for dungeon crawls just like rogues. The only thing you lose out on by not going rogue is a sneak tagger. If your warrior is a halfling then you have that. If not you will need a good monk until the mage is 55 and can CoTH. The only time you will HAVE to sneak tag something the monk can't solo pull is higher level things that can't be mezzed by the enchanter, such as breaking tola and juggs...and you will be 55 by then. If you all join a raiding guild together you won't regret either choice. | ||
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#7
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#8
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+1 for the mage class in general
Magicians are one of the classes I see the general population undervalue the most. Mage pets alone (most of the way up) add solid dps all on their own. When you consider the nuking potential of the owner of that pet as well as the utility they bring to the table with debuffs/summons/CoHs/rods and add that to the static power of the pet that's always there ... Mages are a great class in EQ.
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#9
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I need to clarify a comment I made. I said you won't regret either class for raiding. That is only true outside of VP. The Hoshkar aoe is going to wreck your pet. If you don't have the epic pet then you would be using 3.2k hp earth pet and one aoe puts you to 50% health on it. two waves and you are done. VP works better as a rogue because you will be spamming your Wort Pots. You cannot do that on a mage pet. (however, the mage pet will not flip the dragon at 20% like a player will so that's definitely something to consider once you have the epic 4k hp pet.) This is only slightly true for NToV. There they appreciate your power to CoTH. PS: No, you won't have time to HP buff your pet either if a VP dragon pops. PSS: What nubs in VP don't know is that you can use your pet to park on the ramp and send it in to blow the first aoe, should the puller not do it in time. Also you have 2x DA (shiny brass idol and your sky ring.) | |||
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Last edited by bktroost; 01-16-2016 at 08:10 PM..
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#10
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necromancer could be a good add to that group if you are lvling befallen/kurn's tower/unrest/ToFS/CoM/Howling Stones/Kaesora etc etc.
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