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  #31  
Old 11-29-2010, 12:59 PM
Spewys Spewys is offline
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I do find it amusing how people can remember a post from months or even years ago and dig it out of the archives...
  #32  
Old 11-29-2010, 02:05 PM
ziggyholiday ziggyholiday is offline
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I love it when a fellow warriors talks about how he or she does "decent dps"....compared to what, retard? (Not directed at anyone above btw)

In planar gear and dual yaks I generally run around 24 DPS according to people in the raid running meters, where as the acutal DPS classes are doing 50-75.
  #33  
Old 11-29-2010, 02:20 PM
knottyb0y knottyb0y is offline
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Quote:
I love it when a fellow warriors talks about how he or she does "decent dps"....compared to what, retard? (Not directed at anyone above btw)
Correct me if I'm wrong, but aren't warriors the baseline for melee dps? Maybe things aren't balanced as I remember but if a warrior, sk, pal, monk, rogue, ranger and bard were all wielding the same damage/delay weapons(obviously taking in account pal/sk inability to dw and bard/rogue's inability to wield 2 handers) would the results end up something like this?

1. rogue (dual wield/backstab/double attack)
2. monk (dual wield/double attack/flying kick)
3. war (dual wield/double attack/kick or slam)
4. ranger (dual wield/double attack/kick)
5. pal/sk (double attack)
6. bard (dual wield)

I guess this theory does not account for the difference in gear of course. Also it may be possible that monks top rogues for dps in the server's current state (I have done little research to this fact on this server but I remember this from live). Does anyone have any data to confirm/deny this statement?

Also are pal/sk/war defense and offense skills capped at the same level right now? I would like to see where all the melee classes stand in that respect.
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  #34  
Old 11-29-2010, 02:24 PM
azeth azeth is offline
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Quote:
Originally Posted by knottyb0y [You must be logged in to view images. Log in or Register.]
Also it may be possible that monks top rogues for dps in the server's current state (I have done little research to this fact on this server but I remember this from live). Does anyone have any data to confirm/deny this statement?
I have a bunch of logs to confirm that monks can often out dps rogues with max strength and equipped with Crystalline Spear or Efreeti War Spear + Bone Razor offhand. (those just happen to be the combos we have available in Dark Ascension currently, no vexthornes, or fss')

Consider though monks have access to dual 14/28 fists, whereas the above two rogue combos are 13/30 & 15/40 + 10/22. I personally use the 15/40 and I actually switch it out for Eyerazzia 10/24 inbetween backstabs.

Most of the time of one the rogues will top the DPS chart, but our damage is extremely burst dependant unless you're using a couple variations on weapon combos where you'd focus on small/fast versus high damage/slow. If we miss more than a few backstabs the DPS chart will likely read 1. Monk 2. Monk 3. Rogue etc, which really just speaks to the riskiness of using higher damage/delay weapons when engaging lvl 52+ targets. We actually have a fella in DA who uses Bone Razor + PSD and he especially demonstrates this combo's effectiveness when we're in PoSky.
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Last edited by azeth; 11-29-2010 at 02:34 PM..
  #35  
Old 11-29-2010, 06:16 PM
Hasbinbad Hasbinbad is offline
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I've been outdps'd (oh, the horror) by loke (arguably the highest dps monk on p99) one time on an FG when i missed like 3 backstabs in a row, and then only by one dps.. other than that i have never been outdps'd by any monk..
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  #36  
Old 11-29-2010, 06:23 PM
Naerron Naerron is offline
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i didn't read anything past the first page, so sorry if this is a repeat but, obsid shard is good agro because it is a lower AC debuff, the 30 dmg is a very small portion of the agro from the proc. Warriors with low dex suck at life!
  #37  
Old 11-29-2010, 06:34 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by knottyb0y [You must be logged in to view images. Log in or Register.]
Correct me if I'm wrong, but aren't warriors the baseline for melee dps? Maybe things aren't balanced as I remember but if a warrior, sk, pal, monk, rogue, ranger and bard were all wielding the same damage/delay weapons(obviously taking in account pal/sk inability to dw and bard/rogue's inability to wield 2 handers) would the results end up something like this?

1. rogue (dual wield/backstab/double attack)
2. monk (dual wield/double attack/flying kick)
3. war (dual wield/double attack/kick or slam)
4. ranger (dual wield/double attack/kick)
5. pal/sk (double attack)
6. bard (dual wield)
With DOT's I'm pretty sure Bards would be higher, but if you're just talking about melee, this seems accurate... but are rangers really lower than warriors? What if you account for spells and other shit like that?
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  #38  
Old 11-29-2010, 06:48 PM
Dantes Dantes is offline
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Should be

3. war (dual wield/double attack/kick or slam/crits)
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  #39  
Old 11-29-2010, 07:46 PM
azeth azeth is offline
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Quote:
Originally Posted by Hasbinbad [You must be logged in to view images. Log in or Register.]
one time on an FG when i missed like 3 backstabs in a row
[You must be logged in to view images. Log in or Register.]

65.4% chance to miss and you're saying you've only missed 3 backstabs in a row once? Also, saying that those 3 backstabs account for such a large amount of your damage that Loke was able to out dps you? The Efreeti War Spear 15/40, I use, only produces 14% of my total. Also that parse is over 5 fights, and I've missed Backstab 9 times.

The fact is, the main hand damage bonus on P99 is great enough to allow dual wielding classes to keep up with rogues, specifically monks. Not only are their weapon selection ratios >, but they just honestly hit harder and faster. Speed is everything on P99 considering the dmg bonus. I have 0 proof or backup regarding Live miss % etc to compare with our server, but often I feel like the amount of damage I'm piercing for, backstabbing for, and missing is just not what I remember.
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Yea well you know, 6 years of Velious everything has been killed, only thing left to do is speedrun killing Detoxx guilds.
Last edited by azeth; 11-29-2010 at 07:51 PM..
  #40  
Old 11-30-2010, 10:07 AM
Rahnza Rahnza is offline
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Shit, you mean combat mechanics don't function the same between two servers running completely different code? No way!
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