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Old 12-12-2015, 04:03 PM
Vexenu Vexenu is offline
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A lot of good suggestions so far, but I'll come at this from another angle. OP says his friends are returning to EQ after a long hiatus and aren't interested in raiding. This leads me to believe they are starting fresh on the server and thus will be untwinked. It's also decently likely that at least one of the four players will lose interest along the way, which could reduce this foursome to a trio or even down to a duo. With these assumptions in mind, I would recommend he consider this foursome:

1) Enchanter
2) Shaman
3) Magician
4) Druid

An absolute min/max overpowered foursome? Certainly not. But what you do have here are four very strong solo classes that can also group together well, and who could also still form a viable trio if any single member dropped out along the way. Each of these classes are also good choices for a first character since they can all farm plat fairly well. Hunting in the right areas will give you two charmed pets that will be perma snared, tashed and maloed and who can thus also be kept hasted. Add in the Mage pet, Shaman pet and Druid and Mage nukes (with clarity) and you will be absolutely burning through mobs. You can make your way into the 50s with this foursome extremely quickly, at which point everyone will have a main who is also a viable farming character to gear up other alts (which, trust me, you will want to do if raiding is not your focus).
  #2  
Old 12-13-2015, 11:43 AM
Izmael Izmael is offline
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Enc, sham, monk/rog, sk/pal
Clerics overrated when you have two slowers and CC
  #3  
Old 12-13-2015, 11:18 PM
Colgate Colgate is offline
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cleric is a must for when that hasted quadding charm pet breaks

cleric buffs are also the best buffs for a monk
  #4  
Old 12-14-2015, 12:52 AM
PaulSkull PaulSkull is offline
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I would like to hear back from OP and see what they chose
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Old 12-14-2015, 12:53 AM
Thomas Paine Thomas Paine is offline
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He saw through curtains of white satin.
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  #6  
Old 12-14-2015, 01:03 AM
PaulSkull PaulSkull is offline
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Quote:
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He saw through curtains of white satin.
I love the Andariel
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  #7  
Old 12-14-2015, 02:26 AM
Beastagoog Beastagoog is offline
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Dru
Chanter
Monk
Shaman

Optional out of standard group.

Dru - ports/evacs/heals/ds/snares chanters charm pet/dot dps when not healing (remember at 60 they also get a 900 point heal)

Shaman - buffs/slows/heals/dots/pet

Chanter - mind buffs/cc/charm pet/haste for monk

Monk - op puller/tank/mitigation(monks mitigate huge dmg)/dps
  #8  
Old 12-14-2015, 02:31 AM
Beastagoog Beastagoog is offline
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Also aslong as you have a healer+tankish+cc class, group make up doesnt really matter for the majority of EQ zones.

It's only for high end zones that group make up becomes detrimental to success.

I.e seb, velks, the hole, chardok etc.

Leveling 1-55 you could do it with a druid healer if you wanted; but post 55 your group will start to faltered as you need a better suited healer (cleric or torpor shaman).
  #9  
Old 12-14-2015, 02:37 AM
Beastagoog Beastagoog is offline
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Also the 4 classes I listed can all solo camp for when your pals arent on and you wanna do something =).
  #10  
Old 12-14-2015, 05:55 AM
Fanguru Fanguru is offline
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I would go:
- Enc, charmed pet is all the dps you will ever need
- Clr, heals, hp buff and you will need rezzes at some point. CH charmed pet is a must.
- Druid, backup heals, ports and overall utility

As 4th, I can see 2 options:
- SK/Pal, snap aggro, root. You have an actual player tank.
Or:
- Mage/necro, so clerics can heal just pets, and it's no big deal if they die. Necro would also add CC, ghetto heals


All of these are cheap to gear up and versatile.
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