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#1
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A lot of good suggestions so far, but I'll come at this from another angle. OP says his friends are returning to EQ after a long hiatus and aren't interested in raiding. This leads me to believe they are starting fresh on the server and thus will be untwinked. It's also decently likely that at least one of the four players will lose interest along the way, which could reduce this foursome to a trio or even down to a duo. With these assumptions in mind, I would recommend he consider this foursome:
1) Enchanter 2) Shaman 3) Magician 4) Druid An absolute min/max overpowered foursome? Certainly not. But what you do have here are four very strong solo classes that can also group together well, and who could also still form a viable trio if any single member dropped out along the way. Each of these classes are also good choices for a first character since they can all farm plat fairly well. Hunting in the right areas will give you two charmed pets that will be perma snared, tashed and maloed and who can thus also be kept hasted. Add in the Mage pet, Shaman pet and Druid and Mage nukes (with clarity) and you will be absolutely burning through mobs. You can make your way into the 50s with this foursome extremely quickly, at which point everyone will have a main who is also a viable farming character to gear up other alts (which, trust me, you will want to do if raiding is not your focus). | ||
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#2
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Enc, sham, monk/rog, sk/pal
Clerics overrated when you have two slowers and CC | ||
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#3
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cleric is a must for when that hasted quadding charm pet breaks
cleric buffs are also the best buffs for a monk | ||
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#4
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I would like to hear back from OP and see what they chose
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#5
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He saw through curtains of white satin.
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#7
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Dru
Chanter Monk Shaman Optional out of standard group. Dru - ports/evacs/heals/ds/snares chanters charm pet/dot dps when not healing (remember at 60 they also get a 900 point heal) Shaman - buffs/slows/heals/dots/pet Chanter - mind buffs/cc/charm pet/haste for monk Monk - op puller/tank/mitigation(monks mitigate huge dmg)/dps | ||
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#8
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Also aslong as you have a healer+tankish+cc class, group make up doesnt really matter for the majority of EQ zones.
It's only for high end zones that group make up becomes detrimental to success. I.e seb, velks, the hole, chardok etc. Leveling 1-55 you could do it with a druid healer if you wanted; but post 55 your group will start to faltered as you need a better suited healer (cleric or torpor shaman). | ||
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#9
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Also the 4 classes I listed can all solo camp for when your pals arent on and you wanna do something =).
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#10
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I would go:
- Enc, charmed pet is all the dps you will ever need - Clr, heals, hp buff and you will need rezzes at some point. CH charmed pet is a must. - Druid, backup heals, ports and overall utility As 4th, I can see 2 options: - SK/Pal, snap aggro, root. You have an actual player tank. Or: - Mage/necro, so clerics can heal just pets, and it's no big deal if they die. Necro would also add CC, ghetto heals All of these are cheap to gear up and versatile. | ||
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