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  #1  
Old 11-30-2015, 10:59 AM
p99teabagz p99teabagz is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
The answer is the zerg guilds need to close recruitment, stop taking that many people to raid encounters and let some new raid guilds develop.
Even if other guilds supplied raid force, and established guilds lowered their numbers the total # would be > or = to the same. L2math.
  #2  
Old 11-30-2015, 11:08 AM
Swish Swish is offline
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Quote:
Originally Posted by p99teabagz [You must be logged in to view images. Log in or Register.]
Even if other guilds supplied raid force, and established guilds lowered their numbers the total # would be > or = to the same. L2math.
Not really. If guilds werent zerging down content there wouldn't be a need for that many people to be there. Why is zerging encouraged?

Love that BDA screenshot from a while back with a dead Trak and a comment of them having him dead in ~5 seconds. That's what raiding is all about, right? [You must be logged in to view images. Log in or Register.] (must be hard to get a guild screenshot of everyone who attended)
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  #3  
Old 11-30-2015, 11:36 AM
Joyelle Joyelle is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
Not really. If guilds werent zerging down content there wouldn't be a need for that many people to be there. Why is zerging encouraged?

Love that BDA screenshot from a while back with a dead Trak and a comment of them having him dead in ~5 seconds. That's what raiding is all about, right? [You must be logged in to view images. Log in or Register.] (must be hard to get a guild screenshot of everyone who attended)
Zerging is not really encouraged here, but it's a product of our circumstances. We had Kunark for 4 years so the server is very top-heavy. There are several hundreds of people vying for the same mobs, and no matter how many different guild tags those hundreds of people are broken up into your turnout in a given raid zone is going to be essentially the same if everything is dependent upon FTE.

The only solutions I can think of to combat this are highly controversial (rotations / instances / split server) and probably not wanted by most of the server population, myself included.

So until hundreds of people just magically vanish from this server, you guys are just going to have to live with the extreme turnout to these coveted mobs.
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  #4  
Old 11-29-2015, 08:42 PM
Sadre Spinegnawer Sadre Spinegnawer is offline
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This is why Biggie had a beef with Tupac
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  #5  
Old 11-29-2015, 08:50 PM
t3kn34k t3kn34k is offline
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So this one time I was killing the boss and then i disconnected [You must be logged in to view images. Log in or Register.]
  #6  
Old 11-29-2015, 10:03 PM
Cecily Cecily is offline
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Quote:
Originally Posted by topgun1027 [You must be logged in to view images. Log in or Register.]
Every spell affect turned off , logs off, combat logs etc off. Still get desynced. Raiding sucks with this huge zerg.. is there anyway to better this on server side? Or are we just shit out of luck?
72 hour variance with extended windows would do the same thing to these sock festivals as calling the cops on a 10th grade keg party.
  #7  
Old 11-29-2015, 11:25 PM
Erati Erati is offline
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FAT will always have huge numbers prime time weekends....the reason we ally is not for primetime but to b capable 24/7

if we could get all spawns during holliday weekend prime time then no one would have to co-raid
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  #8  
Old 11-30-2015, 11:38 AM
surf3001x surf3001x is offline
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Quote:
Originally Posted by Erati [You must be logged in to view images. Log in or Register.]
FAT will always have huge numbers prime time weekends....the reason we ally is not for primetime but to b capable 24/7

if we could get all spawns during holliday weekend prime time then no one would have to co-raid
100% spot on.

FAT isn't batphone mandatory they choose to answer or not. As far as I know Rampage is required to answer batphones if able? Correct me if I'm wrong.

So when you have a bunch of targets that are FTE w/ very high competition the only solution is to recruit and have a reliable chunk of people available at all times.

Which means you're going to get MUCH larger numbers prime time, naturally.

A rotation or some kind of agreement would alleviate a lot of this, but that's up to guild leadership to work out between themselves.

Oh and retarded variance doesn't help things either.
Last edited by surf3001x; 11-30-2015 at 11:40 AM..
  #9  
Old 11-30-2015, 12:01 PM
Legday Legday is offline
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Rampage got too good and too large for anybody to compete with solo. Anybody who wanted to see the end game of Velious was flocking to them because they didn't want to have to be a part of a smaller guild looking up a long hill towards (at the time) the undisputed kings of Velious locking nearly everything down.

Any of the guilds capable to compete just didnt have the numbers to pull quickly enough and have a kill force ready while competing at all hours.

The answer was and still is: FAT

If a big target like Statue goes late in window during prime time on a freaking Saturday, you're going to get max numbers from all 3 guilds. Add Rampage's max numbers and Divinity on their side, plus random Kael leveling types....and you've got the perfect storm for a clusterfuck. It has to be a pretty rare situation like that for a huge zerg and a desync.

For example, another big target popped early AM and FAT only had ~60 total.
  #10  
Old 11-30-2015, 12:04 PM
Legday Legday is offline
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Quote:
Originally Posted by Legday [You must be logged in to view images. Log in or Register.]
The answer was and still is: FAT
To clarify... The answer was and still is: weekly or biweekly random repops.
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