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#1
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Bump
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#2
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Bump. Simple DB change to the spell data.
These should never have a Lure/-150 resist check during Velious. It makes them damn near impossible to resist with 255 in the Resist. Very unclassic situation in VP currently when you can't resist Hoshkar or Nexona AEs.
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#3
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Bump
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#4
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Bump
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#5
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Its pretty ridiculous a bug this impactful is just completely ignored
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#6
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It wouldn't surprise me if it's the basic PC vs NPC resist system that's overtuned. For example, after spending 30 seconds scanning the first page I could think of on allakhazam: http://everquest.allakhazam.com/db/npc.html?id=6708
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I suppose nilbog would flip, but if I were a P99 dev I would try to write mechanics that had a few tunable 'balance' knobs, like 'hidden player resist penalty' and 'increase NPC damage' and such. If P99 green is ever released, you can set those to zero for a fully classic experience. With a mature server like blue, I can't help but feel that you need something extra so the NPCs don't get walked over. | ||||
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#7
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Keep in mind there was a patch on 9/4/2002 that changed resistances, not sure what specifically, but any mention of resistances past that date should be taken with a grain of salt (one of those posts were before this date, and one after):
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This lines up with Raev's link to the burning guardian comments of it being easily resisted. I know on P99 I've had 255 FR/CR and been hit on the regular and needing spot heals as mentioned.
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Wedar - Level 60 Grandmaster (Retired)
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Last edited by Rygar; 07-05-2018 at 03:53 PM..
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#8
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I realize this isn't a VP dragon, but was looking into resist system in general to see if there was more merit to player resists being a joke. I found this interesting, post is dated July of 2001:
http://www.ttlg.com/forums/showthread.php?t=5466&page=2 Quote:
I'm not sure what Faydedar casts as dragon weapon on P99 vs. Live, but if it is Lava Breath per the wiki (500 AoE) then 130 FR being able to knock this down to 'a few hundred' gives resist adjustments a bit more merit.
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Wedar - Level 60 Grandmaster (Retired)
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#9
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My thoughts on this give me an idea of why they use the Luclin resist malus. It's obvious from some of the previous posts that there was some secondary resist mechanic that came into play with raid dragons. Now we can't precisely figure out how that mechanic worked. So I think devs put the Luclin malus' in to simulate that mechanic. Although if we read through the comments I believe the resists are slightly over tuned and should be reduced by some amount. I'd ballpark maybe a decrease of 50 which would make it more in line with what the research shows.
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#10
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I do find it amusing that this thread was even bumped by Sirken and still gets ignored. It must have been voted down internally or something.
I can see an argument for leavings things as they are to avoid trivializing the raid game on a very mature late-Velious server. But for a new server they should be fixed. | ||
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