![]() |
|
|
|
#1
|
|||
|
Love this change. Good job guys
| ||
|
|
|||
|
#3
|
|||
|
I'm down for locking the log file at this point for the trade off of preventing GamParse/TextTriggers and GINA.
| ||
|
|
|||
|
#4
|
||||
|
Quote:
__________________
![]() | |||
|
|
||||
|
#5
|
||||
|
Quote:
If that happens all of my MEAT sounds will go away, not to mention bumfights sound effects. This would be the one change that griefs me out of here. Would probably be the best thing that could possibly happen for my life life, honestly. | |||
|
|
||||
|
#7
|
||||
|
Quote:
Certainly worth the trade off at this point, because people running log parsers are light years ahead of people not running them at this point in terms of available info to the player. | |||
|
|
||||
|
#8
|
|||
|
Thank you Devs for implementing classic changes on a classic server. You have a player for life
__________________
Lootenant Dan <Hierophant>
| ||
|
|
|||
|
#9
|
||||
|
Quote:
Honestly. I was looking to get rid of displayed mana values. And I stumpled on the function for displaying timers for spells. I had given up on finding that long ago. H
__________________
Haynar <Millennial Snowflake Utopia>
| |||
|
|
||||
|
#10
|
|||
|
This server does not exist to produce a good game. It doesn't exist to produce a fun game. It exists to reproduce classic EverQuest, in all its nostalgic, miserable glory.
| ||
|
|
|||
![]() |
|
|