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#1
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I feel like pulling anything other than Ikatiar and Dozekar to zone in only increases the difficulty and slows down the raid. I guess it's quicker for FTE. Could be wrong though.
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#2
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It's faster CoHing to East/West/North -- even on ITK, Eashen, and Dozekar. | |||
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#3
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thank god we have PvP on red99
good luck with this headache yowl | ||
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#4
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swing on over to red , the new blue pals
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Wipe it clean. | ||||
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#5
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I guarantee you I can set up a pull of any west, east, or the entry 3 in NToV faster than you can CotH a 40 man raid to engage them.
That being said, there will be other areas this is a problem. Like say... Pulling Zlandicar out of his lair to entrance of first floor area using completely broken pathing. Or basically all the Kael mobs because of the nature of FTE. But again - Petitions will fly and rules will be handed down as we go because no one wanted to sort things out in advance.
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#6
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Pulling to the zone in disrupts the zone. Furthermore, it will most likely get anybody zoning in killed due to the AEs and being ill prepared.
Personally, I would say that because of the zone disruption, pulling to the zone in is going to be a no go. In addition, while there is no C/FFA/R rotation system in place, in the event there is one, it would tag incorrect guilds on that agro list and lock people out when it shouldn't. Petitions will fly, guilds will get suspended. I think the "common sense" approach is not to pull to anything to a zone in that has any sort of AE. | ||
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#7
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Then the issue becomes, where can they be pulled? Like... Just before zone in so that a player who zoned in won't get AE'd, but still nearby? Only within their respective wings? Must be fought where they stand?
I definitely agree pulling to zone in disrupts the zone. ESPECIALLY in the case of Kael and Dragon Necropolis, since random groups will be everywhere. ToV I feel you but that's a raid zone and stupid shit is expected in raid zones - see VP for what stupid shit to expect. Plus there won't be random groups hanging around in ToV. If anything they'll be roaming HoT and WToV where no one will really train. If you don't allow raid mobs to be pulled to zones - that's fine. That certainly doesn't mean there won't be zone disrupting trains. You must be joking if you think people will clear to LTK or CoTH for 10 minutes. They will aggro trash and train it away, if pulling LTK himself is not allowed. Imagine if VP you were not permitted to pull the dragons much past their room/pathing nodes. Trains would just get created to move aside the trash and the raid will follow behind. I guarantee it. But... I've said all I can say on this topic. Just expect every guild to petition every other guilds kill spots and trains generated.
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#8
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I'm not sure I see a situation where pulling any mob that casts an AE to the zone line will be allowed, nor will training/pulling over groups hunting for experience....especially when they would be in the zone before a raid force anyhow. You could also fight KT/Vindi/Statue/AOW etc. where they spawn, and maybe that's what will ultimately be required. For NToV Dragons and such, you'd have to fight them where they spawn. In reality it'll all fall under play nice and zone disruption is not 'play nice'. I think people are going to need to think before doing it, or come up with other means of engaging. If the GMs stick to the policy of progressively harsher sentences for violations, guilds are going to need to think twice about how they go about engaging raid mobs. | |||
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#9
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It's probably more appropriate to compare the encounters in ToV to Trak or VS where we're told not to pull Trak out of his lair or not to pull VS out of the pit. In the end, the rules are probably going to be more wing specific than all of ToV specific, but if you're causing desync issues by training around all of the trash in NToV while the small guilds are trying to farm armor in HoT, I can guarantee you're going to have a bad time. | |||
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#10
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Yeah the best way to pull Vindi/Statue/Tormax is huge trains towards EW or Arena - but if there are going to be groups in Arena farming armor (and there will be, 24/7) that is not going to fly.
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Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | ||
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