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View Poll Results: PvP Bracket System Instead of +/- level range 46+ ONLY
2 brackets, 46-52 and 53-60. Still need to flag some zones FFA. 7 17.50%
1 bracket, 46-60 7 17.50%
Naw 26 65.00%
Voters: 40. You may not vote on this poll

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  #31  
Old 07-16-2015, 10:16 AM
Kergan Kergan is offline
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Quote:
Originally Posted by easy_lee [You must be logged in to view images. Log in or Register.]
You aren't seriously defending plugging, are you? Yes, it sucks to die. But not being able to PvP on a PvP server? That's worse.
How am I defending it? I simply stated why people do it. And adding a bunch of shitty PVP (i.e. level 60s steamrolling 52s) isn't going to make this server better. You want more PVP? Incentivize it to the point it is worth the risk of dying.
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Next thing I know he's low-HP running like a NPC but we blasted him down so hard I think his pussy came off.
  #32  
Old 07-16-2015, 10:29 AM
Coffee Coffee is offline
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60

51-59

4 level under that
  #33  
Old 07-16-2015, 11:08 AM
Bazia Bazia is offline
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1 bracket

10-60
  #34  
Old 07-16-2015, 11:31 AM
Seltius Seltius is offline
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I voted Naw because the poll is really too limited. I like another idea in this thread. 60 bracket, 50-59 bracket(or some range near that) Then do something like 46-50(or where ever the higher bracket stops) Then you could do the +/-4 to say about 30 below that could limit it to duels or those who turn in the tome.

That gives lower levels time to level up get base gear if that's what they want or need to do and after a point the pvp can begin with no excuse of being griefed by a deleveled or twinked low level toon. pvp is a part of this server its also something that can be fun so yes if your leveling or playing on red expect to get pvped but at least try and level the beginner/lowbie playing field to attract more players. This server could be amazing with just a 500+ pop think about all the additional targets to grief or people to group with or raiders for guilds.

This is not a blue solution this is a solution to benefit everyone on Red if you don't like it improve on it.
  #35  
Old 07-16-2015, 11:45 AM
easy_lee easy_lee is offline
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Quote:
Originally Posted by Seltius [You must be logged in to view images. Log in or Register.]
I voted Naw because the poll is really too limited. I like another idea in this thread. 60 bracket, 50-59 bracket(or some range near that) Then do something like 46-50(or where ever the higher bracket stops) Then you could do the +/-4 to say about 30 below that could limit it to duels or those who turn in the tome.

That gives lower levels time to level up get base gear if that's what they want or need to do and after a point the pvp can begin with no excuse of being griefed by a deleveled or twinked low level toon. pvp is a part of this server its also something that can be fun so yes if your leveling or playing on red expect to get pvped but at least try and level the beginner/lowbie playing field to attract more players. This server could be amazing with just a 500+ pop think about all the additional targets to grief or people to group with or raiders for guilds.

This is not a blue solution this is a solution to benefit everyone on Red if you don't like it improve on it.
I think 50-60 should be one solid bracket to facilitate raid PvP. Right now, a few 50s groups can go totally uncontested. 60s have an advantage over 50s, but everyone is in guilds by then anyway so it really doesn't matter too much. Your guild can help you get through those levels, and the increased difficulty makes it more rewarding.

Additionally, there are ways to reduce (not eliminate) level advantage in PvP. Ignoring level for the purpose of PvP attacks and spells is one simple way.
  #36  
Old 07-16-2015, 12:10 PM
Runya Runya is offline
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People on this server are too immature for -/+8.
  #37  
Old 07-16-2015, 12:11 PM
Runya Runya is offline
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But...-/+6 is right in the middle?? =p
  #38  
Old 07-16-2015, 01:17 PM
Kergan Kergan is offline
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Quote:
Originally Posted by easy_lee [You must be logged in to view images. Log in or Register.]
I think 50-60 should be one solid bracket to facilitate raid PvP. Right now, a few 50s groups can go totally uncontested. 60s have an advantage over 50s, but everyone is in guilds by then anyway so it really doesn't matter too much. Your guild can help you get through those levels, and the increased difficulty makes it more rewarding.

Additionally, there are ways to reduce (not eliminate) level advantage in PvP. Ignoring level for the purpose of PvP attacks and spells is one simple way.
Removing incentives to leveling up is pretty much the exact opposite of the EQ core philosophy. You're talking two different things though, is your concern OOR healers and the fact that a level 54 grouped with a 59 can't "aid" them in PVP, or are you stating that you think there isn't enough PVP and increasing the level range will help that, or both?

Not trying to be difficult here, but every few months someone comes here with a crusade to make this server more "red". The fact of the matter is this is a PVE game first and a PVP game a distant second, even on a PVP server. This game was never designed to be and will never become some sort of PVP warfare sim. There is a reason people latch on to things like external leaderboards, there is no in game mechanism to reward PVP aside from earning the right to do the PVE content you want.
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Next thing I know he's low-HP running like a NPC but we blasted him down so hard I think his pussy came off.
  #39  
Old 07-16-2015, 01:47 PM
Pumped Pumped is offline
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Even talking about this is pointless, everyone seems to demonstrate they dont even want pvp on red99

Should just make crushbone FFA so when people want to pvp they go there.
  #40  
Old 07-16-2015, 01:56 PM
easy_lee easy_lee is offline
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Quote:
Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
Removing incentives to leveling up is pretty much the exact opposite of the EQ core philosophy. You're talking two different things though, is your concern OOR healers and the fact that a level 54 grouped with a 59 can't "aid" them in PVP, or are you stating that you think there isn't enough PVP and increasing the level range will help that, or both?

Not trying to be difficult here, but every few months someone comes here with a crusade to make this server more "red". The fact of the matter is this is a PVE game first and a PVP game a distant second, even on a PVP server. This game was never designed to be and will never become some sort of PVP warfare sim. There is a reason people latch on to things like external leaderboards, there is no in game mechanism to reward PVP aside from earning the right to do the PVE content you want.
The part of your post I bolded is what I'd like the administration (server mechanics) to encourage. Fight your way to 60, fight for your raid targets, fight for gear, fight for your right to progres. Small PvP level ranges, mechanical level advantages such as increased hit / resist chance, things like YT and leader board which discourage PvP, RMT, AoN, the lack of teams which encourages zerging, and plugging are all counter to that goal.

One thing at a time. Increased PvP level range and the removal of mechanical level advantages (beyond higher damag, hp, and better spells) would be a good first step.
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