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View Poll Results: PvP Bracket System Instead of +/- level range 46+ ONLY
2 brackets, 46-52 and 53-60. Still need to flag some zones FFA. 7 17.50%
1 bracket, 46-60 7 17.50%
Naw 26 65.00%
Voters: 40. You may not vote on this poll

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  #1  
Old 07-14-2015, 09:31 PM
SamwiseRed SamwiseRed is offline
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if increasing the level range via brackets is a problem then I suggest we remove the FFA mechanic across the board. allow lower levels to farm planes and places like sebilis without worry about some mean ol 60 killing them. it shouldnt be a problem for those of you who voted naw [You must be logged in to view images. Log in or Register.]
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  #2  
Old 07-14-2015, 10:09 PM
Snapple Snapple is offline
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Some good ideas floating around in this thread. Sadly, as I'm sure you know Sam, Rogean wont do any of this stuff. You pretty much have to accept the server as it is because nothing ever changes around here.
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Old 07-14-2015, 10:15 PM
SamwiseRed SamwiseRed is offline
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True, that's why I was trying to come up with the most simple solution possible. I mean if we could have it our way then zones should become ffa upon raid mob spawn and go back to normal after they are down. The same people semi-trolling this thread will be complaining in velious about OOR griefers, I guarantee it.

I am only trying to be proactive rather than reactive because we know how long it takes to get changes done around here. I await a better idea that will deal with all this OOR bs that isn't more than few lines of code and a few minutes of work.
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  #4  
Old 07-16-2015, 10:29 AM
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60

51-59

4 level under that
  #5  
Old 07-16-2015, 11:08 AM
Bazia Bazia is offline
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1 bracket

10-60
  #6  
Old 07-16-2015, 11:31 AM
Seltius Seltius is offline
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I voted Naw because the poll is really too limited. I like another idea in this thread. 60 bracket, 50-59 bracket(or some range near that) Then do something like 46-50(or where ever the higher bracket stops) Then you could do the +/-4 to say about 30 below that could limit it to duels or those who turn in the tome.

That gives lower levels time to level up get base gear if that's what they want or need to do and after a point the pvp can begin with no excuse of being griefed by a deleveled or twinked low level toon. pvp is a part of this server its also something that can be fun so yes if your leveling or playing on red expect to get pvped but at least try and level the beginner/lowbie playing field to attract more players. This server could be amazing with just a 500+ pop think about all the additional targets to grief or people to group with or raiders for guilds.

This is not a blue solution this is a solution to benefit everyone on Red if you don't like it improve on it.
  #7  
Old 07-16-2015, 11:45 AM
easy_lee easy_lee is offline
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Quote:
Originally Posted by Seltius [You must be logged in to view images. Log in or Register.]
I voted Naw because the poll is really too limited. I like another idea in this thread. 60 bracket, 50-59 bracket(or some range near that) Then do something like 46-50(or where ever the higher bracket stops) Then you could do the +/-4 to say about 30 below that could limit it to duels or those who turn in the tome.

That gives lower levels time to level up get base gear if that's what they want or need to do and after a point the pvp can begin with no excuse of being griefed by a deleveled or twinked low level toon. pvp is a part of this server its also something that can be fun so yes if your leveling or playing on red expect to get pvped but at least try and level the beginner/lowbie playing field to attract more players. This server could be amazing with just a 500+ pop think about all the additional targets to grief or people to group with or raiders for guilds.

This is not a blue solution this is a solution to benefit everyone on Red if you don't like it improve on it.
I think 50-60 should be one solid bracket to facilitate raid PvP. Right now, a few 50s groups can go totally uncontested. 60s have an advantage over 50s, but everyone is in guilds by then anyway so it really doesn't matter too much. Your guild can help you get through those levels, and the increased difficulty makes it more rewarding.

Additionally, there are ways to reduce (not eliminate) level advantage in PvP. Ignoring level for the purpose of PvP attacks and spells is one simple way.
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Old 07-16-2015, 01:17 PM
Kergan Kergan is offline
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Quote:
Originally Posted by easy_lee [You must be logged in to view images. Log in or Register.]
I think 50-60 should be one solid bracket to facilitate raid PvP. Right now, a few 50s groups can go totally uncontested. 60s have an advantage over 50s, but everyone is in guilds by then anyway so it really doesn't matter too much. Your guild can help you get through those levels, and the increased difficulty makes it more rewarding.

Additionally, there are ways to reduce (not eliminate) level advantage in PvP. Ignoring level for the purpose of PvP attacks and spells is one simple way.
Removing incentives to leveling up is pretty much the exact opposite of the EQ core philosophy. You're talking two different things though, is your concern OOR healers and the fact that a level 54 grouped with a 59 can't "aid" them in PVP, or are you stating that you think there isn't enough PVP and increasing the level range will help that, or both?

Not trying to be difficult here, but every few months someone comes here with a crusade to make this server more "red". The fact of the matter is this is a PVE game first and a PVP game a distant second, even on a PVP server. This game was never designed to be and will never become some sort of PVP warfare sim. There is a reason people latch on to things like external leaderboards, there is no in game mechanism to reward PVP aside from earning the right to do the PVE content you want.
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  #9  
Old 07-16-2015, 01:56 PM
easy_lee easy_lee is offline
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Quote:
Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
Removing incentives to leveling up is pretty much the exact opposite of the EQ core philosophy. You're talking two different things though, is your concern OOR healers and the fact that a level 54 grouped with a 59 can't "aid" them in PVP, or are you stating that you think there isn't enough PVP and increasing the level range will help that, or both?

Not trying to be difficult here, but every few months someone comes here with a crusade to make this server more "red". The fact of the matter is this is a PVE game first and a PVP game a distant second, even on a PVP server. This game was never designed to be and will never become some sort of PVP warfare sim. There is a reason people latch on to things like external leaderboards, there is no in game mechanism to reward PVP aside from earning the right to do the PVE content you want.
The part of your post I bolded is what I'd like the administration (server mechanics) to encourage. Fight your way to 60, fight for your raid targets, fight for gear, fight for your right to progres. Small PvP level ranges, mechanical level advantages such as increased hit / resist chance, things like YT and leader board which discourage PvP, RMT, AoN, the lack of teams which encourages zerging, and plugging are all counter to that goal.

One thing at a time. Increased PvP level range and the removal of mechanical level advantages (beyond higher damag, hp, and better spells) would be a good first step.
  #10  
Old 07-16-2015, 05:45 PM
Kergan Kergan is offline
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Quote:
Originally Posted by easy_lee [You must be logged in to view images. Log in or Register.]
The part of your post I bolded is what I'd like the administration (server mechanics) to encourage. Fight your way to 60, fight for your raid targets, fight for gear, fight for your right to progres. Small PvP level ranges, mechanical level advantages such as increased hit / resist chance, things like YT and leader board which discourage PvP, RMT, AoN, the lack of teams which encourages zerging, and plugging are all counter to that goal.

One thing at a time. Increased PvP level range and the removal of mechanical level advantages (beyond higher damag, hp, and better spells) would be a good first step.
Mechanical level advantages are hard coded into the games DNA. If your plan is to alter the entire game philosophy for PVP I'd suggest finding a game designed for it.

And hate to break it to you, but this has always been a teams server. Right now you have your choice of team TMO or team Empire. There will be no difference if the teams are hardcoded, which has been proven repeatedly on the EQ Live team PVP servers. One side will start to win and people will flock to it.

This PVP utopia you're talking about exists only very briefly when a new server is released. Then one guild or force rises about the rest, and either resists the temptation to build a force incapable of defeat or falls prey to it and creates the situation we've had on R99 for the past 3 years. All the issues you have brought up will only be solved by the player base as a whole deciding they agree with you and making it happen.

The problem is most people don't agree with you, or it would have happened already.
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Next thing I know he's low-HP running like a NPC but we blasted him down so hard I think his pussy came off.
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