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  #1  
Old 06-20-2015, 09:40 PM
Ando Ando is offline
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I've had a /lot/ of fun tanking on my paladin. Aggro spells + bash (for spellcasters) makes tanking very interactive, and LOHing the enchanter in your group at 1% after a bad mez resist elicits some pretty awesome responses. You can really lead a dungeon diving group as a paladin. By far the best group tanking class IMO. Sure, SKs do more damage, but tanking is not about damage.

They are both fun, but LOH is a game-changer. If you roll on Red then HT might be something worth rolling SK for.
  #2  
Old 06-20-2015, 11:18 PM
fiveeauxfour fiveeauxfour is offline
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paladins are kickass group tanks. SKs can help with the pull team
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  #3  
Old 06-21-2015, 02:15 AM
Kope Kope is offline
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Paladin can prebuild aggro just fine and paladin aggro isn't based off of actual damage, damage just adds to their aggro [You must be logged in to view images. Log in or Register.].

Paladins can also help CC in any group with root.

Paladins can assist healing with...heals or DW helm.

Paladins can lock down pretty much any mob from casting on your pullers or in groups with stuns/bash.

Paladins get a group heal in Velious...even if it is medicore it still helps.

Paladin LoH is group saving if you know how to play it.

If you want to do lots of work but make a difference in your groups be a paladin.

SKs aren't bad, but paladins have a TON of utility for groups and can do a TON if played correctly.

Food for thought, the only thing SKs will do better than Monks in Velious (other than PVP) is snap aggro [You must be logged in to view images. Log in or Register.] Paladins are unique and there are so few of them, and even fewer people who realize their full potential as a paladin.
Last edited by Kope; 06-21-2015 at 02:42 AM..
  #4  
Old 06-21-2015, 12:42 PM
Raev Raev is offline
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Quote:
Originally Posted by Kope [You must be logged in to view images. Log in or Register.]
Food for thought, the only thing SKs will do better than Monks in Velious (other than PVP) is snap aggro [You must be logged in to view images. Log in or Register.]
Monks have the rep, but the best pullers in Velious will actually be Necromancers (2x DA, 2x FD).
  #5  
Old 06-21-2015, 02:55 AM
kaev kaev is offline
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When you need FD, Paladin has "/g DON'T HEAL ME" "/g drag & rez after i die please"
When you need Snare, Paladin has "/g CLERIC CAMP NOW" "/g dammit don't nuke when i root a runner you moran"

When you need heals, SK has FD "/g sorry you died mate"
When you need CC, SK has FD "/g sorry you died mate"

It's all about who loses the XP when the group fails. [You must be logged in to view images. Log in or Register.]




Both classes are very good group tanks played well. Play well and you've made the right choice.
  #6  
Old 06-22-2015, 04:54 PM
Kender Kender is offline
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Quote:
Originally Posted by kaev [You must be logged in to view images. Log in or Register.]
When you need FD, Paladin has "/g DON'T HEAL ME" "/g drag & rez after i die please"
When you need Snare, Paladin has "/g CLERIC CAMP NOW" "/g dammit don't nuke when i root a runner you moran"

When you need heals, SK has FD "/g sorry you died mate"
When you need CC, SK has FD "/g sorry you died mate"
It's all about who loses the XP when the group fails. [You must be logged in to view images. Log in or Register.]




Both classes are very good group tanks played well. Play well and you've made the right choice.
When you need CC, SK has FD "/g sorry you died mate
When you need CC, Pally has Root "/g sorry noone died mate
  #7  
Old 06-21-2015, 03:44 AM
Clark Clark is offline
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They have ac debuff and str debuff. Not that commonly used, but if you're trying to not break mez is a good route.
  #8  
Old 06-21-2015, 01:51 PM
Swish Swish is offline
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Typically pre shadow vortex on a mob allows you to pull the next mob to you with disease cloud when you break mez... not always the case if the mob has been mezzed a few times but for minimal downtime it knocks 7 shades out of a paladin.

Watch him charge his stun, watch the mob get stunned, watch the mob run to you... engage... ughh [You must be logged in to view images. Log in or Register.]
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  #9  
Old 06-21-2015, 01:52 PM
wormed wormed is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
Typically pre shadow vortex on a mob allows you to pull the next mob to you with disease cloud when you break mez... not always the case if the mob has been mezzed a few times but for minimal downtime it knocks 7 shades out of a paladin.

Watch him charge his stun, watch the mob get stunned, watch the mob run to you... engage... ughh [You must be logged in to view images. Log in or Register.]
To be fair, lvl30 gets resisted a helluva lot at the later stages but I get what you're saying. [You must be logged in to view images. Log in or Register.]
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  #10  
Old 06-21-2015, 02:13 PM
Kope Kope is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
Watch him charge his stun, watch the mob get stunned, watch the mob run to you... engage... ughh [You must be logged in to view images. Log in or Register.]
If a paladin is paying attention to how much the mob was mez'd you can either stun when you're fighting the first mob then try to stun again, or stun then FoL, or stun then Root. Paladins have a lot of tools to deal with many situations, a good paladin will never let the ench get hit from pre mez'd mobs [You must be logged in to view images. Log in or Register.], plus keep mobs from nuking him/others (which sks can't do anywhere close to as well).
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