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  #31  
Old 06-16-2015, 12:58 PM
Guido Guido is offline
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Originally Posted by daasgoot [You must be logged in to view images. Log in or Register.]
an active GM on red99 would be most effective.

people do it because they can get away with it.

if there was a higher chance of a gm being at the big contested fights, or being active on the server then it would reduce the number of violations significantly..
that's a whole other animal tho

this needs to be figured out with the resources we have now.
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  #32  
Old 06-16-2015, 12:59 PM
daasgoot daasgoot is offline
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would be easier to add a CSR from the 10000000 applications than get a developer to code some kind of lns system into the game
  #33  
Old 06-16-2015, 01:02 PM
Guido Guido is offline
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I agree with that

but we still need a solution for what we have now. lol
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  #34  
Old 06-16-2015, 01:03 PM
Tameth Tameth is offline
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Originally Posted by daasgoot [You must be logged in to view images. Log in or Register.]
an active GM on red99 would be most effective.

people do it because they can get away with it.

if there was a higher chance of a gm being at the big contested fights, or being active on the server then it would reduce the number of violations significantly..
I brought that point up. Sirken and Eunomia said hell naw for 4am monitoring. WRU Guide Aussie?
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  #35  
Old 06-16-2015, 01:05 PM
Guido Guido is offline
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taking ideas and concerns how to better this lns fiasco




GO
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  #36  
Old 06-16-2015, 01:07 PM
daasgoot daasgoot is offline
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"with current resources"

remove LNS from pnp
  #37  
Old 06-16-2015, 01:08 PM
Raev Raev is offline
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maybe make a code where if you type /lns you are invulnerable for lets say 5 mins or something.
Mechanics are approximately 1000x better than rules. The obvious one is to spawn players with a 'LNS' buff whenever they die in PVP that makes them invisible to other players. When they click it off/it fades, they are ported back to their bind point.
  #38  
Old 06-16-2015, 01:09 PM
Guido Guido is offline
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Mechanics are approximately 1000x better than rules. The obvious one is to spawn players with a 'LNS' buff whenever they die in PVP that makes them invisible to other players. When they click it off/it fades, they are ported back to their bind point.
there we go solid idea lets go off from this.
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  #39  
Old 06-16-2015, 01:16 PM
daasgoot daasgoot is offline
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not a solid idea

again.. think though it
  #40  
Old 06-16-2015, 01:21 PM
Glenzig Glenzig is offline
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Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
Mechanics are approximately 1000x better than rules. The obvious one is to spawn players with a 'LNS' buff whenever they die in PVP that makes them invisible to other players. When they click it off/it fades, they are ported back to their bind point.
When they click it off? Are you actually suggesting that the staff hard code a buff that makes players completely invisible, even through see invis, and then use an honor system of "click it off when you're done looting please"?
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