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#1
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Quote:
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#2
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Quote:
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#3
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The entire varsoon , pyzin , etc etc cycle is a unique one in EQ. The mobs in this cycle drop notes randomly on the ground and unless your standing near them when they do you will probably miss the notes or they will decay.
On Live and EQmac I tried following all the 3 npc Varsoon (alive version), Pyzin, and the other necro guy can't remember his name right now. *I have seen and picked up the note from the necro guy near qeynos hills zone line to qeynos. He wanders near the undead ruins where pyzin wanders to and drops a not. *I have seen Varsoon(alive version drop a not) when he wandered near the road leading to surefall glade. I could not get note at time as i was on an alt in qeynos hills on eqmac, and got attacked and ran to guards by time i came back note was gone. never did get a chance to follow up on this due to raids with my guild at the time. *I tried follow Pyzin but she is such a pain to spawn and get killed ever on live and eqmac version at time when i was trying to see if she dropped a note. never got to see if she did or not.
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------------------------------------------------------------- Nilbog: " I'll keep making classic changes when I can, regardless if people threaten to quit. I'm here to recreate classic eq; not to make people happy." | ||
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Last edited by Buellen; 06-03-2015 at 10:50 AM..
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#4
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I scoured EQ Zone Viewer a few years ago, trying to find secret areas.
EDIT: Now that I think about it there are quite a few areas that come to mind. The secret Room below Tazgar's Room in the Temple of Solusek Ro, etc. I know there was a weird secret room in PoM, but what it was and how it happened escapes me. There were also several rooms that GM's would banish players to, for instance Befallen's cat room: [You must be logged in to view images. Log in or Register.] Check out EQ Zone Viewer, you'll find lots of stuff. [You must be logged in to view images. Log in or Register.] | ||
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Last edited by Maelstrom; 06-03-2015 at 11:42 AM..
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#5
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I'm sure there wasn't a Z axis value in player locs when that cat room was created. Truly classic?
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#6
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There is nothing in game now that has not been found, but hidden zones are a cool idea for custom content imo. Add zones, make some easier to find and some near impossible like in the bottom of oot. The sense of discovery and mystery knowing there are undiscovered zones is cool on its own. The same could be said for quests. or.... secret quests to gain access to secret zones
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#7
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great story
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#8
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You can fall for max possible damage at the small cliff next to felwithe. Only gnomes.
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#9
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Bravo, JacWhisper. Great post and congrats on the hard work paying off !
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Height Impediment - 60 Assling Cleric
Terrion - 58 Iksar Necromancer | ||
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#10
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There may well have once been undiscovered content, but it was undiscovered for a reason: the devs failed to put a missing item/NPC in to the game. The SK Soulfire quest is a perfect example: the devs may have thought they put such a quest in, but if they did they failed somehow and it never actually made it in the game.
If there ever was any undiscovered content, it's long since been lost. You have to remember, Project 1999 is an emulated server. That means that, by definition, it only contains content people knew about.
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | ||
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