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  #31  
Old 06-02-2015, 01:23 AM
kaev kaev is offline
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Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Agreed, LoY was fun!

Felt more like true EQ to me instead of the raid obsessed game it quickly became.
:boggle:

I had a lot of fun starting over on a new server when LoY came out, but you can't be serious with that second comment. EQ became raid-obsessed with Velious and LoY is post-PoP! You know, PoP, the expansion in which the single-group content was aimed at raid geared players.
  #32  
Old 06-02-2015, 02:49 AM
Jimjam Jimjam is offline
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Yes, I know LoY is post PoP, I was saying it felt a bit like a throw back to way, way before PoP. It reminded me of exploring classic zones.
  #33  
Old 06-02-2015, 12:16 PM
loramin loramin is offline
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Originally Posted by kaev [You must be logged in to view images. Log in or Register.]
EQ became raid-obsessed with Velious and LoY is post-PoP! You know, PoP, the expansion in which the single-group content was aimed at raid geared players.
And this is exactly why LoY was so poorly received: it added classic content (eg. low-level grouping zones) in the "everyone kills gods" era.
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  #34  
Old 06-02-2015, 12:27 PM
Daldaen Daldaen is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Ah LoY, the most under-appreciated expansion ever ...
Fixed Raid Window
85/15 Gimp System
Mass Enchants/Imbues
Added Research
Excellent mid-level spell quests
Shared Bank
8 More Bank Slots
Mana shown in Inventory
Scroll Wheel to 3rd Person

I think those are just a few of the highlights
  #35  
Old 06-02-2015, 12:32 PM
Lady Julae Lady Julae is offline
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Originally Posted by Jigawatts [You must be logged in to view images. Log in or Register.]
The only thing I'd really want in post-Velious content is for them to make all the classes viable. Druids in raids, warriors for level tanking, wizards that can decently compete with rogues, rangers in.....anything, etc.

Lets get rid of the lolranger mentality.
The whole beauty of EQ Classic is that not every class IS viable in given situations. The very fact that the classes are not balanced either makes for better group interactions and player dependency.

MMOs today all feel the same because every class is "balanced" and self sufficient; so much that the difference between classes in today's mmos are practically skin and animations.
  #36  
Old 06-02-2015, 12:45 PM
Daldaen Daldaen is offline
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Originally Posted by Lady Julae [You must be logged in to view images. Log in or Register.]
The whole beauty of EQ Classic is that not every class IS viable in given situations. The very fact that the classes are not balanced either makes for better group interactions and player dependency.

MMOs today all feel the same because every class is "balanced" and self sufficient; so much that the difference between classes in today's mmos are practically skin and animations.
There's an enormous difference between balanced and every class is self sufficient.

Balance means every group can suffice with any of the 3 priests healing, they will just each heal in a different way (later on EQ this was true, shamans through HoT+Slow Damage prevention, Druids through fast heals, and clerics through a combination of HoT/Fast Heals).

Classic EQ was horribly balanced until PoP. PoP everything fell more in line. Knights and Warriors could tank the same group content. Druids, Shamans and Clerics could heal the same group content. Wizards and Rangers were fantastic group DPS, etc.

In Velious a Cleric will be a requirement in a high level group camp like Sirens Grotto. That's dumb that you are required to have a single class to do normal content. There should be some interchangeability. You're required to have a healer, sure. You're required to have a tank, definitely. You're required to have some DPS, fantastic.

But requiring a warrior, cleric, shaman, rogue setup is dumb. It was close to heading this way but AAs and Luclin/PoP balanced things out very nicely
  #37  
Old 06-02-2015, 02:56 PM
kaev kaev is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
And this is exactly why LoY was so poorly received: it added classic content (eg. low-level grouping zones) in the "everyone kills gods" era.
I do wonder how many of the people who started over on the server they opened at LoY release (Stromm? think that was the name) are here on p99. New server + new content definitely gave the most :classic: feel EQ had had since Kunark, or that's how it felt to me anyway.
  #38  
Old 06-02-2015, 03:10 PM
fishingme fishingme is offline
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If any of you remember the old eq cloth map, was probably on the paper map also. But having the zones on the map added would be reallly cool along with being along classic timeline, just stuff that wasn't implemented. Here's a link to the map, it's hard to read but you can still make out the zone names and what they kind of look like.

http://www.eqnforum.com/attachments/...8_767-jpg.279/
  #39  
Old 06-02-2015, 03:15 PM
Lady Julae Lady Julae is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
...
Balance means every group can suffice with any of the 3 priests healing, they will just each heal in a different way (later on EQ this was true, shamans through HoT+Slow Damage prevention, Druids through fast heals, and clerics through a combination of HoT/Fast Heals).
Err, no. Balance is mainly rock-paper-scissors when fighting PvP. Self sufficient means you do not need any other class to help you out on your way to max level, in addition it is also your definition of balance, where by every healing class is the same, just a different skin and animation, which is what I said in my previous post.


Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Classic EQ was horribly balanced until PoP. PoP everything fell more in line. Knights and Warriors could tank the same group content. Druids, Shamans and Clerics could heal the same group content. Wizards and Rangers were fantastic group DPS, etc.
PoP also made EQ like every cookie cutter MMORPG out there in terms of class self sufficiency. The classes had no identity to separate them other than aesthetic choices in your role.


Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
In Velious a Cleric will be a requirement in a high level group camp like Sirens Grotto. That's dumb that you are required to have a single class to do normal content. There should be some interchangeability. You're required to have a healer, sure. You're required to have a tank, definitely. You're required to have some DPS, fantastic.
It's not dumb, it's what separates clerics from other healing classes. Druids and Shamans were never meant to perform an equal healing role as clerics in high end content. They are utility healers with their own role at that point, shamans for debuffs and buffs, druids for damage shields and succor.


Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
But requiring a warrior, cleric, shaman, rogue setup is dumb. It was close to heading this way but AAs and Luclin/PoP balanced things out very nicely
The original set up is: Warrior, Cleric Enchanter (Original Trinity), then add 2DPS (doesn't matter) and 1 off/secondary-healer (preferably Shaman or Druid). That's a Shaman and Druid's role - off/secondary healer. They mainly buff/debuff/DS and use extra mana for heals when the cleric is OOM and meditating during long fights.

All AAs did for EQ was make difficult content doable in Luclin. Without Luclin mobs, you don't need AAs.
  #40  
Old 06-02-2015, 03:29 PM
fishingme fishingme is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
There's an enormous difference between balanced and every class is self sufficient.

Balance means every group can suffice with any of the 3 priests healing, they will just each heal in a different way (later on EQ this was true, shamans through HoT+Slow Damage prevention, Druids through fast heals, and clerics through a combination of HoT/Fast Heals).

Classic EQ was horribly balanced until PoP. PoP everything fell more in line. Knights and Warriors could tank the same group content. Druids, Shamans and Clerics could heal the same group content. Wizards and Rangers were fantastic group DPS, etc.

In Velious a Cleric will be a requirement in a high level group camp like Sirens Grotto. That's dumb that you are required to have a single class to do normal content. There should be some interchangeability. You're required to have a healer, sure. You're required to have a tank, definitely. You're required to have some DPS, fantastic.

But requiring a warrior, cleric, shaman, rogue setup is dumb. It was close to heading this way but AAs and Luclin/PoP balanced things out very nicely
If you want this type of "class balance", then classic EQ is not for you and you might want to try World of Warcraft.
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