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#2
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Quote:
Edit: +15 Str being a 20% boost in damage I find hard to believe though. I recall it was suggested +10 ATK was roughly equivalent to +1%dps during velious. I don't think +15STR is going to match 200 ATK. | |||
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#3
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Have someone root the mob. Stand on it's toes and spam taunt after slow lands.
Root will keep aggro on you to start with and taunting after slow should be equivalent to having a stun proc go off early in the game. Not all groups will have someone happy to root because the '[30] mana would be better used healing'. | ||
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#4
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Honestly starting to really believe in the whole "start another character to make money to twink your warrior" thing. Haven't been able to get a group in 3 or 4 days with my limited play time. Debating necro, shaman, cleric (sticking to undead zones) or bard. I want my warrior as my main but I'm going to need to be able to solo a little with him to make progress *sigh*
__________________
Formerly: Deckk D'Arcayne- High Elf Wizard - Prexus <Keepers of the Faith>
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#5
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Firstly, do whatever you think will make you enjoy the war more.
If you want to put in lots of work and build yourself up stick with the warrior. If you want something more casual and come back to the warrior later and twink/faceroll content maybe do your necro first. If sticking with the warrior I suggest this: Find a druid in steamfont. Get a Port to Dreadlands, a lev/invis/sow into karnors. The druid can then evac you to emerald jungle. From there you run to Field of Bone. The druid can bind your affinity outside the ruins of kaesora. Spend the next 5 or so levels there, being sure to pick up an iksar berserker club. The skeletons are easy enough to solo and there is a strong pick up group scene. Fill your inventory with stacks of bone chips. Once you have your IBC and xp starts to slow grab a return port to butcherblock (and remember to bind affinity in kaladim or greater faydark!) In kaladim hand in all your bone chips. Or, if you don't fancy RSI instead port to WC, get a bind in Freeport and sell the chips in ECmart. You can then spend a couple of levels killing crocs in oasis, which are easy enough to solo as a warrior and has a strong pick up group scene. This will get you to 20 (where bind wound sadly doesn't improve for 30 levels, lol). | ||
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#6
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This isn't a bad idea. I DO want to play the warrior. But not finding groups is such a pita especially because when I play its from like 8-10 pm est, so it's not long.
__________________
Formerly: Deckk D'Arcayne- High Elf Wizard - Prexus <Keepers of the Faith>
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#7
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You don't bring a warrior for damage.
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#8
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I think you're perhaps being a little hyperbolic there. I don't think most warriors completely ignore their damage from 1-60. The question is about FBSSs and Thick banded belts, so 'only bring a warrior for defensive' (or similar) attitudes are even relevant to the discussion.
At fbss and TBB levels damage is a concern as a warrior will be at minimum a 6th of the group, and often one or two group members will be focused on healing/utility so the warrior will be doing a decent amount of the groups dps. For context Dekk is level 10. Damage is relevant. He says he struggles to find groups, aggro is barely relevant. | ||
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#9
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I'm also not going to let you provide the guy with misinformation because he might believe you at level 10. Do now downplay the importance of haste. Do not tell the guy to save up half the cost of a FBSS only to waste it on a DPS item that goes in the same slot. You cannot wear FBSS at the same time as TBB. | |||||
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#10
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Thick banded belt adds greater damage output than a haste belt if you already have better haste in some other slot, such as if you're using a Mithril 2H sword (or Rogues with their epic, etc). Other than that it's also a nice item for Clerics who don't want to be encumbered all the time.
I don't know that Warriors should focus overmuch on their aggro generation at low levels. Warriors suck for experience group tanking. Anything you try to do at low levels for aggro generation won't work very well, and if groups want a tank who'll hold aggro, they'll invite a hybrid. A lot of casters (particularly those who don't want to die) will end up habitually rooting everything whenever they have a Warrior tank, at which point aggro generation becomes moot. Running around wielding a couple crummy weapons like Obsidian Shards means you won't hold aggro anyway over epic rogues and twinked Monks, and you'll do crap for damage too. That doesn't seem a great plan to me; might as well try to deal what damage you can. Heck, even high-level Warriors using staple weapons like Sarnak Warhammer and Silken Whip, with haste, have a horrid time with aggro in XP groups. It's a weakness of the class. Just grin and bear it knowing that you'll do fine on raid bosses when using mallet charges. Discussion of haste belts, as noted by others, isn't an immediate concern for a player for whom a few hundred platinum is expensive. That being said, haste is the single most important stat for both damage and hate generation, so any Warrior definitely wants it eventually. Danth | ||
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