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#31
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#32
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#33
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#34
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![]() I hear 50-55 people in KC, give red a thought tonight <3
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#36
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![]() I'd have tried red a long time ago probably if it weren't for these threads. Can't do it now purely out of spite
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#37
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#38
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![]() I've only been on P99 for about a month now, splitting my time between both Red and Blue. I've been really enjoying my time on Blue, and mostly enjoying my time on Red. I was a hardcore DAoC, WHO, and Eve Online player, so I'm not new to PvP in general. Just a few thoughts from a new player on Red:
- The group xp bonus is really nice, and definitely noticeable. It's most pronounced when you combine it with a high ZEM. My melee characters are actually having trouble keeping all weapon skills at level. I've had to choose just two or three weapons to work on, so I'll have to skill up the others later. - Fungi twinks are really annoying. Example: In crushbone, one took on my entire group. It was like fighting a raid boss. We were all OOM and hurting, but we kept fighting. We got him down to 25%, and then he zoned. All that work and no kill on either side. It was actually a pretty long fight. The group xp bonus is nice, but it's offset by random periods of not being able to xp due to people like this, because they come back. The standard dungeons that people use for leveling on blue have these twinks more often than not on Red. Fortunately there are other places to go, but just take Faydwer off your plans for group dungeon crawling. Unless you find it fun to fight these guys. I bet they have a blast, but it's just pointless being on the other end. They should flag you when you engage in PvP so that you can't zone for 30 seconds after an aggressive act. At least then you'd have a shot at killing them. - PvP with non-twinks is a real blast. We fought for control in one dungeon with another group. They beat us the first time, but we regrouped and we eventually managed to kick them out and have the zone to ourselves. I wish there were more battles like that. Losing the first fight didn't even suck - it was motivation to come back. It's the only example of well matched group combat I've had so far, maybe there will be more at higher levels. I've had some one on one fights which are also fun. - There are some weird quirks of EQ PvP that everyone on Red knows, but that aren't published for newcomers in any concise list that I've found. Example - someone attacked my enchanter. I went to cast on him, he ran to the guards, my spell landed, and the guards slaughtered me for an xp death. I mentioned it in guild chat and everyone else knew about faction and guards, but how do you learn this stuff as a noob, other than by experiencing it? Certain spells don't work in PvP either, which you find out the hard way (if you're the one thinking you'll be able to rely on them). If someone could point noobs to a good list of what's different mechanically from blue, it would help out a lot. - My main concerns on Red are the low population and global OOC. There are some zones that are more crowded than others, so I can get past the population issue. OOC is another story. Global chat is nice for finding groups, but it's otherwise really distracting. I wish there were channels for LFG and auctions that were separate from it. Every few minutes someone is complaining about something, or criticizing someone, or talking smack, or exercising their right to free speech that somehow applies even in a fantasy world, and I'd rather just filter it all out. But I can't without also missing out on stuff that I want to see. So I put up with it, but I don't enjoy it. Anyway, I'll continue to play on both servers, but I hope this helps someone who doesn't know what to expect. Red isn't a bad place to play, and you'll see higher level content way sooner than on Blue. People are actually pretty helpful, they just do it in /tells rather than in public. Don't judge the server by the forums, I almost didn't try it at all after reading the forums first. To be completely honest, the only reason I even tried it is because I didn't have enough character slots on Blue to play everything. But I'm glad that I gave it a shot. | ||
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#39
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![]() Red would be fun if it had an actual classic ruleset. What the fuck is FFA PvP with no item loot? That never existed on classic. Retarded.
Red should have been team PvP with coin loot or FFA PvP with item loot. | ||
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#40
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![]() They didn't choose a teams rule set because the population is as low as it is. They can't make it teams just because a small faction of players would decide to play there if it were. It would cut the amount of targets you could attack in half or in thirds (depending on the teams/ amount of players from each).
The main point we have against fungi twinks is: you outlevel them very quickly. If the population continues to grow, global OOC has to go. It will probably be voted on/ changed if it gets above 400 pop. You also have the option of turning off OOC during times it's bothersome, though you shouldn't really have to, which I get. There are a lot of limiting factors on the server directly related to the population, not necessarily because we like it the way it is. | ||
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