Project 1999

Go Back   Project 1999 > Class Discussions > Tanks

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 04-09-2015, 11:56 AM
Lorian Lorian is offline
Kobold

Lorian's Avatar

Join Date: Mar 2015
Location: Greenwich, UK
Posts: 181
Default

I dont think there will be a massive influx of hybrids just because the penalty dissapears, after all we are still poor solo artists and therefore few will likely reach old age.

So the dudes that got their hybrids to 50+ during Kunark will still be able to feel very good about themselves, having being part of a misunderstood elite before it became mainstream.
  #2  
Old 04-09-2015, 01:57 PM
Aaramis Aaramis is offline
Sarnak


Join Date: Nov 2014
Posts: 297
Default

Quote:
Originally Posted by Lorian [You must be logged in to view images. Log in or Register.]
I dont think there will be a massive influx of hybrids just because the penalty dissapears, after all we are still poor solo artists and therefore few will likely reach old age.
Rangers aren't good solo artists *now*. That changes somewhat in Velious.

Panic animal is a game-changer.

And SKs and Paladins get some reasonable buffs as well.
  #3  
Old 04-10-2015, 09:34 AM
Lorian Lorian is offline
Kobold

Lorian's Avatar

Join Date: Mar 2015
Location: Greenwich, UK
Posts: 181
Default

Quote:
Originally Posted by Aaramis [You must be logged in to view images. Log in or Register.]
Rangers aren't good solo artists *now*. That changes somewhat in Velious.

Panic animal is a game-changer.

And SKs and Paladins get some reasonable buffs as well.
Rangers get to fear kite animals, SK's can already fear kite anything that can be feared. So not a game changer, although a good improvement for rangers. I bet quite a few will be fear kiting Cougar Claw Earrings in EW.

Btw and off topic, I predict EW and GD will be dominated by charm kiting bards.
  #4  
Old 04-10-2015, 01:41 PM
Aaramis Aaramis is offline
Sarnak


Join Date: Nov 2014
Posts: 297
Default

Quote:
Originally Posted by Lorian [You must be logged in to view images. Log in or Register.]
Rangers get to fear kite animals, SK's can already fear kite anything that can be feared. So not a game changer, although a good improvement for rangers.
Being able to very effectively solo now from level 22 onwards by targeting animals is a *huge* bonus. That was my point.

I'm well aware SKs can fear kite [You must be logged in to view images. Log in or Register.]
  #5  
Old 04-10-2015, 09:05 PM
Cecily Cecily is offline
Planar Protector

Cecily's Avatar

Join Date: Jan 2012
Posts: 5,786
Default

Quote:
Originally Posted by Lorian [You must be logged in to view images. Log in or Register.]
Rangers get to fear kite animals, SK's can already fear kite anything that can be feared. So not a game changer, although a good improvement for rangers. I bet quite a few will be fear kiting Cougar Claw Earrings in EW.

Btw and off topic, I predict EW and GD will be dominated by charm kiting bards.
SKs can fear anything for 7 ticks and 100 mana. SKs can fear undead for 9 ticks and 50 mana. Rangers can fear animals for 3 ticks and 10 mana.
Yeah.. I think that's a game changer.

Lets compare snares.

SK:
Clinging Darkness - 20 mana, 6 ticks.
Engulfing Darkness - 60 mana, 10 ticks.
Dooming Darkness - 120 mana, 15 ticks.
Cascading Darkness - 300 mana, ~15 ticks.

Ranger:
Snare - 15 mana, 39 ticks.
Ensnare - 35 mana, really really really long.

So just using snares, fear, and melee.. rangers are WAY more efficient. Not to mention higher DPS and better active / passive hp recovery.
Yes it's a game changer. 15 mana + X fears will probably cost around 100 mana per fight, at most.

SKs can solo. Rangers are soloers. Efficiency makes all the difference.
Last edited by Cecily; 04-10-2015 at 09:26 PM..
  #6  
Old 04-11-2015, 04:32 AM
Aaramis Aaramis is offline
Sarnak


Join Date: Nov 2014
Posts: 297
Default

Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
SKs can fear anything for 7 ticks and 100 mana. SKs can fear undead for 9 ticks and 50 mana. Rangers can fear animals for 3 ticks and 10 mana.
Yeah.. I think that's a game changer.

Lets compare snares.

SK:
Clinging Darkness - 20 mana, 6 ticks.
Engulfing Darkness - 60 mana, 10 ticks.
Dooming Darkness - 120 mana, 15 ticks.
Cascading Darkness - 300 mana, ~15 ticks.

Ranger:
Snare - 15 mana, 39 ticks.
Ensnare - 35 mana, really really really long.

So just using snares, fear, and melee.. rangers are WAY more efficient. Not to mention higher DPS and better active / passive hp recovery.
Yes it's a game changer. 15 mana + X fears will probably cost around 100 mana per fight, at most.

SKs can solo. Rangers are soloers. Efficiency makes all the difference.
Exactly, thank you Cecily.

Yes, it's a short duration folks, but hey...you can re-cast it! Crazy.

I distinctly recall release day on Live. Iceclad and Eastern Wastes weren't filled with Druids or Bards soloing. They were filled with Rangers.
Granted, we don't have the population to support that here - but the point remains that when you start fear-kiting cougars, griffins, etc., life becomes MUCH easier.
  #7  
Old 04-11-2015, 06:52 AM
Lorian Lorian is offline
Kobold

Lorian's Avatar

Join Date: Mar 2015
Location: Greenwich, UK
Posts: 181
Default

Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
SKs can fear anything for 7 ticks and 100 mana. SKs can fear undead for 9 ticks and 50 mana. Rangers can fear animals for 3 ticks and 10 mana.
Yeah.. I think that's a game changer.

Lets compare snares.

SK:
Clinging Darkness - 20 mana, 6 ticks.
Engulfing Darkness - 60 mana, 10 ticks.
Dooming Darkness - 120 mana, 15 ticks.
Cascading Darkness - 300 mana, ~15 ticks.

Ranger:
Snare - 15 mana, 39 ticks.
Ensnare - 35 mana, really really really long.

So just using snares, fear, and melee.. rangers are WAY more efficient. Not to mention higher DPS and better active / passive hp recovery.
Yes it's a game changer. 15 mana + X fears will probably cost around 100 mana per fight, at most.

SKs can solo. Rangers are soloers. Efficiency makes all the difference.
Ok, you sold it to me! Gotta have my ranger levelled up for the release!
  #8  
Old 04-09-2015, 02:31 PM
wormed wormed is offline
Sarnak


Join Date: Feb 2015
Posts: 410
Default

I think the best point to be taken from this thread, and I believe it's a very legitimate one, is that on Live, it took them 1.5 years to realize how idiotic the exp penalty/2h/combat tables were. Kunark has been on P99 for 4 years now. I don't see the rationale on making people wait even longer for something that should have technically been changed a long time ago, at least according to the classic timeline.

I mean, I've barely been on p99, I can imagine the struggle for people who have been here longer.
  #9  
Old 04-10-2015, 09:16 AM
Roguejm11 Roguejm11 is offline
Sarnak

Roguejm11's Avatar

Join Date: Feb 2010
Location: Orlando
Posts: 237
Default

Based on the twitch video from the GMs, they will be following the Velious updates as closely as they can. So in about 2 months the exp penalty will go away. Do I feel it is long overdue, yes. But the new zones, and better knowledge of the game, I feel I will be 65 in no time at all.
  #10  
Old 04-10-2015, 09:28 AM
maskedmelon maskedmelon is offline
Planar Protector

maskedmelon's Avatar

Join Date: Nov 2011
Location: not far from here
Posts: 5,793
Default

Quote:
Originally Posted by Roguejm11 [You must be logged in to view images. Log in or Register.]
Based on the twitch video from the GMs, they will be following the Velious updates as closely as they can. So in about 2 months the exp penalty will go away. Do I feel it is long overdue, yes. But the new zones, and better knowledge of the game, I feel I will be 65 in no time at all.
There is no level cap increase until PoP :/
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:30 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.