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#31
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Rangers: just give us AM3/EQ of some sort. It's all we need.
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The Ancient Ranger
Awake again. | ||
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#32
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Quote:
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#33
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Quote:
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Halius Manashaper <Ex Astra>
55 Conjurer | |||
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#34
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Quote:
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Halius Manashaper <Ex Astra>
55 Conjurer | |||
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#35
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You seem to equate classes getting more abilities to EQ becoming a single player game.
Just because classes get abilities doesn't mean they no longer need a healer or DPS or CC. When druids got better heals in Luclin and PoP, clerics didn't just disappear. When Rangers got decent DPS upgrades finally, Rogues didn't just disappear and Rangers weren't out there soloing group content that groups struggled with. Even in EQ Live right now, many classes have abilities to FD/Fade, they have abilities to heal themselves slightly and go into burn modes. But they all still retain their core role in groups and raids. Group content still requires a healer, a tank, and some DPS. Though you can fill those with NPCs at times. It isn't a single player game unless you want to make it that way through boxing and mercenaries. Just like this server isn't a single player game unless you want to make it that way by playing a caster or a fungi twinked melee. MMOs are what you make them. You can choose to be social and always group or you can choose to not socialize all the time and solo. Each person should be able to choose whatever they prefer to enjoy the game their way.
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#36
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The reason why druids got better heals and rangers could actually be "rangers" and not "3/4 of a warrior with shitty druid spells" was to correct inherent flaws. It was the devs finally realizing that some classes were just better designed, with well defined roles in the game, while other were just behind. Luclin/PoP with the new spells and AAs did not homogenize everything and made everyone equal. Like Daldaen said, it simply made the ones lacking far behind, well, a little bit less far behind, haha. That, in my opinion, made the game even more social. When every class has something to bring and can perform relatively well, less people are rejected from groups simply because they're playing what's perceived as the "wrong" class. Look right here, on p99, hybrids are passed up on groups because of the xp penalty, people don't want to group with wizards "their dps suck all they do is sit and xp sponge" and "we need a cleric". Luclin/PoP improvements fixed a lot of that shit.
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Erydan 54 bard // Nizzam 36 necro // Liako 31 pally
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#37
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yeah, mages always got the shaft on cc. I never knew why every caster class gets some kind besides mages. Would be nice not to have to burn root nets for every add when solo.
Also mage mana regen always sucked. Can't really lump mod rods with C, canni, lich, harvest, etc. Its more along the line of the necro twitch line. It doesn't help mage self regen at all (cost to summon > mana you get) The only benefit for the solo mage is to keep one on hand for emergencies. Most play times I cast about 3 spells tops and my mage is the only caster I have that can spare a slot for gate all the time. | ||
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#38
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Quote:
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Erydan 54 bard // Nizzam 36 necro // Liako 31 pally
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#39
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The Ranger issues were actually the result of a killer nerf before the game even went live. Originally much stronger...then they brought out the nerf bat and overamped it because they didn't know shit about nerfing yet. WE ARE MARTYRS.
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The Ancient Ranger
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#40
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People who have never played a Mage underestimate the power of their pets. I've been in groups where my pet has killed an add before the rest of the group killed their target.
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Lootenant Dan <Hierophant>
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