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  #31  
Old 03-23-2015, 05:37 PM
Smedy Smedy is offline
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cheers all the devs putting in the time to make this happen, this look like a great patch for us pvpers, thanks!
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  #32  
Old 03-23-2015, 09:38 PM
Victorio Victorio is offline
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how large is the "hitbox" for projectiles now? seems to aggro a lot of stuff around the intended target
Last edited by Victorio; 03-23-2015 at 10:13 PM..
  #33  
Old 03-23-2015, 09:40 PM
ujmf0311 ujmf0311 is offline
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damn they nerfed the skipping stone
  #34  
Old 03-23-2015, 10:03 PM
Forthy Walrus Forthy Walrus is offline
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Knee
Jerk
Reaction
to
Shaman
Awesomeness!

** After a few tests, tash+malo = shit.
Poison rarely lands, CC is completely gone.

LET THE MELEE TRAIN BEGIN!!!!
Last edited by Forthy Walrus; 03-23-2015 at 10:25 PM..
  #35  
Old 03-23-2015, 10:07 PM
Vexr Vexr is offline
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"Added actual skill in use, to calculations for damage of clients against NPCs"

This sentence makes no sense wtf are they referring to?
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  #36  
Old 03-23-2015, 10:14 PM
Victorio Victorio is offline
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Quote:
Originally Posted by Vexr [You must be logged in to view images. Log in or Register.]
"Added actual skill in use, to calculations for damage of clients against NPCs"

This sentence makes no sense wtf are they referring to?
Maybe to using your 1hb skill vs. your H2H skill for your offhand attack when monks dual wield epic fist/SoS ?
  #37  
Old 03-24-2015, 12:19 AM
mr_jon3s mr_jon3s is offline
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What happened to bolts?? My pet blocks them now and they are pretty much impossible to use.
  #38  
Old 03-24-2015, 12:58 AM
Haynar Haynar is offline
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Quote:
Originally Posted by mr_jon3s [You must be logged in to view images. Log in or Register.]
What happened to bolts?? My pet blocks them now and they are pretty much impossible to use.
Bolts are fixed to be more like bolts should be.

H
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  #39  
Old 03-24-2015, 01:39 AM
Faffnirr Faffnirr is offline
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So by creating collision effects on bolt/ranged weapons this has now caused issue's with sneak pulling / in general. Sneak pulling still does work as long as all mobs present for the pull are in line of sight to the player however when pulling a mob inside of building where says 2 mobs are out of line of sit but there backs are still to you they will stay agro while sneak is on even though social agro should not apply. The result of this in turn to me means that the bolt itself has a large enough hit box associated with it to pull the 4 mobs in total which i have also found to be true if mobs are to close together regardless if there in line of sight of the puller or not they will still link to each other while both backs are turned. I don't believe this to be a classic mechanic and am curious if anyone else can confirm that it was indeed this way in classic.
  #40  
Old 03-24-2015, 01:51 AM
BlkCamel BlkCamel is offline
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Nilbog: frenzied ghoul camp now has more varied placeholders. Previously it was always bloodthirsty ghouls.

Where was the proof for this? Not trying to say your wrong I just don't ever remember seeing anything other then Bloodthirsty Ghouls as PH's. I never remember say caster mobs spawning there other than roamer.
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