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#31
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#32
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From the eqclerics thread you linked about the newly added recast times: Quote:
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It sounds like you believe there are perpetually invulnerable clerics/necros and chain harvesting wizards running around the server. | |||||||||
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Last edited by Technique; 06-09-2015 at 04:12 PM..
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#33
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#34
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so far in this thread, the only other suggestion to fix this problem is "gem 1 works fine so apply it to all". Even though many people here are in agreement that gem1 is NOT fine. What i offer is the plausible answer to the cause & effect of what is happening and how we can resolve it. (without breaking every gem slot like gem1 is). I have not heard any other options to resolve this problem besides OPs bizarre one, and my sound logic. I am not confusing recast with recovery. Clickies currently reset the recovery time. The problem with chain-casting the same spell is, again, a Recast of 2.2 hard-coded into every spell! Quote:
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Pillar of Frost (51 wiz quading spell) Cast Time = 4.5 sec Recast Time = 6 sec Basically the gem1 bug allows you fire off a Pillar of Frost every 6 seconds (currently you can circumvent the recast mechanic in gem1 using a clicky, thereby starting the next cast 6 seconds early!!!!) when in classic it would be greyed out for 6 sec. Plus the cast time you'd be getting 1 Pillar of Frost every 11 seconds. Quote:
its all cause and effect. I like to get down to the root of the problem, implement the missing mechanics etc, to create the desired effect that we all agree is classic. You and Nirgon are trying to fix this chain-casting problem with a bandaid solution that just breaks more things than it fixes.
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Last edited by Grimjaw; 06-10-2015 at 12:07 AM..
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#35
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bug # 1 - we cannot chain-cast certain spells like CH because they seem to be locked out due to a recast timer. When in classic they had no recast timer.
bug # 2 - using a clicky, gem slot 1 refreshes any spell regardless of the recast timer. the other gem slots are fine and only reset the global cooldown while properly following the rules of the recast timer. op and a few others are suggesting to fix bug # 1 by applying bug # 2 to every single gem. and im saying to disregard bug # 2 for now. Lets just focus on bug # 1. and the fix for that is for devs to look into and remove the hard-coded 2.2 sec recast time that evidently exists regardless what the spdat says.
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Last edited by Grimjaw; 06-10-2015 at 02:06 AM..
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#36
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nice post
seems we need the Devs to comment about what is happening code/server wise
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#37
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Heard we got some extra time on the clock b4 Velious, I'm sure this is a coding pain in the ass and involves client side stuff.
Awaiting Nilberg/designated emissary's grand entrance to thread. Big things here. | ||
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#38
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up for dev commentary
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