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#1
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For the July 27 kill: The Avatar of War proved to be no match for the joint forces of Shock of Swords and Legacy of Steel in an epic battle that lasted for over 30 minutes. The attempt they had 2 weeks earlier, they had a joint raid with Shock of Swords and Paragons of Fury. | |||
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#2
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[Fri Mar 06 22:39:21 2015] The Avatar of War hits Detoxx for 704 points of damage. [Fri Mar 06 22:39:21 2015] The Avatar of War hits Detoxx for 372 points of damage. [Fri Mar 06 22:39:21 2015] The Avatar of War tries to hit Detoxx, but misses! [Fri Mar 06 22:39:21 2015] The Avatar of War hits Detoxx for 704 points of damage. [Fri Mar 06 22:39:21 2015] The Avatar of War executes a FLURRY of attacks on Detoxx! --- [Fri Mar 06 22:39:22 2015] The Avatar of War hits Detoxx for 704 points of damage. [Fri Mar 06 22:39:22 2015] The Avatar of War tries to hit Detoxx, but misses! [Fri Mar 06 22:39:22 2015] The Avatar of War tries to hit Detoxx, but misses! [Fri Mar 06 22:39:22 2015] The Avatar of War hits Detoxx for 704 points of damage. [Fri Mar 06 22:39:22 2015] The Avatar of War hits Detoxx for 325 points of damage. [Fri Mar 06 22:39:22 2015] The Avatar of War hits Detoxx for 704 points of damage. [Fri Mar 06 22:39:22 2015] The Avatar of War executes a FLURRY of attacks on Detoxx! --- [Fri Mar 06 22:39:23 2015] The Avatar of War tries to hit Detoxx, but misses! [Fri Mar 06 22:39:23 2015] The Avatar of War tries to hit Detoxx, but misses! [Fri Mar 06 22:39:23 2015] The Avatar of War tries to hit Detoxx, but misses! --- [Fri Mar 06 22:39:24 2015] The Avatar of War hits Detoxx for 704 points of damage. So yeah, he's overtuned [You must be logged in to view images. Log in or Register.] Just like the resist system is ridiculously overtuned right now (we should be resisting way more than 20% of Sontalak's fire AE and 50% of his fears with max FR/MR) but I like it that way for a bit more challenge. I just get irritated at people who bring up these vague classic memories and act like those should be some sort of proof standard. Lets also not forget class composition here is way better than on Live. We don't have raids full of Pal/Dru/Sk etc. | |||
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#3
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Need to post parses or stfu at this point
I'll dump what I got tonite But this prob needs a dev pal to get a good long parse Anyone got a lvl 60 warrior in abouts full Kael armor on live or on test? I can ask the faceless order pals for logs if maybe they got some from eqlive test with in era gear. | ||
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#4
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His Atk Delay should be 1600 or 1700ms. Sure, you can say EQ is a game of basic math and statistics. How many times then in a 30-60 minute fight do you think Avatar of War is going to max quad/flurry/bash/kick a tank for at or just below his maximum HP and kill him? How many times is a cleric going to be half a second late or half a second early on Complete Heal? Quote:
The server has always been backwards in terms of difficulty. The game is tuned from easy to hard when it should be the other way around. I don't blame the devs at all though, its a very difficult task when some the main components of what made the formulas work on live are unknown. This is what I would start with: Increase all notable NPCs ATK Most hits would be for (DI-2) non Defensive and (DI-1) Defensive on a max Kunark AC value (DI-x) would raise x as AC is increased from BiS Velious gear Avoidance lowered depending on NPC/PC level difference Increase all notable NPCs AC DPS reduction of somewhere between 25% to 40% without Avatar 15% to 30% with Avatar | ||||
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Last edited by Treats; 03-23-2015 at 12:20 PM..
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#6
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#7
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What ridiculous numbers/equations are you talking about? Total Attack = ATK Accuracy + ATK Efficiency Total AC = AC Avoidance + AC Mitigation All NPCs have differing AC Avoidance and AC Mitigation. The higher the disparity between ATK Efficiency and AC Mitigation, the further the distribution is shifted. It is not just 10 atk = 1% dps, lol. I would parse Avatar of War on a Level 60 (Live Test Server) with and without Avatar/Velious weapons but I don't have access to any high level characters. | ||||
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#8
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I think he's wondering where you're pulling your figures from. The concepts aren't the misunderstanding, the numbers that are being plugged in are.
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#9
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Gear checks didn't exist until gates of discord / plane of time with the introduction of capped raid instances. For all the hate against WoW they fixed zerging by having mob hp and stats go up per player on a raid.
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#10
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No it isn't unique. Just because you have prior knowledge doesn't mean things are working as they did on live. We had over 80 people with BIS along with another 20-30 people who were our sister guild and close in quality of gear. The fight lasted so long, I can't even tell you if it was 35 mins or 1hr.
I know for a fact Karana and AoW on here compared to live is nothing even remotely close. Just because you can theory quest eq numbers doesn't make it so. There is a reason why two of the best guilds in EQ had to wait an entire expansion to make a real attempt on him and you can't chalk it up to "internet connections". 200 man zerg on day one even if they knew what to do, wouldn't even be close to what AoW was on live.
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