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Old 03-14-2015, 01:47 PM
zanderklocke zanderklocke is offline
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DKP tends to sort itself out. Obviously, people who show up the most often will have the most points to spend. However, people that don't have as much time can still bank points and get the occasional item. That's how I got my Cloak of Piety and red dragon scales.

However, the bulk of my items were from farming on my own since I can't always log on for a raid.
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Old 03-14-2015, 02:25 PM
Videri Videri is offline
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As long as all guild members are treated as equals, it is possible to divide loot fairly over time.

You can go "round robin." Suppose a bard item drops. All 4 bards roll and Bard 1 wins the item. Next bard item, the other 3 bards roll and Bard 2 gets an item. Next item, the remaining 2 bards roll; and the 4th item goes to the remaining bard. After that, all 4 /random again, and so on. Or, even better, carry on in the same order. That allows you to continue the even distribution across raids. If Bard 3 doesn't show up to the next raid, he or she gets skipped.

If you show up for more raids, you get to roll more; and over time, you get more loot. If you roll unlucky for long enough, you still eventually get loot, as others will no longer need the items that drop.

Another alternative: the Suicide Kings system.
Last edited by Videri; 03-14-2015 at 02:30 PM..
  #3  
Old 03-14-2015, 02:57 PM
toolshed toolshed is offline
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After playing DKP all through EQ, I had an experience with a "loot council" in my first serious WoW raiding guild. It was awful. The corruption and loot distribution was so much drama all the time, and it just sucked putting in all that work and not knowing if you would be able to get your favorite item.
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Old 03-14-2015, 03:22 PM
arsenalpow arsenalpow is offline
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to each their own, we've had loot council in BDA for 4+ years and our members are happy with it
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Old 03-14-2015, 03:23 PM
Cecily Cecily is offline
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DKP always felt completely self centered and greedy. It felt that way on live. It absolutely was that way in FE. I don't care for it. I spend too much time plotting and manipulating the system in my favor when I'd rather just play and put in for an item occasionally.
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Old 03-14-2015, 03:46 PM
Llodd Llodd is offline
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Quote:
Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
to each their own, we've had loot council in BDA for 4+ years and our members are happy with it
I doubt that very much. Even when done as best as possible there are always people that are at the vey least indifferent towards it.

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Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
DKP always felt completely self centered and greedy. It felt that way on live. It absolutely was that way in FE. I don't care for it. I spend too much time plotting and manipulating the system in my favor when I'd rather just play and put in for an item occasionally.
Which just says more about you rather than the DKP system itself [You must be logged in to view images. Log in or Register.]
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Old 03-14-2015, 03:52 PM
arsenalpow arsenalpow is offline
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Quote:
Originally Posted by Llodd [You must be logged in to view images. Log in or Register.]
I doubt that very much. Even when done as best as possible there are always people that are at the vey least indifferent towards it.
Doubt away. We're happy with our system.
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  #8  
Old 03-15-2015, 07:22 AM
Llodd Llodd is offline
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Quote:
Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
Doubt away. We're happy with our system.
Oh I'm sure you and the majority are. Personally I don't have any problems with well run loot councils. . But unless you're all robots then you will never have 100% happiness from all members. Saying otherwise is being blindly ignorant at best, fallacious at worst.
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Old 03-15-2015, 12:36 PM
Danth Danth is offline
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Fairness is what you make of it; if everyone involved goes home satisfied, then the system's fair. Different people like different systems, nothing new there.

My take: You want to pay me a form of currency for showing up when scheduled and following your orders? Sounds like a job if you ask me. If you want an employee, the only currency I'll accept is dollars. Imaginary DKP currency doesn't cut it. I won't join any guild that uses it and will immediately disband from a guild which transitions to it. Rather than turning my video game into a second job, I prefer awarding items to whoever most deserves them, or even straight /random over pseudo currency. Of course I don't much like raiding in the first place, and DKP systems tend to be designed to encourage folks into raiding more often than they otherwise would, leading to my distaste for those types of systems. I've nothing against folks who like DKP systems, but they aren't for me.

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  #10  
Old 03-14-2015, 03:46 PM
Tanthallas Tanthallas is offline
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Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
DKP always felt completely self centered and greedy. It felt that way on live. It absolutely was that way in FE. I don't care for it. I spend too much time plotting and manipulating the system in my favor when I'd rather just play and put in for an item occasionally.
Then just play and put in for an item occasionally with your DKP....
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