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#1
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DKP tends to sort itself out. Obviously, people who show up the most often will have the most points to spend. However, people that don't have as much time can still bank points and get the occasional item. That's how I got my Cloak of Piety and red dragon scales.
However, the bulk of my items were from farming on my own since I can't always log on for a raid.
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Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx Power Leveling Service | OT Hammers | Quillmane Quide | ||
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#2
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As long as all guild members are treated as equals, it is possible to divide loot fairly over time.
You can go "round robin." Suppose a bard item drops. All 4 bards roll and Bard 1 wins the item. Next bard item, the other 3 bards roll and Bard 2 gets an item. Next item, the remaining 2 bards roll; and the 4th item goes to the remaining bard. After that, all 4 /random again, and so on. Or, even better, carry on in the same order. That allows you to continue the even distribution across raids. If Bard 3 doesn't show up to the next raid, he or she gets skipped. If you show up for more raids, you get to roll more; and over time, you get more loot. If you roll unlucky for long enough, you still eventually get loot, as others will no longer need the items that drop. Another alternative: the Suicide Kings system.
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Potatus / Havona <Castle> / Seaglass <Castle> / Tala / Havona
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Last edited by Videri; 03-14-2015 at 02:30 PM..
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#3
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After playing DKP all through EQ, I had an experience with a "loot council" in my first serious WoW raiding guild. It was awful. The corruption and loot distribution was so much drama all the time, and it just sucked putting in all that work and not knowing if you would be able to get your favorite item.
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Creator of the Iksar Travel Guide:
(an addition to the incredible Zone Connetion Map made by Yurz that includes Iksar-friendly vendors and banks) Leading the charge to bring back the classic feature /guildwar | ||
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#4
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to each their own, we've had loot council in BDA for 4+ years and our members are happy with it
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Monk of Bregan D'Aerth
Wielder of the Celestial Fists Quote:
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#5
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DKP always felt completely self centered and greedy. It felt that way on live. It absolutely was that way in FE. I don't care for it. I spend too much time plotting and manipulating the system in my favor when I'd rather just play and put in for an item occasionally.
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#6
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#7
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Monk of Bregan D'Aerth
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#8
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#9
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Fairness is what you make of it; if everyone involved goes home satisfied, then the system's fair. Different people like different systems, nothing new there.
My take: You want to pay me a form of currency for showing up when scheduled and following your orders? Sounds like a job if you ask me. If you want an employee, the only currency I'll accept is dollars. Imaginary DKP currency doesn't cut it. I won't join any guild that uses it and will immediately disband from a guild which transitions to it. Rather than turning my video game into a second job, I prefer awarding items to whoever most deserves them, or even straight /random over pseudo currency. Of course I don't much like raiding in the first place, and DKP systems tend to be designed to encourage folks into raiding more often than they otherwise would, leading to my distaste for those types of systems. I've nothing against folks who like DKP systems, but they aren't for me. Danth | ||
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#10
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