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View Poll Results: Would you play?
Yes, that is what I look for in an MMORPG 141 84.94%
No, I reluctantly deal with those aspects, I'm here because nostalgia. End of story. 25 15.06%
Voters: 166. You may not vote on this poll

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  #31  
Old 03-15-2015, 02:31 PM
myriverse myriverse is offline
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Let's be real here: I think most here are waiting to rail against EQNext the moment it hits the shelves (if it ever hits the shelves).
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  #32  
Old 03-15-2015, 02:39 PM
TheBiznessTZ TheBiznessTZ is offline
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Quote:
Originally Posted by myriverse [You must be logged in to view images. Log in or Register.]
Let's be real here: I think most here are waiting to rail against EQNext the moment it hits the shelves (if it ever hits the shelves).
Yeah it looks good. Feels very fluid.. i on landmark a lil bit. Im just skeptical about there being no "lvls"
  #33  
Old 06-05-2015, 09:45 AM
Humerox Humerox is offline
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Quote:
Originally Posted by Octave [You must be logged in to view images. Log in or Register.]
Project Gorgon is an MMO free to play (and no cash shop or any idea that there will be; it's in alpha) right now that takes a bunch of cues from Everquest as well as Asheron's Call and UO.

In a nutshell:
  • No shitty tutorial
  • No themeparks or npcs with questionmarks over their head.
  • Group content from the start that's not instanced.
  • Diablo-like random loot system where an upgrade is meaningful and not just a 1% stat increase.
  • A sort of FFXI multiclass system: pick any two combat skill bars at a time.
  • That stuff that makes it a world: vendors resell player loot, jumping in water puts out fires, drop items on the ground and they actually stay there.
  • Crafting is actually useful.
  • Dungeon Puzzles - because I guess some people like puzzles.
  • Some other stuff that's just weird: progammable golem pets with if-then conditionals, using a shovel to bury corpses, calligraphy, cow form with cow armor and abilities.

The only thing missing is a painful death to non-bosses (bosses give curses that suck when you die to them. You must kill them to lift the curse).

Closest thing to old world EQ I've found.

Download here:

http://projectgorgon.com/game/play-now
Just found this. TOTALLY FREAKING AWESOME even in alpha. Massively complex, non-linear, no levels (skill-based), neat dungeons, no instances...it has the old-school feel with tons of new ideas.

I have a feeling this will continue to be in alpha for a very long time...but it is thoroughly enjoyable as it stands. And it's free. [You must be logged in to view images. Log in or Register.]
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if your reason to be here is to ruin other peoples experiences and grief them off the server, then not only do you not deserve the privilege of playing here, but i will remove your ability to do so.
  #34  
Old 06-05-2015, 10:11 AM
Jimjam Jimjam is offline
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Originally Posted by cbozeman [You must be logged in to view images. Log in or Register.]
Okay, so it depends on where you would decide to take this.

No maps? That won't fly today, not even with most old school hardcore players. What I'd recommend is making Mapmaking a tradeskill. Once someone has completely explored a zone, they can craft a map of that zone and sell it to players. Once players scribe the map into their atlas (have some real fun with this, make the atlas a quested consumable item that unlocks a minimap and the ability to add more maps), they can then see a large view of the map, and a minimap appears in their interface.

I don't really care for the "Do something X amount of times" quests either, so I wouldn't be sad to see them go.

Non-linear dungeons are a great idea, and I've always loved them. Explore where you want, when you want.

Difficult, but not impossible to solo, that's the key.

If you're going to have a lack of instancing, then you'll need a huge amount of content to keep everyone happy.

I think tradeskills should enhance a game and be a desirable gameplay choice, not an afterthought. Although EQ's tradeskill system was rather robust if you think about it, especially for 1999.
Totally what I was going to suggest regarding maps. I'd probably add in the ability to buy 'official' maps through microtransactions (boooo!). Everyone will say the official maps suck and use the player made ones instead [You must be logged in to view images. Log in or Register.].
  #35  
Old 06-05-2015, 10:21 AM
Jimjam Jimjam is offline
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Why does everyone seem to hate levels?
  #36  
Old 06-05-2015, 10:59 AM
fiveeauxfour fiveeauxfour is offline
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Wait...wtf are we playing now?
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  #37  
Old 06-05-2015, 11:22 AM
Kika Maslyaka Kika Maslyaka is offline
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Quote:
Originally Posted by sox7d [You must be logged in to view images. Log in or Register.]
New world but same characteristics such as:
-No maps
-No random stat loot
-No "kill 10 <monster>" quests
-Non-linear dungeons
-Difficult soloability
-No instancing
-Tradeskills mostly a commercial decision
-Large, occasionally barren landscape.

I don't really feel strongly about things other than old-school MMORPGs. I'm done with college, wondering if I should dedicate myself to what I'm most passionate about, but want to check how marketable it is to this community first. Minecraft comes to mind with a lot of the "immersive" aspects of EQ, I'm curious if another EQ could be successful, too.
Hmm I was initially tempted to say YES, but when I saw your list, I realized that my "classic spirit" values do not really match your list. I would only agree on some of them:

-No Instancing
-No random stat loot
-Non-linear dungeons

These 2 are questionable in EQ as well:

-No "kill 10 <monster>" quests -------- EQs ENDLESS turn in of bone chips, bat wings and orc belts are really no better

-Difficult soloability -------------- disputable considering how some classes are insanely better than others in every regard without any penalty (just look at necros). Either: everyone can solo, or no one should.
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The people who invented the first space ships were brilliant. That doesn't mean anybody should actually want to use them 200 years later. Ideas are limited by means of execution. Everquest has amazing ideas that need to be completely reworked in their execution, in order for classic Everquest as it was envisioned to actually exist and continue to be relevant as things have evolved.
  #38  
Old 06-05-2015, 11:51 AM
karekiz karekiz is offline
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Yes, if it was an remake of Everquest that didn't look like shit.

No, if it is anything but a remake of Everquest that didn't look like shit.
  #39  
Old 06-05-2015, 11:55 AM
Grimluck Grimluck is offline
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I will play any MMO that doesn't reflect the status quo. If it means going back to the roots such as EQ-like machanics, so be it.
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  #40  
Old 06-05-2015, 12:01 PM
Sampten Sampten is offline
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Quote:
Originally Posted by Kika Maslyaka [You must be logged in to view images. Log in or Register.]
Hmm I was initially tempted to say YES, but when I saw your list, I realized that my "classic spirit" values do not really match your list. I would only agree on some of them:

-No Instancing
-No random stat loot
-Non-linear dungeons

These 2 are questionable in EQ as well:

-No "kill 10 <monster>" quests -------- EQs ENDLESS turn in of bone chips, bat wings and orc belts are really no better

-Difficult soloability -------------- disputable considering how some classes are insanely better than others in every regard without any penalty (just look at necros). Either: everyone can solo, or no one should.
Instancing of raid content only would actually be good a good thing.

The mess that is FTE and poopsocking and what not is ridiculous.
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