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  #1  
Old 02-16-2015, 03:19 PM
Amplitude Amplitude is offline
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put variance in see 100 man guild get shit on for 3 weeks and splinter off to 3-4 smaller guilds thus more pvp and more fun for all
  #2  
Old 02-16-2015, 03:21 PM
Steel Warrior Steel Warrior is offline
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... recruit... and... contest?
  #3  
Old 02-16-2015, 03:30 PM
Nirgon Nirgon is offline
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Gorenaire, Nexona and Hosh are all up and 32k hp Kunark mobs

Enjoy
  #4  
Old 02-16-2015, 03:30 PM
lite lite is offline
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  #5  
Old 02-16-2015, 03:30 PM
daasgoot daasgoot is offline
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i agree that the zerg still has a 100% upper hand if only 1 mob is in window.

when there are multiple mobs in window the zerg has to either choose 1 location to camp their raid force at, or split their force in half to camp at both targets (spit in 3rds for 3 mobs in window etc..)

so, if a smaller guild prioritizes 1 target, it is very feasible to think they could down a mob before the zerg can mobilize to that location if parked at one of the other mobs in window.
  #6  
Old 02-16-2015, 03:34 PM
Swyft Swyft is offline
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Arguing that static timers on steady rotation don't lead to a 1 guild run server is just fucking retarded we've seen it for 3 years with nihilum. We know exactly what static timers leads too, but variance well we never tried variance on red. Which makes the untried choice far more logical than the one we tried and isn't working.
  #7  
Old 02-16-2015, 03:41 PM
GradnerLives GradnerLives is offline
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Quote:
Originally Posted by daasgoot [You must be logged in to view images. Log in or Register.]
i agree that the zerg still has a 100% upper hand if only 1 mob is in window.

when there are multiple mobs in window the zerg has to either choose 1 location to camp their raid force at, or split their force in half to camp at both targets (spit in 3rds for 3 mobs in window etc..)

so, if a smaller guild prioritizes 1 target, it is very feasible to think they could down a mob before the zerg can mobilize to that location if parked at one of the other mobs in window.
That's what people thought would happen with TMO.

Just camp mains at high value target, alts at secondary target, porters ready to port mains with no alts to alt location.

It really sounds like more trouble than it is. TMO did it with less numbers than current holo for a long time.

GMs hear our pleas and implement variance
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  #8  
Old 02-16-2015, 03:42 PM
daasgoot daasgoot is offline
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Quote:
Originally Posted by GradnerLives [You must be logged in to view images. Log in or Register.]
That's what people thought would happen with TMO.

Just camp mains at high value target, alts at secondary target, porters ready to port mains with no alts to alt location.

It really sounds like more trouble than it is. TMO did it with less numbers than current holo for a long time.

GMs hear our pleas and implement variance
no pvp on blue.

pvp enabled on red.

very different dynamic. how can you not see this?
  #9  
Old 02-16-2015, 03:50 PM
GradnerLives GradnerLives is offline
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Quote:
Originally Posted by daasgoot [You must be logged in to view images. Log in or Register.]
no pvp on blue.

pvp enabled on red.

very different dynamic. how can you not see this?
No pvp on lvl 1 rangers.
No pvp on batphone logins 80 fully buffed vs 26.
No pvp at 3am on Tuesday.
No pvp without recruiting/contesting.

EQ is, has been, and always will be a numbers game - like most MMO's.

Very similar dynamic. How can you not see this?
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  #10  
Old 02-16-2015, 03:56 PM
Swyft Swyft is offline
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Quote:
Originally Posted by GradnerLives [You must be logged in to view images. Log in or Register.]
That's what people thought would happen with TMO.

Just camp mains at high value target, alts at secondary target, porters ready to port mains with no alts to alt location.

It really sounds like more trouble than it is. TMO did it with less numbers than current holo for a long time.

GMs hear our pleas and implement variance
Can't compare red to blue, it nonsensical, illogical and just plain retarded. On blue a player a cant kill you out of zone to know what timers are up.

On blue your 60 ranger can park in a zone and check track all day, on red your spawn checking ranger...

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