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#1
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put variance in see 100 man guild get shit on for 3 weeks and splinter off to 3-4 smaller guilds thus more pvp and more fun for all
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#2
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... recruit... and... contest?
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#3
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Gorenaire, Nexona and Hosh are all up and 32k hp Kunark mobs
Enjoy | ||
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#5
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i agree that the zerg still has a 100% upper hand if only 1 mob is in window.
when there are multiple mobs in window the zerg has to either choose 1 location to camp their raid force at, or split their force in half to camp at both targets (spit in 3rds for 3 mobs in window etc..) so, if a smaller guild prioritizes 1 target, it is very feasible to think they could down a mob before the zerg can mobilize to that location if parked at one of the other mobs in window. | ||
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#6
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Arguing that static timers on steady rotation don't lead to a 1 guild run server is just fucking retarded we've seen it for 3 years with nihilum. We know exactly what static timers leads too, but variance well we never tried variance on red. Which makes the untried choice far more logical than the one we tried and isn't working.
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#7
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Quote:
Just camp mains at high value target, alts at secondary target, porters ready to port mains with no alts to alt location. It really sounds like more trouble than it is. TMO did it with less numbers than current holo for a long time. GMs hear our pleas and implement variance
__________________
Gradner Goodtimes - 60 Bard | |||
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#8
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Quote:
pvp enabled on red. very different dynamic. how can you not see this? | |||
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#9
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Quote:
No pvp on batphone logins 80 fully buffed vs 26. No pvp at 3am on Tuesday. No pvp without recruiting/contesting. EQ is, has been, and always will be a numbers game - like most MMO's. Very similar dynamic. How can you not see this?
__________________
Gradner Goodtimes - 60 Bard | |||
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#10
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Quote:
On blue your 60 ranger can park in a zone and check track all day, on red your spawn checking ranger... [You must be logged in to view images. Log in or Register.] Goes splat! | |||
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