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#31
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![]() Some of the most OP duos in the game are enc clr and enc shm. A Necro complements either of those.
Shm for better mana regen, slows, sow, and brokenness once fully geared (expensive). Clr for CH on charm pets, better control on charm breaks (stuns) and arguable better group foundation. Druid should be a distant 3rd. | ||
Last edited by Duckwalk; 02-10-2015 at 04:07 PM..
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#32
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![]() Quote:
There was a thread a few weeks ago asking about Ench/Sham and the general consensus was that Ench/Sham are amazing together end-game but Meh until then. That's probably months and ~200k+ away. http://www.project1999.com/forums/sh...d.php?t=178742 I don't think adding Necro to the mix makes Shaman look any better. But, like I said, it depends where OP and his friends are at right now.
__________________
Some kind of... Bubba Ho-Tep?
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Last edited by Crawdad; 02-10-2015 at 04:27 PM..
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#33
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Since they are already set on enc and nec, this shifts the focus to whether they should pick clr or shm, as you yourself have recognized that enc clr or enc shm are the consensus most OP duos. Druid would be far distant third. | |||
Last edited by Duckwalk; 02-10-2015 at 04:39 PM..
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#34
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![]() Quote:
This all of course depends on the OP's goal. They may never even see 60. That aside while both enc and sham can be incredibly powerful at end game their play styles do not necessarily compliment on another. Cleric would best compliment an enchanter for endgame farming, but we are not talking about a duo, we are discussing a trio and not a max level, geared trio either. Your advice is sound, but so was his. It all just needs to be viewed in the context in which it was given. | |||
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#35
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![]() Quote:
And as far as synergizing, a shm will make better use of the necros health regen than a cleric. Any melee class will generally be inferior to the charming/root rotting/fear kiting that they are already capable of thus: Shm for better slows, mana regen, sow, general dps, and OPness once geared and 60. Clr for CH, charm control, and arguable better group foundation. | |||
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#36
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![]() Shaman or cleric, whatever your buddy wants to play. You will not always be outdoors or at a location to charm animal. Also, leveling outdoors gets old pretty quick and finding ports on blue is easy.
As previously mentioned, a shaman will suck the plat from the trio. Having duoed a shaman up with a melee partner on both of our first characters, the shaman ate the lion's share of the cash. | ||
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#37
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If they want to seriously "enjoy" (HAH) 60 then Cleric or Shaman would do better, and at that I think Cleric is better since it doesn't take 200k in gear to make a cleric shine. I totally agree with you that at 60/geared to hell that Ench/Sham/Necro would be amazing, and that they all synergize very well--but I don't think that's where OP is or is heading. ..I also think Cleric and (especially low level/under-geared) Shaman are abysmally boring to play. Quote:
__________________
Some kind of... Bubba Ho-Tep?
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Last edited by Crawdad; 02-10-2015 at 06:20 PM..
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#38
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![]() Majority of shm cost and twinking will be in the form of some kind of regen item as you won't be concerned with JBB or torpor till later lvls.
At level 20, a necro can provide 3.3 health/sec over 24 seconds. At level 44, a necro can provide 13.5 health/sec over 24 seconds. At level 54, a necro can provide 20.8 health/sec over 24 seconds. All for the cost of 30 mana total and 20/85/125 health per cast. This gives them some of the most efficient heals/mana in the game allowing a shaman to fully exploit his canni line of spells for maximum mana regen. And for the record, the regen on Rubicite BP, Ceremonial Iksar, and Fungi is 3/5/15. | ||
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#39
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![]() Quote:
Essentially you're trading thorns and ports for much less flexible and powerful group. | |||
Last edited by Duckwalk; 02-10-2015 at 06:47 PM..
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#40
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![]() Shaman.
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