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  #1  
Old 01-30-2015, 01:18 PM
Tyym Tyym is offline
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The difference I am seeing between the Class R guilds and the "evil" Class C guilds is the motivation. While we compete furiously with IB, there is a level of respect outside the raid scene and many of us group together or chat regularly. For us it is not about the loot. Hell a lot of the loot in VP rots or goes to alts. Its about the competition.

For the smaller guilds it is about the loot, or the completion of epics or simply working together to overcome a game obstacle. That's why it is so hard for us to understand where many of you are coming from. Personally I would like more competition up here in Class C with us. There are guilds that are ready. You just need to identify what your motivation is.

Look at IB. They were a shell of a guild for more than a year. When they decided they wanted to regain former glory, they rallied behind Hokushin and allied with Forceful Entry who was already a strong competitor against TMO. Over a short period of time, IB ranks grew with every successful encounter and now they share the top spot on the server only a year later. While I don't prefer using a competitor guild as a shining example, I suggest you guild leaders figure it out what you want and go from there.

Do you simply want loot when its your turn every few weeks out or are you ready to prove yourselves and earn the right to get the big loot the hardway and enjoy every minute of doing it that way.

Morphius 60 Enchanter - The Mystical Order
Tempyst 60 Ranger
Liquidreach 60 Cleric
Kimchi 60 Necromancer
Last edited by Tyym; 01-30-2015 at 01:21 PM..
  #2  
Old 01-30-2015, 01:23 PM
Tenlaar Tenlaar is offline
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Quote:
Originally Posted by Tyym [You must be logged in to view images. Log in or Register.]
...or are you ready to prove yourselves and earn the right to get the big loot...
That right there is why you can only talk about one guild that you "compete" with. Most adults are not interested in "proving" anything to people on an elf sim and don't care if you think they have "the right" to loot.
  #3  
Old 01-30-2015, 12:33 PM
Bodybagger Bodybagger is offline
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Don't come to red for pixels. We will kill you. We are here to PVP. Come here to PVP. The zerg is fine without your blue zergs joining in.


By all means if you want to bring a zerg guild over and are fully prepared for full on zerg 50+ vs 50+ brawls for your pixels, please feel free. But don't come for the pixels. You will be killed, it's a PVP server.
  #4  
Old 01-30-2015, 12:58 PM
JackFlash JackFlash is offline
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This must be where someone makes a gif of a great depression bread line with all the guys named after blue guilds.
  #5  
Old 01-30-2015, 01:27 PM
Swish Swish is offline
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Quote:
Originally Posted by JackFlash [You must be logged in to view images. Log in or Register.]
This must be where someone makes a gif of a great depression bread line with all the guys named after blue guilds.
Had to settle for Soviet Russia during its collapse...

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  #6  
Old 01-30-2015, 01:33 PM
Pikrib Pikrib is offline
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Quote:
Originally Posted by JackFlash [You must be logged in to view images. Log in or Register.]
This must be where someone makes a gif of a great depression bread line with all the guys named after blue guilds.
Red
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Blue
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  #7  
Old 01-30-2015, 01:02 PM
Daldaen Daldaen is offline
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I think we've learned what competitive raiding is just fine.

6 FFA targets last week - Sev, Fay, VS, Draco, Maestro, Inny

Taken got VS, Fay and Maestro
IB got Sev and Draco
TMO got Inny

What you fail to understand is our guild isn't made up of exclusively the neckbeards that got those VS, Fay, Maestro kills. Hell I was asleep during all three of them. (Or maybe I was at work for Maestro I forget) There are plenty like myself whom don't want to stare at a wall or are at work and cannot log on or who like sleeping.

For people like myself (a good chunk of our guild) - it is nice there is the opportunity to pseudo plan when we will be able to go for a mob, go for the mob and allow people to log on and make their way there. That's the only way these types of people will see a mob like Venril Sathir. He dies <2min after he spawns during FFA cycles. Whereas in Class R we can allow a solid 30min-1hour to let everyone show up who wishes to participate. Which is the goal of class R, letting everyone experience content

As long as 16-hour variance remains I guarantee no guilds will purposefully move up. You get rid of 16-hour variance and you will see guilds move up eventually.

The issue with it currently is it allows smaller guilds to bypass the typical rotation by pairing up during their "alliance12hourperiod", then pair up again in a month and kill the same mob. When a guild who killed the mob solo at any hour would have to wait another 6 months before they can kill it again.

Small guild A can bring 25 people to Trakanon
Small guild B can bring 15 people to Trakanon

Each guild gets a BP, and some teeth and perhaps spell and a shot at guts.

This pair kills Trakanon twice through a full rotation cycle because Guild B is in slot #3 when Guild A is in slot #1 and it spawns in their window of allying.

BDA brings 40 people to Trakanon

They get 2 BPs all the teeth/spells and a shot at guts.

This guild kills Trakanon once through a full rotation. Because that's how rotations work, you get it and you drop to the bottom until everyone else gets it.
Last edited by Daldaen; 01-30-2015 at 01:06 PM..
  #8  
Old 01-30-2015, 01:18 PM
Daldaen Daldaen is offline
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I would agree, 1 hour is dumb, should be longer due to the purpose of Class R. I thought 3 was pretty reasonable.

I think that FFA in Class R (3-6hr) kill should drop you as well. You could roll the dice and wait til 6 when truly FFA to avoid it and hope Class C or another Class R doesn't beat you. Or just go for it in that window.

It does make an impact. Removing what I spoke about would shorten the rotations that are unnaturally elongated due to the addition of guilds who, outside of perfect storm conditions, cannot take down mobs solo. These guilds just need to pair up with another guild in a similar situation on the mobs of such difficulty that they cannot bring them down alone. Whether this is done by a tiering system or a mob by mob basis, don't really care. Tiering obviously would directly benefit the larger guilds and mob by mob would benefit the smaller guilds. They can have fun discussing that.
  #9  
Old 01-30-2015, 01:30 PM
Argh Argh is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
It does make an impact. Removing what I spoke about would shorten the rotations that are unnaturally elongated due to the addition of guilds who, outside of perfect storm conditions, cannot take down mobs solo. These guilds just need to pair up with another guild in a similar situation on the mobs of such difficulty that they cannot bring them down alone
Every guild kills all of their mobs solo 90% of the time, unless already signed up in conjunction with another guild on the list. So this change won't make an impact on the length of rotations at all.

The only effect it will have is that the number of R-FFA snipes will go up(the only guild who even attempts to /stopwatch and snipe R FFA mobs now is Taken), which is why its important to understand that they don't want to be held accountable for these kills.
  #10  
Old 01-30-2015, 02:10 PM
Daldaen Daldaen is offline
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Quote:
Originally Posted by Argh [You must be logged in to view images. Log in or Register.]
Every guild kills all of their mobs solo 90% of the time, unless already signed up in conjunction with another guild on the list. So this change won't make an impact on the length of rotations at all.

The only effect it will have is that the number of R-FFA snipes will go up(the only guild who even attempts to /stopwatch and snipe R FFA mobs now is Taken), which is why its important to understand that they don't want to be held accountable for these kills.
And the 10% of the times mean monthly guilds aren't able to kill a mob they are on rotation for. So they get assistance, and then in a few weeks they are able to assist that guild for a second kill.

It is also important to remember what precipitated the necessity for 12-hour alliance windows. When guilds would have blackout hours they would refuse to track or try to kill, mobs but at the same time they would refuse to drop down to the bottom of the rotation after failing to kill their Class R mob.

It did used to be worse. But it can still get better. Simply saying you kill a mob and get a lockout, you drop to bottom of rotation. That's all that needs to be said to improve the rotation. Covers guilds allying together, and the big-bad taken (who you appear to have a Pie-Chart-Hardon for) sniping Class R mobs after they go FFA. There should be mention that if you are repeatedly allying to kill a mob (IE cannot on your own) you should share a merged slot.
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