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#31
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West Commons is nice as mentioned before due to proximity of two portals and WC caps. However there would need to be a little randomizing of spawn points. Having everyone on the same point would lead to issues with people getting stuck or dying from fall damage while they fall on top of the other 100 people logging in. Could you randomly get dropped somewhere between the wizard spire and the druid ring or something? Also it's worth wondering how many people would be logging into WC and whether the zone could handle that stress? I think your stress tests have gotten up to mid 200s in EC before? I doubt WC would reach that, people would be forming groups ASAP and porting away. I expect due to rapid departure the zones traffic would clear out quickly. People mention binding/gate potions being an advantage. I'd say they already are on Sim repops, so meh. Plus it's limited to very few mobs like Vox, Trak and VS. Everything else is close enough to a portal to not matter IMO As Joyelle mentioned as well - Trakanon CotH bots would get punted to WC. I'm personally fine with this, it would make Trakanon a bit more classic with guilds clearing down to him. There probably would be some mushroom and jugg trains but that's just going to affect raiders so I don't think its a big deal. I really hope this does happen. Would provide a more classic experience than 16-hour staring at wall variance windows. People rushing to mobilize to random targets when the server resets instead of logging in Alt 1 camped at mob X and Alt 2 camped at mob Y.
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#32
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Code raid zones no bind, kill every toon logged out in those zones when a raid mob pops (would have to be one time @ pop so you can still camp clerics before wipe), add random/variance to the spawn time. This wouldn't eliminate poopsocking, but it would definitely present a challenge and hurdle. Toons logged out in zone and caught in the mob pop DT would at worst spawn naked at the entrance in connecting zone (closest bind), that would make/nerf it so CoH only gets you to the point of where you start clearing (zone in). It would inconvenience those exping in such zones, but heh there's a price to pay for everything. This would make Vel raids like ST a lot harder, no tunnel CoH at arbitrator. Multiple raid mob zones could rotate mobs that pop and (DT those logged out) or make it all of them. Not classic, but better than instances. Also in line with classic being more difficult, no pixels on a platter.
While I'm on non classic, there shouldn't be raid bans. If you set rules and the rules are violated GMs should be allowed to spawn whatever mob they want on the violators next raid(s) at any time. Trak and Cazic or Phara Dar and Inny or... nothing more classic than raid wipe. lol | ||
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#33
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Without coth bots, Trak would become an amazing all rogue raid.
Starting to like this idea!
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Juevento - 60 Rogue <BDA>
Juevento - Druid <Free Agent> | ||
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#34
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As an example imagine A-Team, Omni, and IB are in Sebilis when Trakanon pops. Server side you query /who A-team,IB,Omni, you prompt them with Y/N rezz box saying "Are you participating in TRAKANON", you chose Yes you are ported, choose No and nothing happens. An alternative, easier implementation is a no-choice succor that is a guild level opt-in/out. In either scenario the guild members of IB,Omni,A-team are all flagged server side and all online members who want to participate are succored to a random place or WC. If I freshly log in (within 1 hour of pop) and I'm in one of those flagged guilds I am either I'm auto-succored or prompted to succor if I want to participate. You could keep the state for if someone has succored or not server side or as a buff per character (buff poofs when you log). Use Nagafens banish check code to make sure you have the flag or succor buff when engaging. You now have verified that anyone engaged on the mob has been succored, was not socking, was not in zone, and has succored after logging in for a raid target. I love the idea of a mobilization footrace across multiple zones to race. If you want to get totally crazy as part of the rules don't allow Leatherfoot caps (through code or rules) after they succor. You get cool mobilization scenarios then like, "Shit I need to go get our cleric out of Permafrost", "I can grab 3 people by meeting at X spot", "I can only get one member before we have to go, do I get the rogue or monk?" Quickfist || 60 Monk || <The A-Team> | |||
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Last edited by jake505; 01-27-2015 at 03:52 PM..
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#35
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Not classic.
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#36
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I'm getting a headache just reading the crazy convoluted methods you all would use to implement this. I can't imagine what the coding would be like.
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Halliel Sil'evren :: High Priestess of Unintentional Detours
Joyelle :: Jadani (not Eratani) :: Haiya :: Roban :: Aislinn :: Arcana :: Forthe:: Buymore | ||
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#37
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Could always code every raid zone PvP...
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#38
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Take the time to implement this solution and add it up. Now compare this to the time that Sirken/CS has spent handling petitions, dealing with auto-fire detection, arguments about who was standing where and when, CotH scandals etc. I can take a guess at which side of this equation is heavier. Quickfist || 60 Monk || <The A-Team> | |||
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Last edited by jake505; 01-27-2015 at 03:48 PM..
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#39
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I think people are getting hung up on it not being classic.
Of course it's not classic. I typed that in the twitch chat amidst a myriad of other non classic suggestions. It's hard.. to make a classic raid scene work. How it's currently working with R/C is better than many previous rulesets. That being said, I will not solely decide ANY rules for raiding, because I am no longer responsible for enforcing them. The GMs, and Rogean, as lead CSR, should have more of a say in those matters because they deal with the consequences. This was a random thought, that players either like, hate, or are commenting on because I said it. If it's the latter, consider it a random thought that none of the staff suggested other than me - just like the skill-based-pro-pickup raid nilbogcare system I proposed before the current raid rules were implemented. | ||
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