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  #31  
Old 01-26-2015, 05:14 PM
sanforce sanforce is offline
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I hate the care-bear freebie raid scene.

I hate how the Veeshan's Peak footrace FTE operates.
  #32  
Old 01-26-2015, 05:16 PM
Xer0 Xer0 is offline
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Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Oh to the people who have issues with classic removing things like your map, compass, target window, con color in target box, etc.

Those things removed the challenge which you site as your reason for playing here.

Part of the game's challenge comes from tedium and cumbersomeness.

Stuff like being able to cycle targets, or see your exact mana value or have 40 hotkeys between 4 hotbars... Make many aspects of the game MUCH easier than they were in classic. Without many of those abilities/UI pieces people wouldn't be able to accomplish as much as they can now. Fumbling through bags for clickies (remember in classic you couldn't open all 8 bags or have an inventory slot as part of your UI unless you set it as a hotkey), fumbling through different pages of your single hotbar for a Hotkey, trying to target different mobs to keep them locked down with no cycle target, etc.

While you see it as just convenience, I see it as powerful aspects of the game that allow people to accomplish far more than was capable back in 2000-2001, and not because we are more knowledgeable now. Because the mechanics of the game didn't allow it.

Oh - Another thing I get annoyed with. People who think our current incarnation of sneak pulling is legit and how it worked back in the day. Nope, not even close.
ITT: Individual misunderstands the terms Easy vs. Convenient.

cited*

Please don't attempt to speak for me. The map has nothing to do with the challenge, I'm referring to things like Regen rates of mana and HP, the difficulty of taking an even con mob (even well equipped, solo vs an even con mob will often result in death unless everything goes perfectly smooth.) Nothing about having maps in the game makes it the game itself easier. It makes navigating more convenient, but the game easier? Please you're reaching pretty fucking hard to make that connection.

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Originally Posted by Pint [You must be logged in to view images. Log in or Register.]
In game map feature was being hugely abused by ppl with mq2, removing it was insanely good for the server. Nobody should have the ability to see everything in the zone in real time just by pressing backspace.
I can't speak for hackers or exploiters, but the map that I remember didn't show everything in zone; just physical borders. zone walls, entrnaces and the like. ALl the same information I can get from a wiki map, which I will ALWAYS have open for a zone that I am unfamiliar with.

Also if that's not classic why do we allow use of the wiki maps? Same feature, just not in game. Were wiki's a thing back then?
Last edited by Xer0; 01-26-2015 at 05:19 PM..
  #33  
Old 01-26-2015, 05:20 PM
maskedmelon maskedmelon is offline
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Originally Posted by Xer0 [You must be logged in to view images. Log in or Register.]
I hate the attitude that everything has to be stripped away from the game for it to be classic and fun.

To me, and I think to any reasonably logical individual, the fun in EQ came mostly from (nostalgia aside) the challenge. That being said: It's not the blocky shoddy graphics or the stripped down minimalistic interface that make EQ the great game it is. If they were to remake this game with brand new graphics and keep the gameplay mechanics identical so as to not ruin the efective challenges.. meanwhile,include all the fancy amenities of newer games (LFG tools, and other Nice UI features, simplistic guild creatoin etc)I imagine we'd have ourselves a sweet ass game that I would play over this one any day.

I can't help but get disgusted every time a forumquester pops a "shits classic" boner whenever they make an update that dashed out a nice feature that, while surely not classic, did nothing to devalue anyones experience.

When I first started here in 02 there as a map on the game. So immensely useful. I quit after a month or two and came back right around the time they had removed it and there were so many nerds just beaming with pride over their hardcore classic experience, pretending they and everyone else aren't simply looking at the maps online via the wiki and cross checking coordinates. To me it seems pointless to strip a feature out of the game that's just going to cause individuals to have to leave the game on a regular basis to utilize a tool that would have been unnecessary had that feature been left in game.

Granted even I in my perpetual noobish state am starting to learn to navigate the majority of zones without the aid of a map, I just think it's ridiculous to take simple things like that, which don't actually effect the gameplay at all, away.

Yet somehow none of them ever complain about the fact that night blindness is almost entirely not a thing here amongst the races that should be effected by it, and they would certainly have a fit if their item links were taken away.

tl;dr, it's not the "shits classic" attitude I despise, but how easily the first to shotu "shits classic" avert their gaze when it comes to the cherry picking of classic features.
The reason for the development team's stance is objectivity. It makes for a clearly defined direction that allows for quick and consistent decision making and a more expeditious product delivery. If the team was forced to consider every suggested improvement/deviation, we would not have a game to play.

There are plenty of custom servers out there and if none are to your liking you can even make your own. This project is about creating Classic Everquest and it is doing a better job of that than anything else.
  #34  
Old 01-26-2015, 05:21 PM
Xer0 Xer0 is offline
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Originally Posted by maskedmelon [You must be logged in to view images. Log in or Register.]
The reason for the development team's stance is objectivity. It makes for a clearly defined direction that allows for quick and consistent decision making and a more expeditious product delivery. If the team was forced to consider every suggested improvement/deviation, we would not have a game to play.

There are plenty of custom servers out there and if none are to your liking you can even make your own. This project is about creating Classic Everquest and it is doing a better job of that than anything else.
I sitll ask then, why are humans not blind at night by default? To me looking the other way in regards to the lack of night blindness while cheering for the removal of the map feature for the sake of "classic-ness" is simply unforgivably hypocritical.
Last edited by Xer0; 01-26-2015 at 05:28 PM..
  #35  
Old 01-26-2015, 05:35 PM
Ezalor Ezalor is offline
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Originally Posted by Xer0 [You must be logged in to view images. Log in or Register.]
I sitll ask then, why are humans not blind at night by default? To me looking the other way in regards to the lack of night blindness while cheering for the removal of the map feature for the sake of "classic-ness" is simply unforgivably hypocritical.
The reason there is not classic night-blindness is due to the limitations caused by the use of the Titanium client. The second that they are able to resolve it and implement night blindeness, I assure you that we will have it.
  #36  
Old 01-26-2015, 05:38 PM
Ele Ele is offline
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Quote:
Originally Posted by maskedmelon [You must be logged in to view images. Log in or Register.]
This project is about creating Classic Everquest and it is doing a better job of that than anything else.
/bowdown
  #37  
Old 01-26-2015, 05:41 PM
Daldaen Daldaen is offline
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Ingame maps are far more helpful than EQAtlas maps. Especially if you don't understand how the /loc systems/grid works. Which a lot of people don't.

Ingame maps would show where your character was in the zone as well as anything you added to the map file. Whether that be walls, static NPCs, hell you could've even followed Quillmane and created a set of lines that show his exact Pathing and left those in the file.

But Maps are only one aspect I mention. Stuff like multiple hotbars and cycle NPC/PC hotkeys are much more important to remove to help return some "challenge" to the game.

I use quotes because difficulty and convenience are often synonymous in everquest. Tedium was a challenge for some to overcome. Thus why not many hit 250 Tailoring for example.
  #38  
Old 01-26-2015, 05:43 PM
Ele Ele is offline
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Originally Posted by Xer0 [You must be logged in to view images. Log in or Register.]
I sitll ask then, why are humans not blind at night by default? To me looking the other way in regards to the lack of night blindness while cheering for the removal of the map feature for the sake of "classic-ness" is simply unforgivably hypocritical.
Not every classic fix is as easy as an other. Modifying an item or mob is a quick database entry. Fixing the UI is a very calculated client modification that can potentially break other stuff.

They tried patching nightblindness a few months ago, but due to the wide variety of graphics cards/drivers/monitors a lot of people couldn't see their UI due to the modified gamma levels. The patch had to be reverted even though on the dev test computers and some other people the patch worked beautifully.

It is still on their list of things to fix.
  #39  
Old 01-26-2015, 05:57 PM
Ravager Ravager is offline
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Originally Posted by sanforce [You must be logged in to view images. Log in or Register.]
I hate the care-bear freebie raid scene.
Good for you. Play red.
  #40  
Old 01-26-2015, 05:57 PM
Pint Pint is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Doesn't have anywhere close to the memblur component of Mesmerize, which has so many uses. Both in solo, and group situations.

Plus I like my spells under 20 mana.
Its cool to me that once you hit 60 you can still customize the way you play and we arnt all using the same 8 spells to accomplish stuff I guess. Mesmerize is strong but my always up mezzes are entrance and mesmerization. I do use mesmerization for its blur component occasionally though.
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