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#31
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I hate the care-bear freebie raid scene.
I hate how the Veeshan's Peak footrace FTE operates. | ||
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#32
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Quote:
cited* Please don't attempt to speak for me. The map has nothing to do with the challenge, I'm referring to things like Regen rates of mana and HP, the difficulty of taking an even con mob (even well equipped, solo vs an even con mob will often result in death unless everything goes perfectly smooth.) Nothing about having maps in the game makes it the game itself easier. It makes navigating more convenient, but the game easier? Please you're reaching pretty fucking hard to make that connection. Quote:
Also if that's not classic why do we allow use of the wiki maps? Same feature, just not in game. Were wiki's a thing back then? | ||||
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Last edited by Xer0; 01-26-2015 at 05:19 PM..
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#33
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Quote:
There are plenty of custom servers out there and if none are to your liking you can even make your own. This project is about creating Classic Everquest and it is doing a better job of that than anything else. | |||
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#34
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Quote:
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Last edited by Xer0; 01-26-2015 at 05:28 PM..
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#35
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Quote:
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#37
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Ingame maps are far more helpful than EQAtlas maps. Especially if you don't understand how the /loc systems/grid works. Which a lot of people don't.
Ingame maps would show where your character was in the zone as well as anything you added to the map file. Whether that be walls, static NPCs, hell you could've even followed Quillmane and created a set of lines that show his exact Pathing and left those in the file. But Maps are only one aspect I mention. Stuff like multiple hotbars and cycle NPC/PC hotkeys are much more important to remove to help return some "challenge" to the game. I use quotes because difficulty and convenience are often synonymous in everquest. Tedium was a challenge for some to overcome. Thus why not many hit 250 Tailoring for example.
__________________
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#38
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Quote:
They tried patching nightblindness a few months ago, but due to the wide variety of graphics cards/drivers/monitors a lot of people couldn't see their UI due to the modified gamma levels. The patch had to be reverted even though on the dev test computers and some other people the patch worked beautifully. It is still on their list of things to fix. | |||
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#40
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Quote:
__________________
Pint
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