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  #31  
Old 09-21-2010, 06:03 AM
Noleafclover Noleafclover is offline
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So if someone wants to be a dick, they could give hasten 3250 gold and a rapier?

(and the person trying to MQ would make jboots for themselves ?)
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  #32  
Old 09-21-2010, 06:55 AM
Rogean Rogean is offline
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Yes, but then that was always the case on live. You take a risk doing MQ.
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  #33  
Old 09-21-2010, 07:10 AM
Puyen Puyen is offline
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Quote:
Originally Posted by Rogean
Yes, but then that was always the case on live. You take a risk doing MQ.
So making the turn ins on your own with all pieces would guarantee that you get the quest reward even if others turned in part of the quest? The only up side would be if I turned in the last piece and it just so happened that was all I needed because of the items the npc already has?
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  #34  
Old 09-21-2010, 07:49 AM
Rogean Rogean is offline
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Yes no matter what happened before if you turn in all the items you will get the reward.
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  #35  
Old 09-21-2010, 08:33 AM
Eyry Eyry is offline
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So it would probably be best to hand in one item at a time. That way you could benefit from someone screwing up the quest!
  #36  
Old 09-21-2010, 09:43 AM
Zordana Zordana is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
I have written a new multi-quest (MQ) template to be used for NPC item quest scripts. Currently I have only applied it to Hasten Bootstrutter (Journeyman Boots) as it requires rewriting the script for any NPC we want to use it on.

The MQ system is based on how we thought it worked on live; each item handed to an item is handled seperately, either completing the requirements for a reward or not. Upon the last item being handed in, the reward is given to that player.

With this in place, Hasten will now accept a ring from one player and then a Rapier and gold from a different player and reward that player with the boots. This is currently live right now, only for Hasten.

I'll see about adding it to other popular quests, but wanted to get feedback on how this one works out. I know some of you out there are hiding some ancient rings.

Let me know which popular quests you guys think should be reworked for this, and provided this script works out ok, we will try to implement in future quests for Kunark and Epics, and so on.

uh god this is awesome!! thank you!
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  #37  
Old 09-21-2010, 09:48 AM
Raavak Raavak is offline
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Great, jboot camps just got 2x more crowded (at least in OOT).
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  #38  
Old 09-21-2010, 11:32 AM
JackFlash JackFlash is offline
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I would like to see this implemented for the wizard quest: Staff of Temperate flux. For me, the item was obtainable way earlier on live due to population and game mechanics.
  #39  
Old 09-21-2010, 02:33 PM
Gorgetrapper Gorgetrapper is offline
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For a suggestion, please add the Testament of Vanear to this MQ'able list.
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Quote:
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WOW GUYS THATS A HARD CONCEPT BUT NO I'M TOO FUCKING SELFISH AND NEEDY AND I NEED TO FIND A WAY AROUND THE RULES TO MAKE MYSELF FEEL BETTER

Seriously, every time I see a fucking thread like this OH MYGOD THEY HAD 14 PEOPLE ITS OUR MOB LOL OURS OURS OURS YESSS I just want to fucking deathtouch the entire guild and despawn the mob.
  #40  
Old 09-21-2010, 07:27 PM
pecete pecete is offline
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Default MQ=never gona camp AC

Been trying to camp AC in OOT and South ro, after beeing waiting for 6 hours plus camper got AC and then called a friend to replace him, wait again 4 hours and same thing, great, now all high level will be rdy for camping AC for lowbees, or selling AC ring in MQ. I am not very happy, sorry to say, I prefer the no MQ, all people had a chance when able to kill AC
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