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Old 01-06-2015, 08:15 AM
Aaramis Aaramis is offline
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Some of the disciplines added later on, such as the Warrior provoke, should have been put in at the very beginning :/

And the Luclin AA's, such as Area Taunt, really put Warrior where it should be.
  #2  
Old 01-06-2015, 09:29 AM
thieros thieros is offline
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Since RnF is dead, this thread delivers a close substitute
  #3  
Old 01-07-2015, 01:54 PM
Gotze Gotze is offline
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Enchanter + shaman + cleric in same group = any other 3 classes can fill the void imho


On topic though , warrior gets mighty beefy in velious, but holy shit insta aggro in xp groups + mini farms is nice
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Old 01-07-2015, 08:39 PM
Cecily Cecily is offline
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I enjoy 60 epic bards as tanks very much. Ranger or bard is what I want tanking for me in exp groups. It takes a little bit of extra support and competent players to make it work, but wow it makes for fun parties.
  #5  
Old 01-08-2015, 02:00 PM
captnamazing captnamazing is offline
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rangers will obviously take more damage but are totally competent tanks as long as a group knows how to adjust for it. I have known rangers to tank seb king and HS south, and personally known the clerics healing them. No complaints from the healers.
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Old 01-08-2015, 03:10 PM
Cecily Cecily is offline
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I've tanked chef camp on my rogue, np. Went well. Thornstinger / Nightfall / 41% haste boots worked out p good.
  #7  
Old 01-08-2015, 04:00 PM
Nuktari Nuktari is offline
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Let the cleric tank, they wear plate!

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Warrior is more valuable I think.
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  #8  
Old 01-08-2015, 05:13 PM
Danth Danth is offline
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What are these oh so dangerous monsters that are killing people 5 or 6 times a session? This is Project 1999: Kunark we're talking about, right? It's not Planes of Power or something where a generic group experience monster can whack off 20% of a tank's life in a bad round. Normal high-level monsters here hit for what, 180 or 200 or so? The Shaman can tank that if he really wants to....or if he doesn't want to but has a Warrior trying to tank.

The tank classes aren't strictly necessary for typical Kunark group content, even at high levels. Rather, most groups like having someone tank and most the players who enjoy that job pick the tank classes.

Danth
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Old 01-09-2015, 05:38 AM
webrunner5 webrunner5 is offline
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Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
What are these oh so dangerous monsters that are killing people 5 or 6 times a session? This is Project 1999: Kunark we're talking about, right? It's not Planes of Power or something where a generic group experience monster can whack off 20% of a tank's life in a bad round. Normal high-level monsters here hit for what, 180 or 200 or so? The Shaman can tank that if he really wants to....or if he doesn't want to but has a Warrior trying to tank.

The tank classes aren't strictly necessary for typical Kunark group content, even at high levels. Rather, most groups like having someone tank and most the players who enjoy that job pick the tank classes.

Danth
I am not saying they die, it is that the Healers are OOM a lot of the time healing them. And it has been my experience that after a few times of having to sit for 5 , 6 minutes at a time to Med there is a higher chance that someone in the group uses it for a legitimate excuse or not to leave the group, and the next thing you know the group is over with..

It just screws up the flow of the group. Kill 3 mobs and sit. Kill 3 mobs and sit. No one wants that stuff in the long run. Hell a Enchanter can Tank, but that does not mean it is desirable. There IS a reason people want a Tank in a group. And having sort of Tanks I guess is better than nothing, but it usually does not work out in the long run is what I am saying.
  #10  
Old 01-09-2015, 12:48 PM
kaev kaev is offline
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Quote:
Originally Posted by webrunner5 [You must be logged in to view images. Log in or Register.]
I am not saying they die, it is that the Healers are OOM a lot of the time healing them. And it has been my experience that after a few times of having to sit for 5 , 6 minutes at a time to Med there is a higher chance that someone in the group uses it for a legitimate excuse or not to leave the group, and the next thing you know the group is over with..

It just screws up the flow of the group. Kill 3 mobs and sit. Kill 3 mobs and sit. No one wants that stuff in the long run. Hell a Enchanter can Tank, but that does not mean it is desirable. There IS a reason people want a Tank in a group. And having sort of Tanks I guess is better than nothing, but it usually does not work out in the long run is what I am saying.
group with better healers?
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