Showing my age here....
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Back in the days before computers were every-household items, I played a ton of D&D. I was a DM (dungeon master), and my players had a love-hate relationship with me.
They hated how absurdly BRUTAL I was... but they LOVED to get in on my games. They would scream at me. Rant at me. Call me names.... but fight each other like cats and dogs to get a spot in one of my games.
When they died... they had to do an intense, arduous quest on a brand new character to gain access to whatever way I would allow them to bring their character back to life. There were no exceptions and no short cuts. You could get your beloved char back into my games, yes... at a very, very steep price. Nobody wanted to pay it--but they usually WOULD if their character died.
They would curse me and all my not-yet-born children, and their children, and their children... you get the point.
Still. I was SO horrible. So cruel. So mean. The list goes on (all negative).... but they'd FIGHT to get into my games, anyway. I ended up with hordes of players showing up, by the end of my DMing, there was standing room only in my house (until I had to move it to a local--fortunately friendly to D&D--diner).... A lot of people came just to WATCH.
But why?
Because it all felt so REAL. Real life can be brutal, just look at lions, lol.
When they died, it felt REAL to them in a way. As if, in losing that character, they lost something meaningful. Something that THEY EARNED. They had to work HARD to prevail against my dungeons.
And when I started playing EQ... I GOT it. I saw the Dungeon Master behind this game, and I GOT IT.
I could experience "real" fear. I got lost in faydark and OMG it was petrifying! I had EARNED that 8 gold, by golly, and I wanted that backpack! I HAD to find my way back!
OH MY GOD, it's an ORC CENTURION! RUN!! You're not killing me and making me lose my 8 gold! Do you have any idea how many wasps I killed to get that?!?
That's the thing about EQ. From the very start, every triumph feels epic and every failure feels huge.
My first char ever was a Barb shaman in Everfrost. And you know what happened? I got a Greater Light Stone for her. My first epic quest. No big deal, you say? Well, did you know you have to get a MAGIC weapon first? And you pretty much have to do that while running around naked, in the dark, with high level (to you) skeletons chasing you and laughing while they beat your ass down into nothing.... All while completely lost in a stark white land where everything hates you.... By the time you're done with that, and you are killing gnolls, you come to find out that gnolls are EVERYWHERE, when you least expect them (yeah, trains on top of trains on top of trains in BB back then).
Once you find help getting your corpse out of the deep dark hole that you fell into while running screaming for you life, you're 2 levels lower because you couldn't give up on the ONLY MAGIC WEAPON YOU COULD FIND!
Now, that's the newbie level game we're talking about here.
I got that GLS. And IT. WAS. EPIC.
Because that's what a true, real DM does. She (or he) makes it so that you really, truly feel like you WON. You fought obstacles, you overcame, you persevered... and by god, against all odds, you got that silly GLS. And it's SO precious! (Really, isn't it just SO precious?? Just LOOK at it!)
I did play WoW for a while. I had a child and I found WoW a lot easier to drop out of at the drop of a hat. Baby's crying? Gotta go. Don't worry, LFG tool will replace me forthwith. You won't even notice I'm gone. Neither will I...
WoW was great for a low-key "something fun to do". It didn't feel epic. The fear didn't feel real, the wins didn't feel like I'd overcome tremendous odds to get this or that. Raids were tedious, the runs back an annoyance, not terrifying events.
So basically, it shows that EQ was made by DUNGEON MASTERS, and WoW was made by disgruntled EQ players.
Everything that pisses people off the most about EQ are the things that make it feel like a real WORLD, instead of just a GAME.
Every time that they made things "easier" and "better", they made the WINS MEAN LESS. And when the wins mean less, there's little to fear. After all, if I have nothing to lose, I have nothing to fear... and if I have nothing to fear, it doesn't feel REAL.
When it doesn't feel real, the wins don't feel real, either.
EQ feels like a world, not a game. It's harsh, it's brutal... it's beautiful.