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#1
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Prior to patch mobs would dispel infrequently and would rev up their dispel attempts as their mana got low. This behavior was very evident if you took on many caster mobs. typically they would dispel and root like crazy toward the end of their mana bar.
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------------------------------------------------------------- Nilbog: " I'll keep making classic changes when I can, regardless if people threaten to quit. I'm here to recreate classic eq; not to make people happy." | ||
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#2
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It's been said already. The behavior of current dispell is not correct, so any discussion of 'is it too much/too little' is moot until that gets fixed. As far as the challenge goes, I don't care how challenging it is or not, I care whether or not it's classic. Currently it is not.
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The Ancient Ranger
Awake again. | ||
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#3
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Quote:
Don't post garbage and waste my time. H
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Haynar <Millennial Snowflake Utopia>
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#4
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Quote:
other than that this has felt like a much needed classic change | |||
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#5
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Well, its not classic because it doesn't strip the buffs in the correct order? Sorry, H., I had no intention of 'posting garbage'. If you look at my post history I don't really make a habit of that. Excuse me if this came off badly.
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The Ancient Ranger
Awake again. | ||
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#6
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Quote:
I explained this in a previous post. 1. JBoots (8) 2. Grim Aura (7) 3. Heroic Bond (6) 4. Symbol of Marzin (6) 5. Visions of Grandeur (4) 6. Clarity II (5) 7. Strengthen (1) 8. Resist Magic (4) 9. Resist Cold (2) 10. Resist Fire (2) 11. Regrowth (8) Imagine you have these buffs, and the (X) is the number of counters each buff has. This is a random roll between 1-8 on every spell. When a mob casts Cancel Magic on you, it has a roll of 1-4. Let's say it rolls a 4. This roll means that the dispell will work, top down, removing 4 counters from your buffs until it goes through every buff or it removes one. 1. JBoots (8-4=4) 2. Grim Aura (7-4=3) 3. Heroic Bond (6-4=2) 4. Symbol of Marzin (6-4=2) 5. Visions of Grandeur (4-4=BUFF REMOVED) ---Here the Dispell ceases cutting down your buffs--- 6. Clarity II (5) 7. Strengthen (1) 8. Resist Magic (4) 9. Resist Cold (2) 10. Resist Fire (2) 11. Regrowth (8) Had your JBoots rolled a 1 instead, they would've been removed first and no other buff would've been touched. The "problem" right now is how those counters are determined. Clickies - IMO - should always roll a 1. So that if they are in top slot they are removed first guaranteed. Which feels pretty classic. Normal Buffs should have rolls weighted based on level. 50+ buffs should be a 6-8 roll. 1-20 buffs should be a 1-4 roll. Etc. Probably should take into account the caster's level and level of the spell. A 60 player casting a 60 buff should almost always be an 8 for example. That's just how I think this current setup should work to reflect somewhat what we had in classic.
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#7
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Quote:
Where are you getting this info from please? | |||
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#8
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Daldaen that seems correct and evidently is stupid that it doesnt dispell jboots and other clickies and gets the buff number 6 (hero) and then next one exactly the same with symbol, not classic at all, and annoying
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60 Monk - Rupertox <Omni>
60 Shaman - Spertox <Omni> | ||
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#9
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if they would make clickies never roll a 'buff counter' greater than 1 all this complaining would poof and we would have a much more classic cancel magic/dispell system
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#10
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Comes back to my post made many times.
All clickies, should be a guaranteed dice roll of 1. Once you do that, people who pay attention to their clickies have no issue until they come up against enchanter mobs with Recant Magic.
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