![]() |
|
|
|
#1
|
|||
|
Ok, from what I remember stun always would land and override the previous stun as in a 2 sec would override an 8 sec stun and vice versa. The only time I would see a stun immunity was in PVP, there was a small timer that you could not be stunned again. Here is as far back as I can find relevant information about the subject so far concerning PVE.
http://www.elitegamerslounge.com/hom...?f=164&t=56604 The bottom poster says what I remember. | ||
|
|
|||
|
#2
|
|||
|
Could just be on the velious server? And not on blue. Idk tho, not familiar with the chardok thing too well.
| ||
|
|
|||
|
#3
|
|||
|
I don't see why them failing to stack would affect soloing though unless you can't mez a stunned mob or something.
| ||
|
|
|||
|
#4
|
|||
|
Two nukes memmed?
Why? | ||
|
|
|||
|
#5
|
||||
|
Quote:
__________________
BLUE 46 Warrior - Elkantor, 35 Shadowknight - Geldriia, 46 Enchanter - Shebreeze | |||
|
|
||||
|
#6
|
|||
|
My lineup off the top of my head:
Theft of thought AE Mez Charm Bedlam/Calm/Skew/other buffs and shit Tash/AE tash depending on situation Color slant Entrance/Mesmerize Fetter | ||
|
|
|||
|
#7
|
|||
|
Stuns are very useful for charm breaks, calm crit resists, Mez resists, and a ton of other situations.
| ||
|
|
|||
|
#8
|
|||
|
I cringe every time I see Enchanters dealing with charm breaks using Mez or Root as their first defense. Sooooo baaaaad.
| ||
|
|
|||
|
#9
|
|||
|
Skew is 2.0, slant and shift are 1.5 (I'm fairly sure). I know skew is a slightly longer cast.
| ||
|
|
|||
|
#10
|
||||
|
Quote:
| |||
|
|
||||
![]() |
|
|