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View Poll Results: Would you ever go to red? | |||
I already play RED. PvP for life, you casual! |
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43 | 19.28% |
Maybe Just for the weekend. |
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19 | 8.52% |
Tried it. Didn't like it. |
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44 | 19.73% |
Maybe: if there were more gimmicks // if the population was at least 1/2 of BLUE |
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43 | 19.28% |
I only play BLUE. TEST THE BETA 4 VELIOUS!! |
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63 | 28.25% |
What the heck is a RED? |
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11 | 4.93% |
Voters: 223. You may not vote on this poll |
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#31
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![]() Can't AFK camp something or AFK med on a PVP server though. It also unclassicly disincentives solo play.
A 15 year old game tends to attract people at points in their life where they either don't have consistent long blocks of time where they can play or where they have to leave or AFK at a moments notice for awhile. A PvP server isn't fun for those types of people to play on. Pretty simple. That's one of the biggest reasons red's population will always be small.
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#32
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![]() if you have to afk, it takes 30 seconds to camp or /q, or just zone and plug
there are plenty of people who play solo, not sure what you're talking about it just forces you to play smarter | ||
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#33
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![]() Quote:
Most people don't have problems with others on a regular basis, let alone are interested in getting a GM involved. When it happens and someone makes a thread, Red players pounce on it - which is super original - and give the old, "tisk tisk, this one bad experience could have all been avoided on the pvp server!" Starting a brand new character on red after countless hours played, in a game with terrible pvp, on an underpopulated server, just isn't that enticing. It shouldn't be some great insult to red players that not everyone wants to play there, just like not many give it a second thought you don't want to play on blue. | |||
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#35
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![]() Won't try it. Pvp too unbalanced.
I just feel like a paladin should have ae rains and decent DPS u no??
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Yumyums Inmahtumtums - 59 Shaman Lemonspoon Icebeaner - 52 Enchanter Yumyums Inmahtumtums - 60 Enchanter | ||
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#38
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![]() Quote:
is imbalance the idea of having different role classes who excel in different scenarios? | |||
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#40
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![]() Pretty much every other game I've played did it better than EQ, whether we're talking 1v1, arena, large-scale fights or all three, but honestly the mechanics of this game bother me more than any 'balance' issues. Glaring flaws like resists having no counters are too off-putting for me. Random LOS when target is clearly visible after lengthy cast time. Game just has zero polish.
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