Quote:
Originally Posted by Infectious
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So root lasted full duration unless the person/mob was nuked or hit? You just lost credibility.
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Quote:
Originally Posted by Infectious
[You must be logged in to view images. Log in or Register.]
So root lasted full duration unless the person/mob was nuked or hit? You just lost credibility.
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Ok let's do the root talk, didn't want to get into root but ok. Currently root doesn't land without debuff's against anyone with descent gear, and pvp here has degraded into 90% of the server fighting 2 steps from a zoneline infront of KC. Currently root breaks based off dmg 20% of the dmg dealt is the root check But you want root nerfed to classic lvl's which would mean 20% 40% 60% 80% duration of root checks and dmg checks for root. For something you could pumice off when 99% of the server has 125+ mr and only has 2% chance to be rooted without debuffs.
Personally I think sticking to classic coding timeline when you aren't sticking to classic expansion timeline release is utter lunacy.
But then there is the further question of, do you code root passed on the way verant intended? Which was root and snare stacking. Because that change didn't come into effect until 2001. But it was a bug so they never intended root to work that way.
http://everquest.allakhazam.com/hist...es-2001-1.html
Personally I don't think root should be nerfed to the point that everyone breaks out right away, because quite frankily on a red server when everyone rushes to Zoneline at the first hint of pvp root is your last chance of getting a kill. And that chance fails a lot more than it succeeds, 98% more to be exact.