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  #31  
Old 11-26-2014, 04:07 PM
Colgate Colgate is offline
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"big patch" for velious beta or for red/blue or both?
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  #32  
Old 11-26-2014, 04:24 PM
Bazia Bazia is offline
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8 out of 10 dementia's landing on 100 MR for full

This has to be a troll
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  #33  
Old 11-26-2014, 04:39 PM
Haynar Haynar is offline
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Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
"big patch" for velious beta or for red/blue or both?
I dunno.

Log in after patch and see.

H
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  #34  
Old 11-26-2014, 08:01 PM
Infectious Infectious is offline
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Lol enchanters nukes landing on ajything over 120 mr is a joke. Anything over 120 should be a partial/resist. Roots should also do a resist check every couple of secs and not last full duration unless you have 80 mr or less.

Gms should throw a pvp event on beta to test this shit. Atleast 2 groups. Winning side can get something dumb like 1 charge illusion pots, food with stats and such.
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  #35  
Old 11-26-2014, 11:24 PM
Burgerking Burgerking is offline
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Quote:
Originally Posted by Bazia [You must be logged in to view images. Log in or Register.]
8 out of 10 dementia's landing on 100 MR for full

This has to be a troll
Test it yourself almost killed myself trying it 8 out of 10 landed for full.
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  #36  
Old 11-26-2014, 11:26 PM
Burgerking Burgerking is offline
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Quote:
Originally Posted by Infectious [You must be logged in to view images. Log in or Register.]
Lol enchanters nukes landing on ajything over 120 mr is a joke. Anything over 120 should be a partial/resist. Roots should also do a resist check every couple of secs and not last full duration unless you have 80 mr or less.

Gms should throw a pvp event on beta to test this shit. Atleast 2 groups. Winning side can get something dumb like 1 charge illusion pots, food with stats and such.
Roots didn't get a resist check every few secs they got a resist check with dmg.
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  #37  
Old 11-26-2014, 11:28 PM
Burgerking Burgerking is offline
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Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
The curve used for MR, I shifted it up 30 resist for FR and CR. Should give what u are describing.

Coming on Friday prolly. Thats when big patch is going out.

H
Thanks bro good work that's a lot better. The only thing is the nukes though. They shouldn't be landing vs lvl of nuke, but only factor level of player. I'm sure someone can back me up on this one.
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  #38  
Old 11-27-2014, 01:06 AM
Bazia Bazia is offline
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Quote:
Originally Posted by Infectious [You must be logged in to view images. Log in or Register.]
Lol enchanters nukes landing on ajything over 120 mr is a joke. Anything over 120 should be a partial/resist. Roots should also do a resist check every couple of secs and not last full duration unless you have 80 mr or less.

Gms should throw a pvp event on beta to test this shit. Atleast 2 groups. Winning side can get something dumb like 1 charge illusion pots, food with stats and such.
dont worry about enc nukes they get full resist on almost anyone with even decent gear
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  #39  
Old 11-27-2014, 11:09 AM
Infectious Infectious is offline
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Originally Posted by Burgerking [You must be logged in to view images. Log in or Register.]
Roots didn't get a resist check every few secs they got a resist check with dmg.
So root lasted full duration unless the person/mob was nuked or hit? You just lost credibility.
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  #40  
Old 11-27-2014, 01:06 PM
Burgerking Burgerking is offline
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Quote:
Originally Posted by Infectious [You must be logged in to view images. Log in or Register.]
So root lasted full duration unless the person/mob was nuked or hit? You just lost credibility.
Quote:
Originally Posted by Infectious [You must be logged in to view images. Log in or Register.]
So root lasted full duration unless the person/mob was nuked or hit? You just lost credibility.
Ok let's do the root talk, didn't want to get into root but ok. Currently root doesn't land without debuff's against anyone with descent gear, and pvp here has degraded into 90% of the server fighting 2 steps from a zoneline infront of KC. Currently root breaks based off dmg 20% of the dmg dealt is the root check But you want root nerfed to classic lvl's which would mean 20% 40% 60% 80% duration of root checks and dmg checks for root. For something you could pumice off when 99% of the server has 125+ mr and only has 2% chance to be rooted without debuffs.

Personally I think sticking to classic coding timeline when you aren't sticking to classic expansion timeline release is utter lunacy.

But then there is the further question of, do you code root passed on the way verant intended? Which was root and snare stacking. Because that change didn't come into effect until 2001. But it was a bug so they never intended root to work that way.

http://everquest.allakhazam.com/hist...es-2001-1.html

Personally I don't think root should be nerfed to the point that everyone breaks out right away, because quite frankily on a red server when everyone rushes to Zoneline at the first hint of pvp root is your last chance of getting a kill. And that chance fails a lot more than it succeeds, 98% more to be exact.
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