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  #1  
Old 11-01-2014, 02:48 PM
Gimp Gimp is offline
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Hell no.

I want one though. Convinced that and the Druushk chanter staff don't exist
  #2  
Old 11-02-2014, 12:00 AM
Silent Silent is offline
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Jeez I didn't realize it was so bad on blue like that. VP loot was going to level 1s/alts and rotting for a year at one point, Everything except for prime loots like PD crown robe earring, and sow sword. Gagging at the sight of seeing a mage/necro/druid staff drop for sure, 95% of the loot in there is yuck.

As for Robe of the Spring, I think they are just super super rare. I have seen 2 drop in a 1 year period(on red we get sim repops, so I would say it probably averaged out to 2-3 PD a week if you take time + total sim repop/server crash respawns)
  #3  
Old 11-02-2014, 06:59 AM
Sularys Sularys is offline
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All the more reason to never level beyond 40 and attempt end game on this server. Too many selfish people here hording the end game content. Should be open to everyone all the time.
  #4  
Old 11-03-2014, 08:33 AM
Fael Fael is offline
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Quote:
Originally Posted by Sularys [You must be logged in to view images. Log in or Register.]
All the more reason to never level beyond 40 and attempt end game on this server. Too many selfish people here hording the end game content. Should be open to everyone all the time.
It is open to everyone all the time.

Go study economics sometime. Very basic concepts like scarcity, opportunity cost, and supply and demand would improve your world view greatly.

Do society a favor and get a clue please.

Dolic
  #5  
Old 11-03-2014, 08:17 AM
Sirken Sirken is offline
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Quote:
Originally Posted by Doil_Boil [You must be logged in to view images. Log in or Register.]
Just wondering why this is the story? It would be nice to be able to experience some of the true Kunark endgame without spending 16+ hours in Norrath on a daily basis.
This system was created and implemented with the expectation that most of the FFA mobs would go to Class C. The idea was never to "take away" from Class C so much as it was to try and allow more non Class C players to experience raid content, as well as a stepping stone to join Class C when ready. Thus making Class C more tempting to newer, up and coming guilds, as Class C will still have a larger piece of the pixel pie, will not suffer from lockouts, will have exclusive rights to VP and the best loots in Kunark era, and is given more room by staff to work out their own disputes (as it is the non restricted class).

not everyone may agree with this, but this is the position of the staff.
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  #6  
Old 11-03-2014, 08:38 AM
Daldaen Daldaen is offline
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Quote:
Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
This system was created and implemented with the expectation that most of the FFA mobs would go to Class C. The idea was never to "take away" from Class C so much as it was to try and allow more non Class C players to experience raid content, as well as a stepping stone to join Class C when ready. Thus making Class C more tempting to newer, up and coming guilds, as Class C will still have a larger piece of the pixel pie, will not suffer from lockouts, will have exclusive rights to VP and the best loots in Kunark era, and is given more room by staff to work out their own disputes (as it is the non restricted class).

not everyone may agree with this, but this is the position of the staff.
The current situation doesn't really allow that.

With 96-hour variance you saw basically no kills going to casual guilds because they didn't want to track for 96 hours.

Now with 16-hour variance you see again, almost no kills going to casual guilds because they don't want to track for 16 hours. Taken does on maybe 1 FFA mob a weekend. Usually one that has a favorable window. Other than that the only time other casual guilds compete on FFA mobs is very late in window and sim Repops.

Casual players don't think the reward of experiencing content and getting the best pixels is worth forcing people to stare at a wall for 16 hours until something spawns. This is why I've been trying to champion ideas that rid us of that, allowing more guilds to participate. Because nerding out and 16-hour wall staring while doing nothing else in game (see not actually PLAYING the game) shouldn't be required to experience the competitive side. Competitive is not synonymous with monotonous and tedious.

To address your latest post in raid discussions. The reason people don't stop socking is because people will walk as close to the line as possible and barely step over it enough to warrant a warning and not a ban. That's what this server does.

If you want to stop poopsocking, clear rules must be put in place. (IE - No more than 2 players in zone when raid mob spawns or DQ'd). Otherwise, people will get in that grey area as much as possible. And those who don't are destined to lose the mob. So if you aren't in the grey area of poopsocking you basically have no chance at the mob. Most evident on indoor dragons/raid mobs.

ALL of this goes away if you go to no respawn windows and just full repops. People don't have windows to sock, instead just respawns. That will foster the most competitive environment on FFA spawns that doesn't reward neckbearding and staring at a wall for 16 hours.
  #7  
Old 11-03-2014, 09:18 AM
Korben Korben is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
The current situation doesn't really allow that.

With 96-hour variance you saw basically no kills going to casual guilds because they didn't want to track for 96 hours.

Now with 16-hour variance you see again, almost no kills going to casual guilds because they don't want to track for 16 hours. Taken does on maybe 1 FFA mob a weekend. Usually one that has a favorable window. Other than that the only time other casual guilds compete on FFA mobs is very late in window and sim Repops.

Casual players don't think the reward of experiencing content and getting the best pixels is worth forcing people to stare at a wall for 16 hours until something spawns. This is why I've been trying to champion ideas that rid us of that, allowing more guilds to participate. Because nerding out and 16-hour wall staring while doing nothing else in game (see not actually PLAYING the game) shouldn't be required to experience the competitive side. Competitive is not synonymous with monotonous and tedious.

To address your latest post in raid discussions. The reason people don't stop socking is because people will walk as close to the line as possible and barely step over it enough to warrant a warning and not a ban. That's what this server does.

If you want to stop poopsocking, clear rules must be put in place. (IE - No more than 2 players in zone when raid mob spawns or DQ'd). Otherwise, people will get in that grey area as much as possible. And those who don't are destined to lose the mob. So if you aren't in the grey area of poopsocking you basically have no chance at the mob. Most evident on indoor dragons/raid mobs.

ALL of this goes away if you go to no respawn windows and just full repops. People don't have windows to sock, instead just respawns. That will foster the most competitive environment on FFA spawns that doesn't reward neckbearding and staring at a wall for 16 hours.
Well look at that, someone actually making sense
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  #8  
Old 11-03-2014, 09:27 AM
Fael Fael is offline
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raid scene def sucks right now and is more onerous than ever.

I will give you all that.
  #9  
Old 11-03-2014, 10:28 AM
mattkwi mattkwi is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Casual players don't think the reward of experiencing content and getting the best pixels is worth forcing people to stare at a wall for 16 hours until something spawns.
yet we still religiously see class R guild members camping RS, PS, and other super rare VP key pieces (that take hours and hours in most cases) and sitting in cash/item camps for hours for items.


It is the same concept. Just waiting for a 32k hp dragon instead of random_loot_dropping_mob01. Bad argument.

also this is how EQ has always been. Imagine if they did fableds on this server..
Last edited by mattkwi; 11-03-2014 at 10:30 AM..
  #10  
Old 11-03-2014, 10:43 AM
Daldaen Daldaen is offline
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Quote:
Originally Posted by mattkwi [You must be logged in to view images. Log in or Register.]
yet we still religiously see class R guild members camping RS, PS, and other super rare VP key pieces (that take hours and hours in most cases) and sitting in cash/item camps for hours for items.


It is the same concept. Just waiting for a 32k hp dragon instead of random_loot_dropping_mob01. Bad argument.

also this is how EQ has always been. Imagine if they did fableds on this server..
Cash/Item camps you are clearing a PHer every 20 min or clearing several mobs plus a PHer. That's playing the game. Although it is extremely boring to kill one mob every X minutes... It is still requiring you do something in game to get that mob to spawn and get those pixels.

Raid mobs have no PH. They require no input from the players to spawn. They are just timed spawns. Staring at a wall for 16 hours, literally having to cast no spells, and do nothing to your character other than stare... Is not playing the game and not comparable to PS or RS at all.

Killing the dragon for sure requires you play the game. And class R has shown they are willing to kill dragons and play the game. They are not willing to stare at the wall for 16 hours waiting for it to spawn to then hope they get FTE.
Last edited by Daldaen; 11-03-2014 at 10:46 AM..
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