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  #31  
Old 10-30-2014, 11:44 AM
radditsu radditsu is offline
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Originally Posted by KagatobLuvsAnimu [You must be logged in to view images. Log in or Register.]
Still no Velious huh...
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  #32  
Old 10-30-2014, 12:16 PM
Clark Clark is offline
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Originally Posted by kotton05 [You must be logged in to view images. Log in or Register.]
Common sense not so common round here.
lol
  #33  
Old 10-30-2014, 12:38 PM
Juryiel Juryiel is offline
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Originally Posted by Magnar [You must be logged in to view images. Log in or Register.]
I think here it would be better if it was 24 hours after spawn to keep people still somewhat on their toes, but with spawns being on a set timer it wouldn't matter because you would KNOW when they spawn. GMs are active enough where they can easily toss out an announcement like 'Sirken Broadcasts: <Taken> forfeits Trakanon after not being able to kill him within the 24 hour allotted time limit due to wipes."

There brings up another point, though...after the 24 hours should mobs become FFA? Does the next guild in line get their turn?

For things like Trakanon there could even be a 3 strike rule - wipe 3 times and you're done, and can't attempt that mob again for a month. It'll keep people from trying to take slots they aren't capable of bringing down yet, force alliances and cooperation, and make people actually work at their own pace, rather than just trying to compete with IB and TMO.

Apologies to <Taken> for using them as my example, first name that isn't a mile long that popped into my head.
Yeah, I was not offering a specific prescription, just expressing my inability to understand why people wouldn't work toward those benefits (better sleep, no tracking, no socking) in exchange for loot. As far as after failures, if a guild failed to down their mob within 24 hours (as many attempts as they wanted, but within 24 hours - and this only in practice meant a few attempts as guilds would only attempt during their primetime, not at all hours of the day), the mob moved to the next guild in line, and that guild was given 24 hours from the time they were notified that they were up. Furthermore, if a guild failed twice to down their rotation mob, they were removed from that mob's rotation and had to re-earn their spot, by beating the currently rotating guild in a race, or having the currently rotating guild allow the new guild to just try the mob. If a guild that was not on rotation got the mob to enter rotation, that guild entered the rotation BEFORE the guild that was normally up, and the guild that was up still kept its turn and was up for the next spawn.

Again, not a recipe for p99, but we had VERY few rules that were straightforward and easy to understand by even new players, and yet our server had none of the issues we see here that the GMs despise. We didn't have a whole lot of small specific rules that required people to take a P1999 Law 101 course at their local university. So it's possible, but people here don't seem to value these things (consideration of others in community, sleep, no tracking, no socking) enough to want to do it. It's really rather strange that it's instead so cut-throat to the point of sleep sacrifice for Kunark loot. It will continue to baffle me.
  #34  
Old 10-30-2014, 12:42 PM
HeallunRumblebelly HeallunRumblebelly is offline
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Because if all we are doing is cake walking in circles for loot the game really loses purpose. At least in kunark. A full rotation on blue99 is about the best red99 recruitment tool there could ever be.
  #35  
Old 10-30-2014, 12:46 PM
Juryiel Juryiel is offline
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As I said, not a recpie for P99 (Live always had purpose in killing new content, here not so much). Just a demonstration that if people across both class C and class R consider what each other wants sincerely, rather than constantly trying to antagonize each other, we can work out these issues with few simple rules. But for that to happen class C guilds must want class R guilds to be happy rather than seeing them as beggars, and class R guilds must want class C guilds to be happy rather than seeing them as villains.
  #36  
Old 10-30-2014, 12:47 PM
khanable khanable is offline
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Originally Posted by Juryiel [You must be logged in to view images. Log in or Register.]
But for that to happen class C guilds must want class R guilds to be happy rather than seeing them as beggars, and class R guilds must want class C guilds to be happy rather than seeing them as villains.
Won't ever happen, sadly
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  #37  
Old 10-30-2014, 12:48 PM
Orruar Orruar is offline
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Originally Posted by HeallunRumblebelly [You must be logged in to view images. Log in or Register.]
Because if all we are doing is cake walking in circles for loot the game really loses purpose. At least in kunark. A full rotation on blue99 is about the best red99 recruitment tool there could ever be.
Are you suggesting that a rotation is cake walking and a 50 man FTE zerg rush is not?
  #38  
Old 10-30-2014, 12:51 PM
Hitpoint Hitpoint is offline
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Originally Posted by Orruar [You must be logged in to view images. Log in or Register.]
Are you suggesting that a rotation is cake walking and a 50 man FTE zerg rush is not?
Yes.
  #39  
Old 10-30-2014, 01:01 PM
HeallunRumblebelly HeallunRumblebelly is offline
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Originally Posted by Orruar [You must be logged in to view images. Log in or Register.]
Are you suggesting that a rotation is cake walking and a 50 man FTE zerg rush is not?
Hasn't been 50 men in some time and at least the rushing allows for mistakes to be made and to keep it interesting. Trak for instance has a time limit per Se with the kiting and is engaged with a constantly varying force in number and composition depending on when it is engaged. Becomes this game of chicken without excessive da stalls.
  #40  
Old 10-30-2014, 01:12 PM
Kayso Kayso is offline
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Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
Especially when the average player who has been on this server for 2-3 years has multiple geared 60 toons anyway. People who are expecting guilds to actually take a Dwarf/Dragon or Giant faction side are delusional.
I only had one toon on live and we killed everything. I was max KOS prior to getting my Dain head and I was able to turn it in to Tormax within a spawn cycle or two.
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