Quote:
Originally Posted by Magnar
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I think here it would be better if it was 24 hours after spawn to keep people still somewhat on their toes, but with spawns being on a set timer it wouldn't matter because you would KNOW when they spawn. GMs are active enough where they can easily toss out an announcement like 'Sirken Broadcasts: <Taken> forfeits Trakanon after not being able to kill him within the 24 hour allotted time limit due to wipes."
There brings up another point, though...after the 24 hours should mobs become FFA? Does the next guild in line get their turn?
For things like Trakanon there could even be a 3 strike rule - wipe 3 times and you're done, and can't attempt that mob again for a month. It'll keep people from trying to take slots they aren't capable of bringing down yet, force alliances and cooperation, and make people actually work at their own pace, rather than just trying to compete with IB and TMO.
Apologies to <Taken> for using them as my example, first name that isn't a mile long that popped into my head.
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Yeah, I was not offering a specific prescription, just expressing my inability to understand why people wouldn't work toward those benefits (better sleep, no tracking, no socking) in exchange for loot. As far as after failures, if a guild failed to down their mob within 24 hours (as many attempts as they wanted, but within 24 hours - and this only in practice meant a few attempts as guilds would only attempt during their primetime, not at all hours of the day), the mob moved to the next guild in line, and that guild was given 24 hours from the time they were notified that they were up. Furthermore, if a guild failed twice to down their rotation mob, they were removed from that mob's rotation and had to re-earn their spot, by beating the currently rotating guild in a race, or having the currently rotating guild allow the new guild to just try the mob. If a guild that was not on rotation got the mob to enter rotation, that guild entered the rotation BEFORE the guild that was normally up, and the guild that was up still kept its turn and was up for the next spawn.
Again, not a recipe for p99, but we had VERY few rules that were straightforward and easy to understand by even new players, and yet our server had none of the issues we see here that the GMs despise. We didn't have a whole lot of small specific rules that required people to take a P1999 Law 101 course at their local university. So it's possible, but people here don't seem to value these things (consideration of others in community, sleep, no tracking, no socking) enough to want to do it. It's really rather strange that it's instead so cut-throat to the point of sleep sacrifice for Kunark loot. It will continue to baffle me.