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  #31  
Old 09-10-2010, 07:45 PM
Bubbles Bubbles is offline
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Originally Posted by Noleafclover [You must be logged in to view images. Log in or Register.]
4. ) Don't group with monks/rogues/rangers. Use whatever weapons/gear you want.

Or just yell at your monks to feign in combat and your rogues to feint. It's not like their jobs while in combat are that hard. Use assist. Hit flying kick/backstab. Hit combat feign (if any monks or rogues reading this, /attack off. /doability x. /sit. /attack on. .... obv no /sit for rogues). Don't hit intimidate.

Rangers should be able to manage their aggro w/ root well enough too. It should really be just the chanters, bards, necros, mages, and wizzies you gotta watch. In a better world.
I'm talking about less than ideal grouping situations (low IQ players, afk bards, etc).. Obviously if me and you are killing things together you're feigning off aggro and even already have the next pull incoming by the time the last mob is at 30% health. It's just a real bummer when you constantly gotta be relying on that +1 hate off of taunt to free up the monk to do his job. I.E. - it's my responsibility as a warrior to make sure the monk shouldn't *need* to wait for feign to recycle that last time before scampering off on the next pull.

Rogues are simply hell when twinked out the gills. I swear evade gives them a 0.5 second window of time where they aren't tanking unless the yaks proc like jesus off the bat.

At least rangers are usually well enough equipped to take a few hits to make up for the lack of jolt. I've never had much trouble taunting off a bard, even when they are employing mes and charm sporadically. Same for casters, although most enchanters will secretly tell you that SK/PAL's are their preferred choice for engaging a mob that's been recently mes'd.

As for mages, there's not much I can do to stop them from raining themselves to death. Other than that, they are remarkably self sufficient in most xp groups. [You must be logged in to view images. Log in or Register.]
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  #32  
Old 09-10-2010, 07:55 PM
Noleafclover Noleafclover is offline
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Yeah, I'm just being idealistic because warriors really do need the help, and many classes could do a lot to watch their aggro better.
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  #33  
Old 09-10-2010, 10:20 PM
Fawqueue Fawqueue is offline
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Here's another question, related to something also mentioned in this thread. I know that Ogre is considered the ideal race by most folks, but what is considered the ideal way to spend those 25 starting points? My friend had made his twink a barbarian (I argued for Ogre, but he didn't like the "feel"). He threw all 25 points into stamina. Would that still be the way to go if I could convince him to reroll and Ogre? Or should it be a split, maybe tossing some into agi/dex to compensate for the lower Ogre stats?
  #34  
Old 09-10-2010, 10:55 PM
Noselacri Noselacri is offline
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Is this proven? People say the rampage effect on the Axe of the Slayers generates aggro too. When I'm using it, mobs just ignore me until I get my Obsidian Shards back out. If anything, it generates aggro from big damage but that's all I've noticed. It would be cool to get some background on this. Was it ever officially disclosed or is this one of those old EQ rumors? Or is this just how it works on P99?
I can't point you toward any source of information, but it was always widely regarded as an acceptable aggro weapon, and it certainly has been for me both here and back in the day. The aggro gain from the proc itself isn't huge, but it's decent enough, probably about half of a stun or shatter, and it has the aforementioned advantage of being AoE aggro that doesn't aggro more mobs or break mez. Kinda like healing somebody, really. It's very easy to see in practice, it doesn't take extensive use to notice mobs you haven't targeted to turn on you when it procs. I can demonstrate it for you in-game sometime if you're interested enough. Considering that the weapon's ratio is perfectly reasonable and the proc also helps your mitigation immensely until level 20ish, I say it's some of the best 100pp you can spend. I soloed 12-16 in Unrest literally without downtime, because on top of the reasonable absorb shield, the proc has some kind of small HoT that heals you for like 15-20hp over a few seconds after proccing. Stops being much good after level 20ish, though, because mob damage scales much more rapidly than the size of the rune, and you don't benefit much from the mini-HoT when the rune breaks instantly. Even so, I occasionally find use for the aggro properties now at level 24, because it's pretty tough generating aggro on 4-5 mobs as a warrior. Be aware, however, that the buff reduces agility by a fair amount and can take you below 75 if you're a clumsy race. And, since the buff gives a sizeable amount of strength for the duration, it conflicts with strength buffs and will either remove lower-level str buffs or will fail to apply if a higher level buff is active.

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And to further ask, if swings didn't play a part, then why would an offhand weapon proc less than a mainhand weapon? Not calling anyone out, I'm just wondering.
Off-hand weapons have a naturally halved proc rate. Also, you'll generally swing a bit less with your off-hand, especially before level 40+, so that reduces the frequency as well.

Procs have a % chance per swing that amounts to a theoretical average number of procs per minute, usually 1-3. Most weapons with procs universally have the same chance, but some have a higher than average; 90% of the weapons in the game have the same PPM, a sort of standard that applies to almost all of them except the occasional special weapon. This PPM is independent of attack speed because it adjusts the actual % chance to proc per swing according to your speed, so that a fast weapon will have a low chance and a slow weapon will have a high. If the PPM is the same (and it usually is) the average number of procs over extended periods of time will be the same. Equipping an FBSS actually reduces an SSoY's proc%, but since you swing more often, you won't see less (or more) procs.

Quote:
Here's another question, related to something also mentioned in this thread. I know that Ogre is considered the ideal race by most folks, but what is considered the ideal way to spend those 25 starting points? My friend had made his twink a barbarian (I argued for Ogre, but he didn't like the "feel"). He threw all 25 points into stamina. Would that still be the way to go if I could convince him to reroll and Ogre? Or should it be a split, maybe tossing some into agi/dex to compensate for the lower Ogre stats?
First off, ogres are generally considered the best race, yes. However, this stops mattering fairly early, or even becomes untrue once it becomes possible to easily max str/sta. Ogres have really high starting stamina but will eventually end up having a lot of essentially wasted points when their gear gives them +200 stamina and they only need +100 to cap out. This isn't easily attained until at least endgame Kunark, though. Since gear tends to have much more str/sta than dex, having high dex eventually pays off a lot. Agility gives almost nothing as long as you're above 75 (going below 75 gives a noticeable AC penalty) and generally isn't worth looking for at all. I'm pretty sure all warrior races have at least 75 by default, anyway.

Dex is a pretty good stat in general as it improves proc rate a little, and less importantly crit rate. However, having played a number of emu servers, I seem to have noticed that it helps more here than it did on Live, so I find it even more appealing than I usually did. Back in the day I would never have made a warrior that wasn't an ogre with all stamina, but this time I made a dwarf with all dex. Sitting at 150 dex with minimal dex gear is kinda nice, especially at levels where the stamina->hp formula is shitty.

Ogres still have stun immunity and slam, though. I'm not too concerned about the former when playing warriors, I think it's more of a shaman/SK thing, especially SK as they pretty much always tank while casting, and for a warrior it only means like .5 seconds of potentially wasted auto-attack time once in a while. Slam is really hard to give up, though, until level 55 when kick begins to stun. Fighting casters without slam is like twice as hard.
  #35  
Old 09-10-2010, 11:00 PM
Noleafclover Noleafclover is offline
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I like stun immunity 'cause getting stunned and losing aggro instead of getting in more swings/procs is bad. But yeah - slam is more important. Solid hate and good for casters. So just a race that gets that (troll, ogre, barb? imo) is not going to be severely handicapped.

Also, ogre stats are solid on all fronts. Yeah though, you might not want to do 25 in sta at this point, with classic on the wane, and go for dex or agi (imo dex, since you only need the agi from djarn's to get past whatever number is the major avoidance hit).
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  #36  
Old 09-11-2010, 01:57 AM
Dumesh Uhl'Belk Dumesh Uhl'Belk is offline
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Originally Posted by Gawain [You must be logged in to view images. Log in or Register.]
And to further ask, if swings didn't play a part, then why would an offhand weapon proc less than a mainhand weapon? Not calling anyone out, I'm just wondering.
/shrug

Just the way it was coded, I guess. That is what the parses showed.
  #37  
Old 09-11-2010, 02:18 AM
Dumesh Uhl'Belk Dumesh Uhl'Belk is offline
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Originally Posted by Fawqueue [You must be logged in to view images. Log in or Register.]
Here's another question, related to something also mentioned in this thread. I know that Ogre is considered the ideal race by most folks, but what is considered the ideal way to spend those 25 starting points? My friend had made his twink a barbarian (I argued for Ogre, but he didn't like the "feel"). He threw all 25 points into stamina. Would that still be the way to go if I could convince him to reroll and Ogre? Or should it be a split, maybe tossing some into agi/dex to compensate for the lower Ogre stats?
As far as I am concerned, the best racial available to warriors before Kunark is slam. So, any large race will do. Interrupting casters is huge in any xp group, and absolutely critical if you have any illusions of soloing a caster mob that still grants you xp.

Frontal stun is nice, but I don't think it is any better than troll regen. Barbarian faction is pretty nice too if you like to travel much... you know, since you have no sneak or hide or invis gear available as a warrior (yet, anyway). Ogres will certainly have the most hp until Velious is around and other races can start to cap stamina without sacrificing a ton. However, the real secret is, until Velious... it isn't a big deal. All warriors will be over 3000hp at 50 with good gear and buffs, many will clear 3500. This is more than enough hp to make CHs mana efficient, and no fight in classic lasts long enough that mana pools are a consideration [unless Vox is bugged and melee push is turned off =)]. I'd say, make a barb, ogre, or troll and drop 5 sta or 5 agi and the rest in dex.
  #38  
Old 09-11-2010, 11:08 AM
redghosthunter redghosthunter is offline
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Originally Posted by y2sky2003 [You must be logged in to view images. Log in or Register.]
The stun immunity will be huge in that regard.
As far as i know its not live here... so OGRES have Stun Resistance... Or maybe i was mislead.
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  #39  
Old 09-11-2010, 11:19 AM
azeth azeth is offline
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Originally Posted by Dumesh Uhl'Belk [You must be logged in to view images. Log in or Register.]
and the rest in dex.
If you're a casual player who foresees yourself unable to compensate for low dex with good gear, then you probably will be best off dropping all points into DEX. Those extra 4-5 Obisidian Shatter procs may be the difference between "You have gained group experience!!" and a heady CR.
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  #40  
Old 09-11-2010, 08:01 PM
Ridic Ridic is offline
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Originally Posted by Noselacri [You must be logged in to view images. Log in or Register.]
I wouldn't use gnoll whips. The ratio is so terrible that the DPS hit will actually be noticeable to the group (warriors are perfectly decent DPS under normal circumstances, especially at low/mid-levels) and they generate virtually no aggro when you don't get procs. There will be times when you don't proc. It'll happen a lot, and when you're having bad proc luck and swinging for six damage, you're not holding aggro from anything. Obsidian Shard is the best way to go before yaks.
Not true

If you have any kind of dex by the level they can proc, and all your DW/1hs maxed out, you will proc like mad, and pull good aggro - taunt can get it done till they proc.
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