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  #1  
Old 09-01-2010, 02:47 PM
HippoNipple HippoNipple is offline
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Originally Posted by Messianic [You must be logged in to view images. Log in or Register.]
I really don't buy it. You'd have to tell me about those elite quad-kiting locations in the old world that will make 29-50 fast enough as to outpace as easy as it is for necros/mages to solo from 1-50 generally.

Guess how long it takes a wizard to even get from 1-29 vs a mage/necro...
Yeah I agree with this, Rasterburn is just flat out wrong with this one.
  #2  
Old 09-01-2010, 02:48 PM
Rasterburn Rasterburn is offline
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Quote:
Originally Posted by Messianic [You must be logged in to view images. Log in or Register.]
Guess how long it takes a wizard to even get from 1-29 vs a mage/necro...

Yep. And as soon as they hit 29... BAM. They pull ahead like a bat out of hell. Regardless of whether it's old world, Kunark, or wherever. A good wizard will find a place to hunt. A mediocre wizard won't. Get your J-Boots and your spam stick and head out in search of prey. Just be sure to get a brain buff from a friendly chanter first.

Combine the above with the fact that when questing, a wiz can gate to one part of the world and get their drops, then gate back to the other side of the world instantly to do their turn-ins. Meanwhile, everybody else is either begging for a TL, or else hoofin' it and taking the boats. When you add up all of that travel time, the wizzies and druids leave everybody else in the dust.

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Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
Yeah I agree with this, Rasterburn is just flat out wrong with this one.
Negative. He simply doesn't know how to do it.
  #3  
Old 09-01-2010, 10:20 AM
krforrester krforrester is offline
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I have to agree that Necros are better soloers in most situations. The areas where a mage is better is in a tight dungeon crawl without a lot of roamers. However, if things go south, the mage gates whereas the necro FD's and tries again.
  #4  
Old 09-01-2010, 01:13 PM
Noselacri Noselacri is offline
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Well, that's how it's meant to be, I think everyone realizes this. The problem would be what some previous poster described: low-level mage pets having max-level DS and abnormal regen. If that's true, it's a bug and should be fixed.
  #5  
Old 09-01-2010, 03:01 PM
hedbonker hedbonker is offline
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Quote:
able to tank somewhat, and pretty stupid
Isn't that a pally?
  #6  
Old 09-01-2010, 04:36 PM
Tallenn Tallenn is offline
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People seem to be talking about a couple of different things.

All in all, the necromancer is a far more flexible and powerful class (really, than ANYONE else). If you die soloing a necro, you either had a client crash, or you're not paying attention. For a mage, if things go bad, it's gate or die- that's IT. A necro can often turn a bad situation into a huge experience gain, and can wait until the last moment to decide it's not worth it, and get a free "do-over".

However, in terms of pure speed of killing mobs solo, or even in a group, unless the group is killing reds (so they take long enough to kill for the necros DOTs to be worth casting), there's no contest, and it's complete because of the mage's pet.

Watch the two classes soloing some time. A mage pet will take considerable hits, while all the mage has to do is heal it, which they seem able to do with no problem. I've even heard many mages complain that they have to hit the mob with a low-level nuke in order not to lose most of the experience, because it's faster and more efficient to just let the pet kill the mob while mage heals it. A necro on the other hand has to make sure the pet doesn't take much damage, because it will go down like a cheerleader on prom night. The necro has heals, but it's just not efficient. Also, until level 34, that mana conversion isn't really all that, trust me. Mage pet DS + heals is just much more efficient than necro DoTs + weak pet (which is really just another DoT).

But again, if things take a bad turn, the mage will probably die; the necro almost certainly won't.
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  #7  
Old 09-01-2010, 04:44 PM
nalkin nalkin is offline
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Necro is way more flexible, and much better at breaking camps, so overall they are better soloers than mages.

Mages are better at killing single mobs due to chain petting (not healing^)
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  #8  
Old 09-01-2010, 04:53 PM
Yoite Yoite is offline
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necos get free AoN thats all you need to know man.
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  #9  
Old 09-01-2010, 07:53 PM
Estu Estu is offline
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Quote:
Originally Posted by Yoite [You must be logged in to view images. Log in or Register.]
necos get free AoN thats all you need to know man.
What's AoN?
  #10  
Old 09-01-2010, 11:10 PM
Noleafclover Noleafclover is offline
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People beat around the bush here.

Mage pet has level + 1 damage shield, costs 200 mana, lives to kill 3 blue mobs, gets reclaimed for 110ish mana, recast. 90 mana spent in 3 minutes, 3 mobs killed, likely 3x 90 mana regened. Mana goes up while you chain kill things.

Similar story at lower levels, although since healing isn't as mana efficient (not large enough pet hp pull), you pretty much stay even or have a slight mana gain while healing the pet.
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