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  #31  
Old 08-12-2014, 01:51 PM
iruinedyourday iruinedyourday is offline
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Originally Posted by SenoraRaton [You must be logged in to view images. Log in or Register.]
You are lost good sir. Please go back to the troll haven that is Red.
Clearly you do not remember 1999.

or have any semblance of a sense of humor.
  #32  
Old 08-12-2014, 02:44 PM
Glenzig Glenzig is offline
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Quote:
Originally Posted by SenoraRaton [You must be logged in to view images. Log in or Register.]
Had a bard kiting the pit in FoB.... 40 people in zone most below level 10. No mobs in the pit for anyone to kill because the bard was taking the entire thing. Dick move. Negatively impacting other players experience, and experience of the game sucks. Taking entire zones as your "own" sucks. Pulling a mob off of his train and killing one mob every 7 minutes sucks.
There aren't any mobs of that level outside of the pit?
  #33  
Old 08-12-2014, 02:59 PM
kaev kaev is offline
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Simplest solution is to code outdoor zones so that any Bard over L12 who is present for more than 5 minutes is banished to Paw. If you're feeling nice you could allow exceptions for CoM and KC. Any Bard worth a damn belongs in a dungeon group anyway.
  #34  
Old 08-12-2014, 03:39 PM
indiscriminate_hater indiscriminate_hater is offline
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Originally Posted by kaev [You must be logged in to view images. Log in or Register.]
Simplest solution is to code outdoor zones so that any Bard over L12 who is present for more than 5 minutes is banished to Paw. If you're feeling nice you could allow exceptions for CoM and KC. Any Bard worth a damn belongs in a dungeon group anyway.
that's not what the word 'solution' means
  #35  
Old 08-12-2014, 03:57 PM
Derubael Derubael is offline
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You can petition if you feel a player is taking up too many mobs in a zone.

We do appreciate it if you attempt polite conversation with the player you are petitiong first, however, and try to work something out so that everyone can share the zone in peace - this is almost always the first thing I will do when called into a situation like this. Obviously if a compromised can't be reached for whatever reason, I'll usually just limit the bard to a single camp and they'll leave on their own accord (after raging at me in tells for a bit).

Bottom line, for me, is that I'm more interested in making sure the group of 6 trying to XP has mobs to kill than the 1 bard PL'ing someone for platinum. This goes double for newbie zones, where a lot of people get their first impression of P99 and really start to "relive" Everquest.
  #36  
Old 08-12-2014, 04:29 PM
sox7d sox7d is offline
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Quote:
Originally Posted by Derubael [You must be logged in to view images. Log in or Register.]
Bottom line, for me, is that I'm more interested in making sure the group of 6 trying to XP has mobs to kill than the 1 bard PL'ing someone for platinum. This goes double for newbie zones, where a lot of people get their first impression of P99 and really start to "relive" Everquest.
Can this please be engraved on a plaque and placed in CB, unrest, MM and fuck it, CoM?
  #37  
Old 08-12-2014, 04:38 PM
toolshed toolshed is offline
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People are so bored on Kunark right now that everyone is rolling ridiculously twinked alts or trying out bards it seems.

It's either a bard at the camp or some rogue with a fungi and epic since lvl 1 monopolizing the camps; had a rogue last night with a fungi, epic, and a camped/boxed lvl 60 cleric to buff/heal... how bad of player do you need to be that a fungi and epic at lvl 30 isn't enough??

And honestly it wouldn't be that big of a deal if the uber-twinks weren't the biggest assholes I've met on P99. Not only do they monopolize zones, but they are rude and arrogant; none of the crazy twinks ever want to duo a camp, but will gladly inspect and mock you for wearing new gear.

I guess I haven't had that bad of a time with bards....it's every rogue I meet with a fungi+epic+asshole that isn't classic
  #38  
Old 08-12-2014, 04:50 PM
Juntsie Juntsie is offline
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Quote:
Originally Posted by Derubael [You must be logged in to view images. Log in or Register.]
You can petition if you feel a player is taking up too many mobs in a zone.

We do appreciate it if you attempt polite conversation with the player you are petitiong first, however, and try to work something out so that everyone can share the zone in peace - this is almost always the first thing I will do when called into a situation like this. Obviously if a compromised can't be reached for whatever reason, I'll usually just limit the bard to a single camp and they'll leave on their own accord (after raging at me in tells for a bit).

Bottom line, for me, is that I'm more interested in making sure the group of 6 trying to XP has mobs to kill than the 1 bard PL'ing someone for platinum. This goes double for newbie zones, where a lot of people get their first impression of P99 and really start to "relive" Everquest.
Juntsie affirms well-exercised discretion of Derubael and adopts reasoning set forth therein. Importance of protecting lowbie zone paramount. PL bard have rights, but it well-settled that rights of lowbie group take precedent.

Juntsie offer to draft clause to Project 1999 rule set codifying this doctrine and publish guidance materials on behalf of Derubael in consideration for reasonable fee. Because GM involved, Juntsie cut discount and set fee at reduced rate of 3,000 plat per hour to be paid by GMs. Juntsie require 10,000 plat retainer up front. Very reasonable considering extensive professional licensing and decades of rules lawyer experience.
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  #39  
Old 08-12-2014, 05:25 PM
HippoNipple HippoNipple is offline
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Quote:
Originally Posted by rxfh [You must be logged in to view images. Log in or Register.]
I'll preface by saying - I played a bard from Luclin thru GoD and loved the class. Now, I feel they're ruining quite a few zones. Have you tried exping in LOIO or OT? Or any other open outdoor zone without a faction hit?

This was totally not part of classic. No one had a computer or internet connection stable enough to pull such huge chunks of zones, over 30 mobs per pull. This didn't start until PoP, in PoN/PoD and HoH.

Is this something that is going to be address in Velious? I can't see investing more time in this game only to have giant tracts of zones totally overrun by bards - thinking about all the outdoor Velious zones I can see it being a total joke.

I imagine the coding would be complicated, but it seems like, if more than 6 or 8 mobs are on a player for more than N number of minutes, reset those mobs and ignore all aggro / damage from that player (or any player until it reaches its spawn point).

This swarm kiting was not the classic experience and it sucks.

I love p99 and have been having lots of fun but I'm disappointed to see a lot of the zones I used to level in being essentially wastelands while a few players dominate the entire zone. It seems to violate the 'play nice' policy and the spirit of p99, the classic experience.

If there is no plans to address this in Velious I'd love to know, so I can cut the cord before I invest more time..
This server is trying to replicate the classic game mechanics that was released in 1999. No one gives a shit about your personal experience when you were 10 years old and we aren't here to make sure everything goes the same way for you as it did in 1999.
  #40  
Old 08-12-2014, 05:29 PM
Swish Swish is offline
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Quote:
Originally Posted by Derubael [You must be logged in to view images. Log in or Register.]
Bottom line, for me, is that I'm more interested in making sure the group of 6 trying to XP has mobs to kill than the 1 bard PL'ing someone for platinum. This goes double for newbie zones, where a lot of people get their first impression of P99 and really start to "relive" Everquest.
pras
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