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#31
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EQ has zones set up where you can solo certain mobs efficiently. However, there are going to be much higher level mobs in that zone wandering around ready to kill you too. This in and of itself makes it much more challenging to play. Add to that the fact that even if there are quests to do that yeild good XP or rewards, they are much harder to access due to not having shiny quest giver symbols above their heads. End game content in EQ is where most people draw their comparisons as far as toughness goes. I haven't raided in EQ, but I'm pretty confident that this portion of the game, at this point in the timeline is much easier than modern mmos. | |||
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#32
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Anyhow, lazy repost since this thread pops up every few months: In general EQ, is just much more punishing for stupid mistakes than WoW is. Once you get good enough to stop making idiotic mistakes (or stop playing with people who make huge mistakes), this really doesn't matter. Because of this, EQ's difficulty is much more front-loaded than WoW. All these horrible corpse runs and other 'difficult' (time consuming) punishments are circumvented once you're familiar with the game. Wow is the opposite, where the difficulty of the game somewhat scales with how good you are at the game. The game starts off incredibly basic and builds up in challenge as you become more familiar with it. Compare this with EQ where you can get by on a raid (end-game) by /assisting and pushing maybe 1 or 2 buttons. Whereas with leveling, you're utilizing way more of your abilities and the environment. In WoW, leveling is a joke. In EQ, it's the most difficult part of the game for most people. It's really a case of front-loaded versus back-loaded difficulty. WoW is going to seem like an easier game to those who haven't fully played it. EQ is going to seem a lot harder to those who aren't as great at the game.
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#33
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#34
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Cool bro story: My DnD group of 2.5 years finished the Tomb of Horrors/our entire campaign on the night the artist for the original Tomb of Horrors died. I think Ascerak was his phylactery. | |||
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#35
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#36
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![]() ITT: tough guys
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#38
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![]() One thing that makes EQ much "harder" than newer games is that there are minimum competencies in EQ, without which you will not get groups, you will die a lot, and you are much less likely to advance to max level.
In EQ2, for example, if you have a balanced group in mediocre quested gear, and you take on even conned mobs, trained monkeys could literally just press their primary function buttons every time they refreshed and they WILL win. Tank mashes taunt, priest mashes heal, dps mashes dps, etc. In EQ, if you cannot figure out how to /assist, you will wipe your group. No one will want to group with you. You will LOSE xp when you die. The newer games all have what I call "noob-assist." They can literally just target the main tank and mash their buttons. Nothing else. No thinking required. Nothing. Target tank, mash buttons. So people reach max level being completely clueless button mashers. That doesn't happen in EQ. . | ||
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#39
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#40
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