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  #31  
Old 08-11-2014, 05:19 PM
Glenzig Glenzig is offline
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Originally Posted by Eliseus [You must be logged in to view images. Log in or Register.]
What? The only thing "hard" about this is being able to deal with leveling slow (but still killing mobs with less buttons used than WoW) and having your zerg be the first one to get a claim on something, and some, if not most, would consider these skills as not "hard". There seems to be this weird misconception that Everquest is "hard" when in fact it isn't.

I put quotes around hard to emphasize that other might think this stuff is hard, but if that is the case, good thing you play here, because you would never make it in any modern day MMO.
Nope. EQ is still harder than any MMO I've played. Especially solo. Modern MMOs set the game up to be able to play comfortably to max level while soloing. EQ does not. Zones in modern MMO's are set up to be solo able from x level to x level. All the mobs in the zone will be in that level range. Once you level higher than those mobs, you have outleveled the zone and you go to the next zone. This is where the term "quest hub" came from.

EQ has zones set up where you can solo certain mobs efficiently. However, there are going to be much higher level mobs in that zone wandering around ready to kill you too. This in and of itself makes it much more challenging to play.

Add to that the fact that even if there are quests to do that yeild good XP or rewards, they are much harder to access due to not having shiny quest giver symbols above their heads.

End game content in EQ is where most people draw their comparisons as far as toughness goes. I haven't raided in EQ, but I'm pretty confident that this portion of the game, at this point in the timeline is much easier than modern mmos.
  #32  
Old 08-11-2014, 05:58 PM
pasi pasi is offline
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Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
P99 is one of the easiest MMO's in existence. Hate when people talk about other MMO's as ezmode when you can literally afk your way to 60 and full end game raid loot in EQ.
Yep.

Anyhow, lazy repost since this thread pops up every few months:

In general EQ, is just much more punishing for stupid mistakes than WoW is. Once you get good enough to stop making idiotic mistakes (or stop playing with people who make huge mistakes), this really doesn't matter. Because of this, EQ's difficulty is much more front-loaded than WoW. All these horrible corpse runs and other 'difficult' (time consuming) punishments are circumvented once you're familiar with the game.

Wow is the opposite, where the difficulty of the game somewhat scales with how good you are at the game. The game starts off incredibly basic and builds up in challenge as you become more familiar with it. Compare this with EQ where you can get by on a raid (end-game) by /assisting and pushing maybe 1 or 2 buttons. Whereas with leveling, you're utilizing way more of your abilities and the environment. In WoW, leveling is a joke. In EQ, it's the most difficult part of the game for most people.

It's really a case of front-loaded versus back-loaded difficulty. WoW is going to seem like an easier game to those who haven't fully played it. EQ is going to seem a lot harder to those who aren't as great at the game.
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  #33  
Old 08-11-2014, 06:05 PM
iruinedyourday iruinedyourday is offline
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Originally Posted by pasi [You must be logged in to view images. Log in or Register.]
Yep.

Anyhow, lazy repost since this thread pops up every few months:

In general EQ, is just much more punishing for stupid mistakes than WoW is. Once you get good enough to stop making idiotic mistakes (or stop playing with people who make huge mistakes), this really doesn't matter. Because of this, EQ's difficulty is much more front-loaded than WoW. All these horrible corpse runs and other 'difficult' (time consuming) punishments are circumvented once you're familiar with the game.

Wow is the opposite, where the difficulty of the game somewhat scales with how good you are at the game. The game starts off incredibly basic and builds up in challenge as you become more familiar with it. Compare this with EQ where you can get by on a raid (end-game) by /assisting and pushing maybe 1 or 2 buttons. Whereas with leveling, you're utilizing way more of your abilities and the environment. In WoW, leveling is a joke. In EQ, it's the most difficult part of the game for most people.

It's really a case of front-loaded versus back-loaded difficulty. WoW is going to seem like an easier game to those who haven't fully played it. EQ is going to seem a lot harder to those who aren't as great at the game.
Hence why I personaly play it, for the shitty D&D art [You must be logged in to view images. Log in or Register.]

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  #34  
Old 08-11-2014, 06:25 PM
sox7d sox7d is offline
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Originally Posted by iruinedyourday [You must be logged in to view images. Log in or Register.]
Hence why I personaly play it, for the shitty D&D art [You must be logged in to view images. Log in or Register.]

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What does shitty DnD art have to do with P99?

Cool bro story: My DnD group of 2.5 years finished the Tomb of Horrors/our entire campaign on the night the artist for the original Tomb of Horrors died. I think Ascerak was his phylactery.
  #35  
Old 08-11-2014, 06:29 PM
Masq Masq is offline
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Originally Posted by sox7d [You must be logged in to view images. Log in or Register.]
This server and EvE are the last bastions of dependent, difficult MMORPGs.
I don't think most EQ players understand time spent =/= difficulty and its almost laughable that people feel this game is difficult.
  #36  
Old 08-11-2014, 06:36 PM
sox7d sox7d is offline
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ITT: tough guys
  #37  
Old 08-11-2014, 06:56 PM
iruinedyourday iruinedyourday is offline
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Originally Posted by sox7d [You must be logged in to view images. Log in or Register.]
What does shitty DnD art have to do with P99?
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  #38  
Old 08-11-2014, 07:03 PM
Klapton Klapton is offline
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One thing that makes EQ much "harder" than newer games is that there are minimum competencies in EQ, without which you will not get groups, you will die a lot, and you are much less likely to advance to max level.

In EQ2, for example, if you have a balanced group in mediocre quested gear, and you take on even conned mobs, trained monkeys could literally just press their primary function buttons every time they refreshed and they WILL win. Tank mashes taunt, priest mashes heal, dps mashes dps, etc.

In EQ, if you cannot figure out how to /assist, you will wipe your group. No one will want to group with you. You will LOSE xp when you die.

The newer games all have what I call "noob-assist." They can literally just target the main tank and mash their buttons. Nothing else. No thinking required. Nothing. Target tank, mash buttons.

So people reach max level being completely clueless button mashers. That doesn't happen in EQ.

.
  #39  
Old 08-11-2014, 07:14 PM
Masq Masq is offline
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Originally Posted by Klapton [You must be logged in to view images. Log in or Register.]
One thing that makes EQ much "harder" than newer games is that there are minimum competencies in EQ, without which you will not get groups, you will die a lot, and you are much less likely to advance to max level.

In EQ2, for example, if you have a balanced group in mediocre quested gear, and you take on even conned mobs, trained monkeys could literally just press their primary function buttons every time they refreshed and they WILL win. Tank mashes taunt, priest mashes heal, dps mashes dps, etc.

In EQ, if you cannot figure out how to /assist, you will wipe your group. No one will want to group with you. You will LOSE xp when you die.

The newer games all have what I call "noob-assist." They can literally just target the main tank and mash their buttons. Nothing else. No thinking required. Nothing. Target tank, mash buttons.

So people reach max level being completely clueless button mashers. That doesn't happen in EQ.

.
so /assist X macro = eq skillz
  #40  
Old 08-11-2014, 07:19 PM
Klapton Klapton is offline
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Originally Posted by Masq [You must be logged in to view images. Log in or Register.]
so /assist X macro = eq skillz
It is just one example. It's not that it's rocket science or anything. It's just that if you don't do it, you suck. In newer MMOs it is almost impossible to suck. Just existing in the world and mashing buttons = win.
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