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  #31  
Old 09-09-2014, 11:23 AM
Rangerdown Rangerdown is offline
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Originally Posted by scythic [You must be logged in to view images. Log in or Register.]
And if some AA's make it into the game, that'd be great. I play a Ranger after all.
Critical forage AAs dont come till way later iirc. :-P

Best thing ranger gets in luclin is fast cast snare. Luclin ranger AAs make me want to strangle kittens and punch puppys.
  #32  
Old 09-09-2014, 11:26 AM
Whirled Whirled is offline
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innate camouflage was nice for the ever present corpse runs heh
  #33  
Old 09-09-2014, 11:34 AM
Daldaen Daldaen is offline
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Quote:
Originally Posted by Rangerdown [You must be logged in to view images. Log in or Register.]
Critical forage AAs dont come till way later iirc. :-P

Best thing ranger gets in luclin is fast cast snare. Luclin ranger AAs make me want to strangle kittens and punch puppys.
They got Archery Mastery, Endless Quiver, MGB and Innate Camo.

The one thing they didn't get until PoP was Entrap, the fast cast snare.

AAs in Luclin and PoP balanced the game hugely. Really Luclin was a great start but PoP really got it damn near perfect.
  #34  
Old 09-09-2014, 12:05 PM
Phat_Paul Phat_Paul is offline
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Lost Dungeons of Norrtah was cool, was easy to bang out a few excursions if you had only 2 hours to play.
  #35  
Old 09-09-2014, 12:59 PM
Byrjun Byrjun is offline
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Quote:
Originally Posted by Phat_Paul [You must be logged in to view images. Log in or Register.]
Lost Dungeons of Norrtah was cool, was easy to bang out a few excursions if you had only 2 hours to play.
One of my least favorite expansions. The only good thing I have to say about it is that it introduced some nice spells to the game. Shamans got a new dot line (curse) that was amazing, and indoor sow was obviously really handy.

But:

This was the first expansion where the game started going down the path of instancing, which I didn't care for.

There was zero solo content, unless you boxed enough characters to request an instance.

It was the most exploitable expansion, because you could keep requesting instances, check MQ2 for nameds, warp to them, kill them, and restart. Considering how broken some of the loot was before it got nerfed, this really benefited people using third party programs.

Almost everyone only did one instance (Miragul's) because they put all the best augs there - Anger proc and HP augs. This was also the most annoying instance because the sheer white of everything made my eyes hurt. I hoped every time that we would get the lab dungeon instead of the "everything is stark white" caves.

The actual design of the dungeons was terrible. None of them were memorable, it was straight up HallwayQuest.

The raids were useless, they were harder and more time consuming than Elemental PoP but with worse loot.

The aug system itself effectively doubled the amount of gear you needed to acquire, and really increased the gap between casuals and hardcore. Augments added a lot of not fun micromanagement. (I should note that LDON was actually supposed to decrease the gap between casual and hardcore players, since the idea is that you run a bunch of LDONs and buy the high end armor and then aug it out and it's equivalent to PoP raid gear. The problem was that took way more time than just joining a raid guild and raiding things).

I'll defend parts of Luclin and PoP, but LDoN was a real stinker of an expansion. Very little was done right. Which is a shame because Takish-Hiz and Rujarkian Hills were part of the lore from the beginning and could have been really cool lguk style dungeons. The other dungeons were just tacked on bullshit; Deepest Guk, really?
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  #36  
Old 09-09-2014, 02:40 PM
Rangerdown Rangerdown is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
They got Archery Mastery, Endless Quiver, MGB and Innate Camo.

The one thing they didn't get until PoP was Entrap, the fast cast snare.

AAs in Luclin and PoP balanced the game hugely. Really Luclin was a great start but PoP really got it damn near perfect.
Fast cast snare i was referring to was tangling weeds (spell). Archery mastery and endless quiver are exactly what im talking about. Awful. Just awful.
  #37  
Old 09-09-2014, 03:04 PM
chayes chayes is offline
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Quote:
Originally Posted by Byrjun [You must be logged in to view images. Log in or Register.]
The actual design of the dungeons was terrible. None of them were memorable, it was straight up HallwayQuest.
I remember one where you were a whisp. You had an intersecting hallway in the woods. Left righ and straight. Couldn't tell you how many times I did that instance... Bahh wasted moments I could have been doing good content.
  #38  
Old 09-09-2014, 03:32 PM
Jaleth Jaleth is offline
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I agree with the devs considering adding in custom content well after the release of velious, but keeping the the graphical quality of classic zones. Redesign some zones that were released with new newer graphics.

In Antonica add in:
Unkempt Woods
The Dead Hills
The Hatchland
The Frigid Plain
Lake Neriuss
Rujarkian Hills
The Northlands
The Nest
Gulf of Gunthak (remade)
Jaggedpine Forest (remade)


Faydwer:
Ranthok's Ridge
The Loping Plains
Dragonscale Hills(remade)
Hills of Shade
Eliserain Lake
Wayunder Lake


Odus:
The Barren Coast(remade)
The Wasty Deep
The Grand Plateau

Adding this content on line with classic graphical environments, then perhaps just adding new armor, weapons and items, AA through either quests, grinds or a mixture of each could make the game excel in years to come
  #39  
Old 09-09-2014, 05:01 PM
Esheon Esheon is offline
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There are a few things from later expansions I wouldn't mind seeing...

Shared Bank (LoY) - seriously, just give us two shared bank slots, with the shared plat slot.
AAs (SoL): Rangers especially would like some AA love, but it would give everyone somewhere to put all that wasted xp they've not been getting since 60.
Zones: Most of the overworld zones. I don't care about the moon, but there are a lot of overworld zones that would fit in well with classic, IMO... especially those zones that are mentioned in the lore since classic but only added later.
Bazaar: I know a lot of people are hung up on the EC tunnel thing, but to me it's a waste of time to stand around auctioning minor goods. Sure, I'll auction something valuable, but basic noob gear just isn't worth the time spent to sell it. If I could set up a merchant, I'd happily sell everything I could (which would help lowbies out)... and even though it's not classic, an offline selling mode would probably help with bandwidth usage by the server.
  #40  
Old 09-09-2014, 05:10 PM
iruinedyourday iruinedyourday is offline
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